Seasons After Fall took its time and several seasons after its first announcement, it's finally here, on PC (console versions are not planned yet). Since we completed the game in time for the end of the embargo, we can share the verdict of our full French review and a few videos. Because we didn't want to spoil too much, the footage we have prepared is focused on the very beginning of the game. If you want more information, then join us tonight at 9:15 CEST for a new livestream.
Seasons after Fall could have been more challenging, its world could have been bigger, but the developers preferred not to risk losing themselves and chose to deliver a poetic experience in which peaceful exploration and puzzles prevail over Ori and the Blind Forest's frenetic platforming pace. With its beautiful hand-painted graphics and its mesmerizing soundtrack, Swing Swing Submarine's new title is like that bucolic stroll in the forest you enjoy several times a year, whatever the season. It is no surprise then that there would be some necessary backtracking here and there, something that might not be welcomed by the seasoned hikers who are usually after more variety in terms of landscapes and sensations. Even so, it would be a shame for such people to miss the 6 to 8 hours of gameplay the title provides as those are intoxicating and never disappointing - provided you accept the overall experience for what it is. Yet another proof that small studios can achieve great things in today's industry.
On the plus side
+ Beautifully gorgeous
+ Musically sublime
+ Excellent sound design (voices and sounds)
+ The animations
+ Seasons are magical
+ No exaggerated guidance
+ A game in which you don't kill anyone
+ Cheap entry price, great price-quality ratio
On the downside
- The world could have been bigger...
- ... which would have led to a bit less backtracking
- No real challenge
- Some might need a bit more guidance
- Audio mixing is not so great
@Seth: If anything I've heard that Odyssey compounds those issues. I've heard plenty of people say that there's TOO MUCH content. (1 Hour ago)
I'll keep playing once per week, but the Ubi's usual world building, gigantic maps filled with crap is not changed since last gen and is kinda off putting. (1 Hour ago)
@AndreasZ94: i do like the more responsive controls of the main characters, but the world is lifeless coming from RDR2, horse controls and animations are laughable and generation behind competition. (1 Hour ago)
@AndreasZ94: I did tried AC odyssey for a few hours. It's weird, that game is extremely pretty (on PC) and i like some of the side quests and the dialogue choices. (2 Hours ago)
My second most played game this gen after Witcher 3. (2 Hours ago)
@AndreasZ94: i hit 200 hours at around 92% in RDR2. Funny thing the stats doesn't even count many stranger missions (for example for 100% you need only 10 of them) and other optional stuff. (2 Hours ago)
In RDR2 a horse died on a main road, every time I past it the carcass was more rotten. Now there are just bones. (5 Hours ago)