GSY REVIEW | X360, PS3, PC, PS4, Xbox One Tuesday, September 30, 2014 | 11:15 AM

We reviewed Sherlock Holmes C&P

We reviewed Sherlock Holmes C&P

Sherlock Holmes: Crimes & Punishments is now available on PC and consoles and here are a bunch of videos of the PC and PS4 versions. Overall, this new episode is a pleasant adventure game, but if you like a challenge, you might be a bit disappointed here. Frogwares decided to guide the player a lot in this new installment in the series, which means you'll often be told what to do. That being said, the game has some pretty interesting ideas, like the possibility to decide who the culprit must be depending on one's interpretation of the clues. As usual, if you want more details and the full review, head over to the French side.




Verdict


Sherlock Holmes: Crimes & Punishments sometimes suffer a bit from its rigid structure, not unlike an episode of CSI or Columbo, but with six cases to solve it still manages to be pretty engaging. Technically imperfect (at least until a patch), Frogwares latest might also prove a bit easy for those accustomed to the genre. While the move to create something that appeals to a new audience is commendable and understandable from a business point of view, perhaps a more customizable experience would have resulted in something enjoyable for seasoned players and newcomers alike. Still, despite this issue, the latest journey into the world of Sherlock Holmes is once again a nice adventure game that will undoubtedly appeal to fans of the “so British” novels of Conan Doyle. We only hope that Frogwares can learn from their attempts to simplify the game and deliver something a bit more balanced next time.



On the plus side


+ 6 cases offer plenty of variety
+ Beautifully modeled faces
+ Welcoming for newcomers
+ Varied enigmas
+ Haunting atmosphere
+ Possible to make ones own conclusions
+ Reasonably lengthy (+/- 15h)
+ The episodic structure might allow for DLC?



On the down side


- The episodic nature isn’t quite as immersive
- Technical issues
- A bit too easy/accessible
- Overly guided, lack of freedom
- The disguises
- The scenario feels a bit too static

PS4 - Gameplay #1
PS4 - Gameplay #2
PS4 - Gameplay #3
PS4 - Gameplay #4
PC - Interrogations
PC - Investigations
PC - Puzzles
PC - Environments

All comments

Commented on 2014-09-30 12:51:01
Hmmm. I don't like if a game tells me exactly what i must do, but a bit more easy is not a bad thing i guess. I have not played many of the Sherlock games, but there definitely should have been a way to customise it yeah.

So how does it work? They flat out tell you what to do if you take too long or something?
Commented on 2014-10-13 08:04:56
It's boring :(

About the game


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    MrWhite The game doesn't have to rely on cheap jump scares normally associated with traditional game design in VR. The immersion just does it automatically. It's something a normal TV can't compete with. (16 minutes ago)
  • MrWhite
    MrWhite the game should come with a warning and a disclaimer should you decide to play it in VR. As soon as you're there, it's extremely uncomfortable, even if nothing is happening. (18 minutes ago)
  • MrWhite
    MrWhite @alimokrane: Trust me on this, if immersion and horror is the aim here, and it is, then first person and VR makes perfect sense. I'm not joking when I say this... (19 minutes ago)
  • MrWhite
    MrWhite @alimokrane: The demo is tame compared to what I seen in the first 45 minutes. The atmosphere got ramped up big time, and don't be thinking you're safe behind closed doors or walls. (21 minutes ago)
  • alimokrane
    alimokrane @MrWhite: I know people prefer VR or first person view but if they were to patch 3rd person view, my life would be complete. (21 minutes ago)
  • MrWhite
    MrWhite Light and shadows, as well as sound, play a massive role in the design of the game. I'm confident it'll be a return to form. (22 minutes ago)
  • alimokrane
    alimokrane @MrWhite: True. I still havent got over how scare the RE7 demo was... crickey! (23 minutes ago)
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