Sherlock Holmes: Crimes & Punishments is now available on PC and consoles and here are a bunch of videos of the PC and PS4 versions. Overall, this new episode is a pleasant adventure game, but if you like a challenge, you might be a bit disappointed here. Frogwares decided to guide the player a lot in this new installment in the series, which means you'll often be told what to do. That being said, the game has some pretty interesting ideas, like the possibility to decide who the culprit must be depending on one's interpretation of the clues. As usual, if you want more details and the full review, head over to the French side.
Sherlock Holmes: Crimes & Punishments sometimes suffer a bit from its rigid structure, not unlike an episode of CSI or Columbo, but with six cases to solve it still manages to be pretty engaging. Technically imperfect (at least until a patch), Frogwares latest might also prove a bit easy for those accustomed to the genre. While the move to create something that appeals to a new audience is commendable and understandable from a business point of view, perhaps a more customizable experience would have resulted in something enjoyable for seasoned players and newcomers alike. Still, despite this issue, the latest journey into the world of Sherlock Holmes is once again a nice adventure game that will undoubtedly appeal to fans of the “so British” novels of Conan Doyle. We only hope that Frogwares can learn from their attempts to simplify the game and deliver something a bit more balanced next time.
On the plus side
+ 6 cases offer plenty of variety
+ Beautifully modeled faces
+ Welcoming for newcomers
+ Varied enigmas
+ Haunting atmosphere
+ Possible to make ones own conclusions
+ Reasonably lengthy (+/- 15h)
+ The episodic structure might allow for DLC?
On the down side
- The episodic nature isn’t quite as immersive
- Technical issues
- A bit too easy/accessible
- Overly guided, lack of freedom
- The disguises
- The scenario feels a bit too static
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (5 Hours ago)
These Quake betas are too short. They could at least run later into Sunday. (7 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (7 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (8 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (8 Hours ago)