Child of Light was first announced back in September 2013 and its unique arts style immediately made it very appealing to us. After completing the game, we can say the journey we experienced was quite memorable, even though it could have used some more varied and challenging puzzles. To find out what we thought about Ubisoft's first JPRG, follow us inside. As usual with most of our reviews, you'll find the full article on the French side.
For barely €15, Child of Light will take you on a journey not that many full priced titles can even dream of delivering. The main storyline isn't that long, especially for a role playing game, but it should be noted that backtracking is possible at any time in the game, pushing you to explore the world in search for hidden chests or stardusts, which means most players will have something to sink their teeth into. Completing the main quest leaves you with two options: you can keep exploring the world or start a New Game + to max out your characters and find the remaining secrets. Child of Light is a bit too easy in normal mode, so we advise you to select the hardest difficulty setting to make the most of the excellent combat system. It unfortunately won't change the difficulty of the few puzzles you'll encounter, both too predictable and accessible, but it really is the only negative thing we can say about the game overall. A game that starts with "Once upon a time" but that will leave you with the need for more.
@Tiz: John finds out he's Dany's nephew after countless banging sessions. He finds out who his family is, but has sex with his aunt. I'd say that's a bittersweet way to end things (1 Hour ago)
@KORNdog: I'm hearing the word 'bittersweet' being used a lot in conjunction with the ending. Could be a union of all the Kingdoms facing the long night with casualties in the millions. (10 Hours ago)