GSY REVIEW | PC Friday, September 2, 2016 | 6:00 PM

We reviewed Seasons After Fall

We reviewed Seasons After Fall

Seasons After Fall took its time and several seasons after its first announcement, it's finally here, on PC (console versions are not planned yet). Since we completed the game in time for the end of the embargo, we can share the verdict of our full French review and a few videos. Because we didn't want to spoil too much, the footage we have prepared is focused on the very beginning of the game. If you want more information, then join us tonight at 9:15 CEST for a new livestream.




Verdict


Seasons after Fall could have been more challenging, its world could have been bigger, but the developers preferred not to risk losing themselves and chose to deliver a poetic experience in which peaceful exploration and puzzles prevail over Ori and the Blind Forest's frenetic platforming pace. With its beautiful hand-painted graphics and its mesmerizing soundtrack, Swing Swing Submarine's new title is like that bucolic stroll in the forest you enjoy several times a year, whatever the season. It is no surprise then that there would be some necessary backtracking here and there, something that might not be welcomed by the seasoned hikers who are usually after more variety in terms of landscapes and sensations. Even so, it would be a shame for such people to miss the 6 to 8 hours of gameplay the title provides as those are intoxicating and never disappointing - provided you accept the overall experience for what it is. Yet another proof that small studios can achieve great things in today's industry.


On the plus side


+ Beautifully gorgeous
+ Musically sublime
+ Excellent sound design (voices and sounds)
+ The animations
+ Seasons are magical
+ No exaggerated guidance
+ A game in which you don't kill anyone
+ Cheap entry price, great price-quality ratio


On the downside


- The world could have been bigger...
- ... which would have led to a bit less backtracking
- No real challenge
- Some might need a bit more guidance
- Audio mixing is not so great

First steps
Gameplay #1 (PC)
Gameplay #2 (PC)
Narration (FR)

All comments

Commented on 2016-09-06 07:51:27
very obvious influence of Ori
Commented on 2016-09-06 11:16:55 In reply to M4cKey
Posted by M4cKey
very obvious influence of Ori
No, the project started many years ago, way before Ori was even announced. Also, Ori does not have the same hand-painted art style and it's a challenging game, which Seasons after Fall is not trying to be. It's more a puzzle game than a platformer per se, even though there's a lot of jumping around involved. :)

About the game


What's up?
  • Melmoth
    Melmoth This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (25 minutes ago)
  • Melmoth
    Melmoth only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (28 minutes ago)
  • Melmoth
    Melmoth @asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (32 minutes ago)
  • asdfg
    asdfg @nostradamus: yeah they can be a real pain. Finally starting to get the hang of the parrying. Are you liking it so far nos? (2 Hours ago)
  • nostradamus
    nostradamus @asdfg: beware cocks & monkeys. (4 Hours ago)
  • asdfg
    asdfg My brain is sometimes forgetting it's playing Sekiro and not Bloodborne... Loving it so far. (5 Hours ago)
  • Loakum
    Loakum Devil May Cry 5's Nico is such waifu material! (8 Hours ago)
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