The Sexy Brutale was announced back in August and after quite a few trailers lately, it will finally be available this week on PS4, Xbox One and PC. We've had time to complete the game last week, si check out our verdict inside. As usual, the full review is available on the French side. We remind you that we will quickly present the game tonight in a new livestream, which will give us the opportunity to explain its mechanics a bit more thoroughly.
The Sexy Brutale is quite an original title, mixing Cluedo and Groundhog Day in a different way than Shadow of Memories in its days. It clearly won't appeal to everyone, as it's a game based on exploration, observation and repetition somehow, but it's nice to see something different in the medium. Lafcadio Boone only has 12 hours to save the mansion's guests, but he can repeat those 12 hours as many times as necessary to achieve his goal. Saving a guest will allow him to unlock a new power, which will open up new possibilities to save others. Of course, having to start over every 12 hours means you'll only save people for a short time. Is it possible to save them all? Well that's part of the mystery. We've enjoyed our time with The Sexy Brutale, thought we thought it was maybe a bit too easy, hence short, to complete. Its atmosphere and setting are still worth your time provided you're not deterred by the concept itself. If you're into novels or movies, don't expect the ending to feel very original either, though it all fairness, the plot is still engaging enough and the characters pretty interesting.
On the plus side
+ The game world itself
+ The concept
+ The "puzzles"
+ The atmosphere
+ The soundtrack
+ Exploring the mansion
+ The characters
On the downside
- Could (should?) have been more difficult
- Not a game for everyone
- The ending is too reminiscent of a famous novel/movie
They've lost SOME of their key staff. Staff that they can replace as easily as farming out the game to some third party. (4 minutes ago)
Good interview with Phil Harrison: [url] (8 minutes ago)
so why does it matter if they make the next one or not? it's like people being excited about rare making a new perfect dark when the people who made perfect dark 1 on the N64 are long gone. (28 minutes ago)
and the mention of brands being popular is ironic seeing as that's all dev studio's are. valve today is nothing like valve when half life was being made. they've lost all of their key staff. (29 minutes ago)
tbh as long as good developers are making good games i don't care what franchise people want to attach to them. hell, most devs would probably do a better job at half life than valve at this point. (30 minutes ago)
and as for outsourceing half life, wasn't that what valve were going to do anyway. wasn't episode 4 (what happened to 3?) being developed by arkane? (32 minutes ago)
@nostradamus: you actually have a point for a change. half life would actually need decent characters for naughty dog to be able to do anything with it. it may as well be a reboot. (38 minutes ago)