Castle of Illusion came out about a month ago and we didn't really have time to talk about it. Well, that's not the only reason why we had to wait actually. The PC version was frame-locked at 30 fps when the game was released so we decided we wouldn't capture any gameplay footage until someone found a way to unlock it. It eventually happened but then we got so busy with the new releases that we couldn't take care of it before today. Hopefully, you'll forgive the long delay and enjoy our 1080p/60fps videos.
Castle of Illusion's main problem is that it is too short, even though this new edition of the all time classic is a bit longer than the original. Length aside, the developers of Sega Australia have really pulled it off, although the PC port is strangely locked at 30 fps - which can however be arranged by using a tweaked exe of the game. You can tell these guys are real fans of the Genesis title and that's clearly why it hasn't lost the magic of the original game. That being said, only you can decide whether or not it deserves its price tag. Some will probably think nostalgia is worth a few bucks, others will claim it's too much for 2 to 3 hours of gameplay. As for us, we had great fun playing Castle of Illusion and we were happy to see that it clearly did not sully the good name of its ancestor, quite the contrary.
The game doesn't have to rely on cheap jump scares normally associated with traditional game design in VR. The immersion just does it automatically. It's something a normal TV can't compete with. (18 minutes ago)
the game should come with a warning and a disclaimer should you decide to play it in VR. As soon as you're there, it's extremely uncomfortable, even if nothing is happening. (20 minutes ago)
@alimokrane: Trust me on this, if immersion and horror is the aim here, and it is, then first person and VR makes perfect sense. I'm not joking when I say this... (21 minutes ago)
@alimokrane: The demo is tame compared to what I seen in the first 45 minutes. The atmosphere got ramped up big time, and don't be thinking you're safe behind closed doors or walls. (22 minutes ago)
@MrWhite: I know people prefer VR or first person view but if they were to patch 3rd person view, my life would be complete. (22 minutes ago)
Light and shadows, as well as sound, play a massive role in the design of the game. I'm confident it'll be a return to form. (23 minutes ago)
@MrWhite: True. I still havent got over how scare the RE7 demo was... crickey! (25 minutes ago)