A year after its PC release, The Swapper is back on Sony's consoles, with Curve Studios having ported the excellent indie game to PS4, PS3 and PS Vita. The game will be available on August 5 and will be cross-buy if you own several consoles. We were able to complete the Vita version to make sure the game was worth all the positive reviews. If you want to read the full article, head over to the French side, if you're only interested in our verdict, then follow us inside. Update: Launch trailer added
Curve Studios undeniably did a very good job at bringing The Swapper on consoles. The Vita version does not only look good, it plays very well, although it's true that using the right analog stick isn't as responsive as a mouse (on PC) or the touch screen. Puzzles are smart and make a very good use of the swapping mechanics, forcing the player to think a bit differently each time. Sometimes progression is smooth, sometimes it can get trickier when one gets stuck because of a more challenging puzzle. The game is also very atmospheric with a sense of loneliness that the four clones you can create never manage to break. The Swapper is not just a good puzzle game, it is also granted with a good plot that will not just please science fiction fans, as it will leave all those who complete it thinking about its meaning and comparing their interpetation with others. With its unique visual style (the Theseus space station was modelled in clay and then digitalized), its unique gameplay and its great atmosphere, The Swapper should definitely be on your shopping list this summer, especially if you're far from home on vacation with Sony's handheld as your sole means of digital entertainment.
Note: Since the console versions do not look really different from the PC one (and because I had to review the game while on vacation, away from any capturing devices), we advise you to check out our PC videos from last year.
I definitely don't fault people who can't afford to comply. And the situation sucks for them. That doesn't really draw any final conclusions about GDPR one way or the other. (1 Hour ago)
is handled in general. And that data doesn't need to be sold or even contain very personal information. We're talking about user profiles and game stats and shit. (1 Hour ago)
@nostradamus: People in that situation are just shutting down (like SteamSpy). But even if the core business isn't the handling of that data, we're talking about how user data generated by games (1 Hour ago)
data that may be core implementation of your data structure, all new process workflows when data enters the system and the way they are treated) it can be Super costly to implement. (1 Hour ago)
well, if their core buisness is handling of that information, then what to do? I do recon the directives are a bit insane on the IT side of things (no DB on biodata, deletion of user (1 Hour ago)
Cool. I'll keep calling people who lose their jobs because of the costs associated with compliance collateral damage. (1 Hour ago)
@GriftGFX: ok, end of discussion. (1 Hour ago)