1996... It was the year when the PlayStation was revolutionizing the gaming industry and shifting its sights towards a more mature audience thirsty for new experiences. Inspired by Frederick Raynal’s Alone in the Dark (something Mikami himself finally admitted very recently in Le Monde blaming an agreement between Capcom and Infogrames), the first installment in the Resident Evil/Biohazard series left its mark on a generation of players in more ways than one. Beyond its initial release, the game re-emerged a couple times on PlayStation as a Director’s Cut and Dual Compatible version, but it’s the legendary remake designed from the ground up for GameCube in 2002 that stands as the best iteration of the original title. It’s only natural that this version of the game is the one selected for remastering treatment in 2015, nearly 20 years after the release of the original game. Is it worth re-visiting the mansion so many years later?
The answer is a firm “yes, but...” in the sense that, while this version of the game retains much of the fun and atmosphere of the GameCube release, its visuals are uneven due to the nature of its pre-rendered backgrounds which did not necessarily receive the same treatment across the board. There are issues with some of the games basic design that make it more difficult to enjoy these days but, despite this, it’s still an excellent experience from start to finish. We just wished it were priced more accordingly considering that its “high definition” labeling doesn’t really add much to the original 2002 experience.
nice UE4 ray tracing demo from ILMxLAB: [url] (1 Hour ago)
You see a lot of people trying to emulate the success of other content makers too. That's definitely a thing. (6 Hours ago)
@MikeManiac61: I'm not 100% sure but I think that's a thing. Publishers complain if people post too much gameplay without commentary.. because they think it's like.. almost piracy. (6 Hours ago)
@GriftGFX: Well now i know. So they really to talk a lot get monetized? Maybe it's just me but i can't enjoy gameplay if a guy (RadBrad example) if they blabber much. (6 Hours ago)
You can't monetize no commentary let's play videos, I don't think. I don't think any of the Youtubers I watch are TMZ presenters though. (9 Hours ago)
@crookedmind: Youtube in a nutshell right now. Can't stand it when they need to open their mouths every 5 seconds of the video. No commentary vids should be more popular. (10 Hours ago)
Hey guys, it's your boy b0vril, here hitting you up with another shoutbox message!! (11 Hours ago)