Nine months after its initial announcement, Valiant Hearts: The Great War is finally here and we've been able to complete the game in time for its release. As usual, if you want the full review, head over to the French side as we've only had time to translate the final verdict for you guys. If reading is not your thing, then check out our 1080p/60fps videos of the PC version.
Valiant Hearts: The Great War could certainly have benefited from more content and a bit more challenge, but through the stories of four individuals Ubisoft manages to pay homage to a generation of men and women long since passed. The conflict is presented with humility and respect for those involved simply because it focuses on individuals rather than the ideologies which led to the war. Karl, Emile, Anna, and Freddie want just one thing; some form of serenity obtained through different accomplishments. More than mere patriotism, it is family and friendship through which this game is built, two values which helped give our elders the courage necessary to protect us through sacrifice. Through it's sharp art direction, striking sound design, and the wonderful simplicity of the narrative, Valiant Hearts is not only a worthy tribute to the memory of our great-grandparents but also worthy of players today. It's a great bargain right to kick off the summer before the inevitable game drought begins.
This VR rhythm game looks pretty fun: [url] (5 Hours ago)
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (8 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (8 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (8 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (8 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (8 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (11 Hours ago)