When you're sent a game such as Puppeteer in the heat of summer, you're happy to see something refreshing coming and after a few hours playing Sony Japan Studios' new game, we can say we haven't been disaappointed at all. On the French side you will find our full preview of the game, which we unfortunately haven't had time to translate, but if English is more your thing, check out inside, we've written a short summary of our impressions and who knows you might even find a bunch of high quality videos. Enjoy!
Though some people might think that Puppeteer is nothing but another LillteBigplanet lookalike, let us just say it's not. Sure, it's a platformer and as such, it shares some common points with Media Molecule's series, but it also has its very own identity. As the game is presented as a puppet show, the game's atmosphere immediately strikes as special and particularly charming. The story teller and the rest of the voice cast set the tone for a very well narrated tale which puts us both in the role of a spectator and a puppet master. The gameplay mechanics are solid and somewhat fairly unique, with the use of the magic pair of scissors called Calibrus for example. There are 7 acts, each composed of 3 chapters, a lot of bonus stages to discover and, of course, heads. Indeed, the main character is a boy named Kutaro, who was first turned into a puppet before being beheaded by the Moon Bear King, and he will have to find a good number of hidden heads in order to accomplish his task. Puppeteer is undoubtedly a gorgeous game to look at, with great art style and beautiful graphics, but it also plays well and we can't wait to be able to try it in 3D - apparently it wasn't possible in the preview code - as you can tell it was made with 3D in mind. Considering its surprisingly cheap price - $40/€40 - we don't see how any PS3 owners could miss it when it's released on September 10 in North America and September 11 in Europe.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (9 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (9 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (10 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (10 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (10 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (11 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (11 Hours ago)