When you're sent a game such as Puppeteer in the heat of summer, you're happy to see something refreshing coming and after a few hours playing Sony Japan Studios' new game, we can say we haven't been disaappointed at all. On the French side you will find our full preview of the game, which we unfortunately haven't had time to translate, but if English is more your thing, check out inside, we've written a short summary of our impressions and who knows you might even find a bunch of high quality videos. Enjoy!
Though some people might think that Puppeteer is nothing but another LillteBigplanet lookalike, let us just say it's not. Sure, it's a platformer and as such, it shares some common points with Media Molecule's series, but it also has its very own identity. As the game is presented as a puppet show, the game's atmosphere immediately strikes as special and particularly charming. The story teller and the rest of the voice cast set the tone for a very well narrated tale which puts us both in the role of a spectator and a puppet master. The gameplay mechanics are solid and somewhat fairly unique, with the use of the magic pair of scissors called Calibrus for example. There are 7 acts, each composed of 3 chapters, a lot of bonus stages to discover and, of course, heads. Indeed, the main character is a boy named Kutaro, who was first turned into a puppet before being beheaded by the Moon Bear King, and he will have to find a good number of hidden heads in order to accomplish his task. Puppeteer is undoubtedly a gorgeous game to look at, with great art style and beautiful graphics, but it also plays well and we can't wait to be able to try it in 3D - apparently it wasn't possible in the preview code - as you can tell it was made with 3D in mind. Considering its surprisingly cheap price - $40/€40 - we don't see how any PS3 owners could miss it when it's released on September 10 in North America and September 11 in Europe.
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (1 Hour ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (1 Hour ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (2 Hours ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (2 Hours ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (2 Hours ago)
No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (2 Hours ago)
I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (2 Hours ago)