VIDEO | PC Thursday, June 25, 2015 | 11:20 PM

XCOM 2: 10 minutes of gameplay

XCOM 2: 10 minutes of gameplay

2K and Firaxis have got the great idea to share the 10 minutes of gameplay for XCOM 2 that were presented at E3, and commented here by creative director Jake Solomon. Watch the HQ streaming inside or download the 3.6Gb file for maximum quality. The title will release in November for PC.

E3 2015 Gameplay

All comments

Commented on 2015-06-26 00:25:21
Thanks for the high quality downloads, Gamersyde. I've only seen video from this game on youtube before, and it was (as usual) heavily compressed, making the surfaces look all flat and polished. It's nice to see there's actually some detailed textures in there.

This is one of my most wanted games this year.
Commented on 2015-06-26 04:18:53
Lots good stuff in the video, hopefully it is true that you can mod also so i can remove the normal cheap game mechanics out of it that they always put in the game
Commented on 2015-06-26 07:47:01
Is it just me, or does this look a lot more cartoonish and plastic than the first one? It sort of looks like simcity for some reason, maybe it's the lighting.

I wonder what made them go this route.
Commented on 2015-06-26 09:09:06 In reply to crookedmind
Posted by crookedmind
Is it just me, or does this look a lot more cartoonish and plastic than the first one? It sort of looks like simcity for some reason, maybe it's the lighting.

I wonder what made them go this route.
Given that the setting is supposed to be an ultra high tech utopia created by alien intervention, I think that it makes a lot of sense that it looks that way. I suspect over environments will look less so.
All in all I think it looks really damn sharp and like a hell of a lot of fun.
Commented on 2015-06-26 09:34:36
This looks great but I could never get into turn based games. Logically, they bug the heck out of me; it makes no sense for characters to stand there waiting and then all the sudden in cut scenes things become real time like at the end when the monster moved in, covering a lot of would be tiles to stop their evac. And why would a sword wielding character be designed to move in and attack only to be stuck there surrounded by the remaining enemies? The logic there just bugs me, it feels too designed.
Commented on 2015-06-26 12:37:24 In reply to Eyesoftheraven
Posted by Eyesoftheraven
This looks great but I could never get into turn based games. Logically, they bug the heck out of me; it makes no sense for characters to stand there waiting and then all the sudden in cut scenes things become real time like at the end when the monster moved in, covering a lot of would be tiles to stop their evac. And why would a sword wielding character be designed to move in and attack only to be stuck there surrounded by the remaining enemies? The logic there just bugs me, it feels too designed.
I know, what You mean, but it was always like that. :-) You love it, or hate it. I still would prefer to try Wastelands 2 instead, than this. And I loved XCOM: Enemy Unknown and XCOM II.
Commented on 2015-06-26 14:12:28
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2015-06-26 14:43:39
No what?
Commented on 2015-06-26 14:47:51 In reply to Zat
Posted by Zat
No what?
no homo?
Commented on 2015-06-26 16:08:40 In reply to KORNdog
Posted by KORNdog
no homo?
:-D ...sapiens?
Commented on 2015-06-26 23:07:03
The dynamic music, if that is dynamic music, is awesome.

However the enemies having a free attack upon appearing seems indescribably cheap, especially with that drop-ship since there is no way I can see to predict where it would drop them in order to prepare.
Commented on 2015-06-27 02:32:34 In reply to DiffusionRapt
Don't worry, they said during an interview that it was scripted for the demo and that they won't get a free move once they drop down from their vtol in the actual game.
Commented on 2015-06-27 12:34:56
Hope that there´ll be a console version, the controls worked really well for XCOM on a gamepad. Probably the sale numbers on consoles weren´t satisfying?

Otherwise that version would have been planned from the start.

btw: if you want to share your own gameplay, have a look at this GAF Thread: http://www.neogaf.com/forum/showthread.php?t=10439...
Commented on 2015-06-27 14:15:16 In reply to Cratosch
@Cratosch

don't worry about it all developers are lying scum, the game will be on console a while after PC, they done the first they will do the second, they just like to BS PR spin the PC community and make everyone think we doing this for YOU bullshit

About the game


What's up?
  • GriftGFX
    GriftGFX You should definitely skip it if you intend to skip the single player.. but you shouldn't skip it because of the multiplayer (15 minutes ago)
  • KORNdog
    KORNdog @Tinks: MP is indeed ass. and the snap map feature turned out to be crap from the dozen or so maps i played. (17 minutes ago)
  • GriftGFX
    GriftGFX It's a meaty campaign too. And you'll probably like the MP anyway. It's a fun throw-away experience. (1 Hour ago)
  • Megido
    Megido @Tinks: The single player campaign is the best raw action FPS gameplay since Painkiller though, it's totally worth it. (2 Hours ago)
  • Tinks
    Tinks if the MP ain't good I ain't buyin it (2 Hours ago)
  • Melmoth
    Melmoth @KORNdog: the headset itself is selling for almost $600. It's unusually expensive considering there's proper distribution of sony products here in retail. (6 Hours ago)
  • KORNdog
    KORNdog @Melmoth: it seems cheaper to break things down and buy older stick. Like the sqare design camera can be had for less than the new one. And old move controllers less than the ore packaged VR ones. (6 Hours ago)
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