1996... It was the year when the PlayStation was revolutionizing the gaming industry and shifting its sights towards a more mature audience thirsty for new experiences. Inspired by Frederick Raynal’s Alone in the Dark (something Mikami himself finally admitted very recently in Le Monde blaming an agreement between Capcom and Infogrames), the first installment in the Resident Evil/Biohazard series left its mark on a generation of players in more ways than one. Beyond its initial release, the game re-emerged a couple times on PlayStation as a Director’s Cut and Dual Compatible version, but it’s the legendary remake designed from the ground up for GameCube in 2002 that stands as the best iteration of the original title. It’s only natural that this version of the game is the one selected for remastering treatment in 2015, nearly 20 years after the release of the original game. Is it worth re-visiting the mansion so many years later?
The answer is a firm “yes, but...” in the sense that, while this version of the game retains much of the fun and atmosphere of the GameCube release, its visuals are uneven due to the nature of its pre-rendered backgrounds which did not necessarily receive the same treatment across the board. There are issues with some of the games basic design that make it more difficult to enjoy these days but, despite this, it’s still an excellent experience from start to finish. We just wished it were priced more accordingly considering that its “high definition” labeling doesn’t really add much to the original 2002 experience.
@GriftGFX: Doesn't that make DotA a team RTS with heroes? :P (8 minutes ago)
That gamasutra articles doesn't mention either MNC or DirtyBomb though. So I think we can agree that people tend to overlook gaps in the genre's history. This shit did not kick off with Battleborn/OW. (5 Hours ago)
OW and DirtyBomb are not MOBA-light games. They are team FPS games that have heroes. (6 Hours ago)
DirtyBomb did something that was at the time unique. You could not call it unique anymore. (6 Hours ago)
@Tinks: I know you think that. But they're not really the same genre. (6 Hours ago)
I could be wrong, but I think the first MNC really did just have classes and no overlapping roles. Think they added "pros" in the sequel. (6 Hours ago)
some lean more moba, or more tower defense, or more shooter, but I think everything we're talking about is connected (6 Hours ago)