Seasons After Fall took its time and several seasons after its first announcement, it's finally here, on PC (console versions are not planned yet). Since we completed the game in time for the end of the embargo, we can share the verdict of our full French review and a few videos. Because we didn't want to spoil too much, the footage we have prepared is focused on the very beginning of the game. If you want more information, then join us tonight at 9:15 CEST for a new livestream.
Seasons after Fall could have been more challenging, its world could have been bigger, but the developers preferred not to risk losing themselves and chose to deliver a poetic experience in which peaceful exploration and puzzles prevail over Ori and the Blind Forest's frenetic platforming pace. With its beautiful hand-painted graphics and its mesmerizing soundtrack, Swing Swing Submarine's new title is like that bucolic stroll in the forest you enjoy several times a year, whatever the season. It is no surprise then that there would be some necessary backtracking here and there, something that might not be welcomed by the seasoned hikers who are usually after more variety in terms of landscapes and sensations. Even so, it would be a shame for such people to miss the 6 to 8 hours of gameplay the title provides as those are intoxicating and never disappointing - provided you accept the overall experience for what it is. Yet another proof that small studios can achieve great things in today's industry.
On the plus side
+ Beautifully gorgeous
+ Musically sublime
+ Excellent sound design (voices and sounds)
+ The animations
+ Seasons are magical
+ No exaggerated guidance
+ A game in which you don't kill anyone
+ Cheap entry price, great price-quality ratio
On the downside
- The world could have been bigger...
- ... which would have led to a bit less backtracking
- No real challenge
- Some might need a bit more guidance
- Audio mixing is not so great
I didn't understand why he played so poorly either though. Subasic has been amazing the rest of the tourney. A big reason they won against Denmark and Russia (7 Hours ago)
@MrWhite: I agree. Penalty like that shouldn't happen in a WC final. Croatia's keeper was screened for almost all of those goals, aside from the deflection (7 Hours ago)
@Melmoth: oh god, that is amazing. the sounds and visuals are insane for a sim. (8 Hours ago)
@droezelke: For both them? Mbapp was 20 odd yards out. His positioning was shite. Should never have let that one past him. (8 Hours ago)
If FIFA didn't object so long to get a VAR, the concept could have been bug-fixed 10 years ago. (9 Hours ago)
@Tinks: The VAR is an exvellent tool, but the rules applied to the VAR are restricting them from intervening. Also, the hands-rule is so ill defined that it's completely open to interpretation. (9 Hours ago)
Then the shot came and as he tried to correct to the right, he was leaning on the wrong leg and went out of balance. (9 Hours ago)