GSY PREVIEW | PS3 Tuesday, September 17, 2013 | 11:40 AM

We previewed rain

We previewed rain

While all eyes are set on GTA V these days, there was absolutely no way we could not talk about rain, the next digital exclusive to come on PS3 on October 2. We got a chance to play the first three chapters of the game and we captured some gameplay footage for you guys. Of course, we've also decided to share our thoughts about it, so what are you waiting for?

First impressions


It might just be the beginning of the game, but we fell under its spell in no time. For the first time in our life, we're actually looking forward to the next rainy night when we can finally continue our adventure with the little insible boy and the mysterious girl he's trying to catch up with. From what we could see, gameplay mechanics seem to be pretty simple overall, offering what could very well be the perfect mix between Ico and Journey and, even more surprising maybe, the very first poetic stealth game ever. Indeed, the city itself is full of poetry carefully placed across the cityscape, within the rain itself, and even in the haunting soundtrack. Yugo Kanno even used Debussy's Clair de Lune as the main theme of the game, adding some vocals to the famous masterpiece. The overall mood of the music sets the tone and gives rain its melancholic feel, but it sometimes fades away too, leaving just the sound effects to build up the poignant atmosphere. Of course, before we can know for sure if SCE Japan's title truly deserves such praise, we'll have to be a bit more patient. Find out our final verdict of the game on October 1, and until then, enjoy the videos!

Gameplay
Chase
Hide & Seek
Environments & atmosphere

All comments

Commented on 2013-09-17 12:58:22
I love this game, beautiful art design.
Commented on 2013-09-17 14:06:52
looks very interesting and the gameplay looks very retro.
Commented on 2013-09-17 17:49:07
Looks good. good visual & art design!

About the game


What's up?
  • rayy
    rayy @Tiz: Agree. People want to punish others well implement methods because of EA stupidity. (44 minutes ago)
  • Tiz
    Tiz EA lost their minds and went full greed. $60 buy-in with P2W microtransactions, and an unholy grind? I'm not surprised by the pushback but it's impossible to tar everything with the same brush. (50 minutes ago)
  • Tiz
    Tiz If you don't have the time but want the stuff, then you pay. If you do have the time and want the stuff, then you grind. (53 minutes ago)
  • Tiz
    Tiz I think this whole thing is being blown out of proportion. EA over-stepped with BF2, but the method to unlocking stuff in most games is fine based on a time vs money scenario. (53 minutes ago)
  • droezelke
    droezelke This is a stupid move by ESA. They are now distancing themselves more and more from their customers. They are spitting in their faces. Apparently the signal to EA wasn't clear enough. (1 Hour ago)
  • droezelke
    droezelke And now Australia sees lootboxes as gambling. You know who doesn't? ESA, the entertainment software association which is EA, Activision, Ubisoft, Sony, Nintendo, MS... (1 Hour ago)
  • droezelke
    droezelke @crookedmind: what? How did you come to that conclusion? (3 Hours ago)
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    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
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    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
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