Seasons After Fall took its time and several seasons after its first announcement, it's finally here, on PC (console versions are not planned yet). Since we completed the game in time for the end of the embargo, we can share the verdict of our full French review and a few videos. Because we didn't want to spoil too much, the footage we have prepared is focused on the very beginning of the game. If you want more information, then join us tonight at 9:15 CEST for a new livestream.
Seasons after Fall could have been more challenging, its world could have been bigger, but the developers preferred not to risk losing themselves and chose to deliver a poetic experience in which peaceful exploration and puzzles prevail over Ori and the Blind Forest's frenetic platforming pace. With its beautiful hand-painted graphics and its mesmerizing soundtrack, Swing Swing Submarine's new title is like that bucolic stroll in the forest you enjoy several times a year, whatever the season. It is no surprise then that there would be some necessary backtracking here and there, something that might not be welcomed by the seasoned hikers who are usually after more variety in terms of landscapes and sensations. Even so, it would be a shame for such people to miss the 6 to 8 hours of gameplay the title provides as those are intoxicating and never disappointing - provided you accept the overall experience for what it is. Yet another proof that small studios can achieve great things in today's industry.
On the plus side
+ Beautifully gorgeous
+ Musically sublime
+ Excellent sound design (voices and sounds)
+ The animations
+ Seasons are magical
+ No exaggerated guidance
+ A game in which you don't kill anyone
+ Cheap entry price, great price-quality ratio
On the downside
- The world could have been bigger...
- ... which would have led to a bit less backtracking
- No real challenge
- Some might need a bit more guidance
- Audio mixing is not so great
This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (25 minutes ago)
only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (28 minutes ago)
@asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (32 minutes ago)
@nostradamus: yeah they can be a real pain. Finally starting to get the hang of the parrying. Are you liking it so far nos? (2 Hours ago)