Egosoft and Deep Silver have announced a new beginning for their space sim series with X Rebirth expected to release before the end of the year. Teaser, screens and press release after the jump.
EGOSOFT AND DEEP SILVER ANNOUNCE X REBIRTH
The supernova changed everything, forever. Old powers and alliances fell, but the spirit of what was remains with those who survive, those with the strength to rebuild what once was. It will be... a Rebirth.
Publisher Deep Silver and developer Egosoft announce the latest game set in the X Universe, set to transport the multi-award-winning series to another dimension with radically new game design and top notch graphics.
The space simulation X Rebirth heralds more than just an additional chapter within the X series, it is a fresh beginning bringing with it a number of gameplay innovations without compromising its successful origins.
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come.
The fate of the universe rests in the hands of the player...
X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game.
Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours.
X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.
X Rebirth for PC is expected to be released in the fourth quarter of 2011.
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (7 Hours ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (8 Hours ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (8 Hours ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (8 Hours ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (8 Hours ago)
No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (8 Hours ago)
I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (8 Hours ago)