After playing about 20 hours of Anno 2205, we can now share with you its strengths and weaknesses. Check out our verdict and videos inside if the preview footage we posted a few weeks back made you curious to see what the full game would be like. Note: We don't know why but the sound is very low in the videos. It is obviously not the case when playing.
Thanks to the addition of new maps and biomes, along with more dynamic resource management, Anno's sixth outing is both more innovative but also more destabilizing for longtime players. With a more configurable "sand box" here, new players will no doubt enjoy their time taking over the Moon. As for us, after a (relatively) meager twenty hours spent with the game, we have just one desire and that's to go back! Of course, some players may be disappointed by having to move back and forth between different maps in order to manage resources and military. For others, however, there's no need to ask for the moon to have fun in this new episode - it's time to conquer!
On the plus side
+ An immense playground spread across three unique biomes
+ Each biome also offers three maps which can be colonized
+ Management of real-time workflow
+ Management of trade routes
+ Nice to look at
On the down side
- The "special" resources which must be farmed rather than produced
- The side-quests are overly repetitive
- No multiplayer or AI opponents
- No map editor