Microids sent us a preview demo of Yesterday Origins, to be released on September 29 on PC, Xbox One and PS4. The demo includes the first 2 chapters of the game and introduces the player with the gameplay mechanics. Those familiar with point and click games will obviously feel right at home, though you won't only need to combine items this time. Indeed, some combinations will require matching clues to motivate the character to do associate the selected objects. It is then very important to learn some information about what's going on, by talking to other characters for example. We'll tell you more about the game in our August podcast, which will hopefully be recorded sometime this week.
Note: Although the developers claim the game is best played with a gamepad (the irony when you think of it), we used the mouse as our wireless 360 controller was not recognized.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (37 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (43 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (1 Hour ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (1 Hour ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)