Seasons After Fall took its time and several seasons after its first announcement, it's finally here, on PC (console versions are not planned yet). Since we completed the game in time for the end of the embargo, we can share the verdict of our full French review and a few videos. Because we didn't want to spoil too much, the footage we have prepared is focused on the very beginning of the game. If you want more information, then join us tonight at 9:15 CEST for a new livestream.
Seasons after Fall could have been more challenging, its world could have been bigger, but the developers preferred not to risk losing themselves and chose to deliver a poetic experience in which peaceful exploration and puzzles prevail over Ori and the Blind Forest's frenetic platforming pace. With its beautiful hand-painted graphics and its mesmerizing soundtrack, Swing Swing Submarine's new title is like that bucolic stroll in the forest you enjoy several times a year, whatever the season. It is no surprise then that there would be some necessary backtracking here and there, something that might not be welcomed by the seasoned hikers who are usually after more variety in terms of landscapes and sensations. Even so, it would be a shame for such people to miss the 6 to 8 hours of gameplay the title provides as those are intoxicating and never disappointing - provided you accept the overall experience for what it is. Yet another proof that small studios can achieve great things in today's industry.
On the plus side
+ Beautifully gorgeous
+ Musically sublime
+ Excellent sound design (voices and sounds)
+ The animations
+ Seasons are magical
+ No exaggerated guidance
+ A game in which you don't kill anyone
+ Cheap entry price, great price-quality ratio
On the downside
- The world could have been bigger...
- ... which would have led to a bit less backtracking
- No real challenge
- Some might need a bit more guidance
- Audio mixing is not so great
that's my understanding of it anyway based on the little i've read about it. seems like it'll happen though. (2 Hours ago)
less risks (not like ubi are particualrly great in that regard anyway) and just barrier for them to do their job. (2 Hours ago)
@Moonwalker: it would be a conglomerate and that can be creatively very limiting if they don't fully understand the industry they've just dipped their toe in by buying a major publisher. (2 Hours ago)
Also, for the first time in BioWare's history, they are finally using full facial capture to record the actor's performance. Plus its the first time the Mass Effect team is using the Frostbite engine. (2 Hours ago)
@nostradamus: BioWare talks Mass Effect Andromeda squadmates, cut content and that missing release date: [url] Read 5th answer. (2 Hours ago)
@Moonwalker: well, i'll on a leg and say its a "lie". It seems on par with DA:I, and if they think thats fine for a reveal trailer, then it doesn't bode well for the final product. (2 Hours ago)
almost finishing jak and daxter. So much fun. Whay are a pos knack 2 being made, and not a new Jak? (2 Hours ago)