GSY REVIEW | PC, Xbox One Tuesday, March 28, 2017 | 12:00 PM

We reviewed Narcosis

We reviewed Narcosis

As you know, the Gamersyde team does not only like AAA games. We are always happy to discover independent titles, especially when they are well done, like Narcosis. Small developer Honor Code started it as a student project at Cnam-Enjmin in Angoulême France, so we had no idea what to expect in terms of atmosphere or story. If you want to find out more about the game, check out of videos and read our verdict inside. As announced earlier today, we'll also be live tonight at 8:45 with one of the developers.




Verdict


Narcosis is a very pleasant surprise yo say the least. One might have thought that coming after SOMA would be difficult, but as it turns out, they are quite different in terms of gameplay and narration. Frictional Games' title also put the emphasis on a story-driven experience, but Narcosis doesn't follow in their footsteps, and the same goes with the core gameplay mechanics. They share the same reflection on the implications of survival and loneliness in a hostile environment, but Honor Code's game is a lot more grounded reality, in that it never leans toward science-fiction. As a first project, it may not be perfect, but it managed to keep us on our toes until the very end, up until the unexpected final twist that we personally didn't see coming. Sure, maybe sometimes the developers try a bit too hard to scare the player, which does not seem necessary to us as the game is atmospheric enough not to require such easy gimmicks, but at the end of the day, Narcosis is an experience well worth your time, on a monitor/TV, or with a VR headset.


On the plus side


+ Suffocating and oppressive atmosphere
+ The slow movements of the suit make perfect sense
+ No supernatural monsters or underwater zombies
+ The mix between linearity (first part) and exploration (second part)
+ Solid storytelling
+ Nice visuals
+ Excellent voice acting
+ VR compatible (HTC Vive and Oculus)
+ The unexpected ending
+ The narrative bonus unlocked at the end
+ Good Price/Length ratio (4 to 6 hours for $19.99)


On the downside


- Can occasionally be a bit frustrating
- Pretty generous when it comes to oxygen supplies
- Now everyone will enjoy the slow pace...
- ... or the Walking Simulation aspect of the game

Gameplay #1 (PC)
Gameplay #2 (PC)
Gameplay #3 (PC)
Gameplay #4 (PC)
Gameplay #5 (PC)
Gameplay #6 (PC)

All comments

Commented on 2017-03-28 14:08:42
Interesting. It will have to be really awesome to surpass my champion, SOMA. :-)
Commented on 2017-03-28 20:48:19 In reply to Zat
Posted by Zat
Interesting. It will have to be really awesome to surpass my champion, SOMA. :-)
humm... no just different. soma was a boring (in gameplay) walking sim with great exposition, atmosphere and sci-fi script/writing. This seems more of a game, and more low-fi/productions.
Commented on 2017-03-28 20:50:05
Nothing on this game on the Xbox store. Wtf?
Commented on 2017-03-28 21:07:16 In reply to nostradamus
Yeah...I can´t really compare yet, since I´ve seen only three videos. SOMA just had everything for me, to be a good scifi/horror and the effort put into design and sound was amazing. We will see.
Commented on 2017-03-28 21:21:10 In reply to Moonwalker
Posted by Moonwalker
Nothing on this game on the Xbox store. Wtf?
Mid April.
Commented on 2017-03-30 13:21:05
"The unexpected ending"
Now that I know it, I will be expecting something unexpected at the end, which will ruin the surprise.
Commented on 2017-03-30 13:31:33 In reply to Zat
Posted by Zat
Yeah...I can´t really compare yet, since I´ve seen only three videos. SOMA just had everything for me, to be a good scifi/horror and the effort put into design and sound was amazing. We will see.
It had everything? Yeah, except for the most important bit; interactivity. Decent story, but i mean...the player is virtually only walking from point a to point b tontrigger the next story bit for like 90% of the game :P
Commented on 2017-03-30 13:35:51 In reply to Zat
Posted by Zat
Yeah...I can´t really compare yet, since I´ve seen only three videos. SOMA just had everything for me, to be a good scifi/horror and the effort put into design and sound was amazing. We will see.
soma was indeed great. and had such an awesome premise and story. it stuck with me for days the same way silent hill 2 and oxenfree did. it was only really a stealth game in regards to traditional gameplay, but what was there was definitely better than amnesia imo. i just wish it ran better....crappy unity.
Commented on 2017-04-01 19:30:17
Amnesia craps all over Soma. not even funny. different takes on overexposition of story and lore vs. textual narrative, but there is no contest, Amnesia is a horror game through and through. Soma is a Sci-fi movie. Maybe next time they should invest time making a whole game, instead of Soma.

About the game


What's up?
  • alimokrane
    alimokrane I am sorry nostalgia or not, those shenmues characters look like shot... This is truly embarrassing (17 minutes ago)
  • nostradamus
    nostradamus locations, and not really a game in development. So much time hiding a game, and this is wath the well known perfections Yu Suzuki shows with a straith face? Fucking kikckstarter strikes again! (1 Hour ago)
  • nostradamus
    nostradamus game, and it just had some dead eyes faces plasted to the mocaped bodies, it was trully bad. And the deserted city streets. This seems like a talented modder modeling of a "2000's type" of shenmue (1 Hour ago)
  • nostradamus
    nostradamus @AndreasZ94: too low? this is the 2007 where a fraction of AAA games had a facial mo-cap rig. The main characters are the low bar of what we expect of decent facial expressions and lip-sync in this (1 Hour ago)
  • nostradamus
    nostradamus dreamcast faces are like 2 or 3 generations ahead. (3 Hours ago)
  • KORNdog
    KORNdog @AndreasZ94: it looks like they took a dreamcast game, made all the assets look pretty. And that's it...i'm ok with this. Lol. (7 Hours ago)
  • AndreasZ94
    AndreasZ94 Im not expecting top of the line stuff because the budget is very low by AAA standards but they need to do better when it comes to facial expressions (7 Hours ago)
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