Trailer Wii U

Ubisoft has released this Tower of London trailer for ZombiU that shows how the WiiU gamepad will be useful to make it out of London alive. The game is coming this holiday.

ALaish
ALaish
Commented on 2012-09-13 19:42:42
Absolutely fantastic atmosphere and interesting game design... We'll see how this turns out.
In reply to
amerakindesi
amerakindesi
Commented on 2012-09-13 19:48:52
Yeahh they are doing perfect marketing for this game too…no hype crap, just awesome gameplay videos periodically to spark more and more interest
In reply to
dafish
dafish
Commented on 2012-09-13 21:55:34
I personally think the Equipment management with the touchscreen takes more time then just push a button.
And i am still not impressed with the graphics. This could easily be a PS3 launchgame.
The idea is cool though.
In reply to
Tinks
Tinks
Commented on 2012-09-13 22:17:47
Taking more time to go through your bag in a longer more realistic manner makes sense for this game and ways of creating suspense
In reply to
Frozpot
Frozpot
Commented on 2012-09-13 22:18:24
Am I the only one who noticed that the tv is only a couple inches from the floor? Lol, that's probably what you'd have to do to keep your arms/hands from cramping :P Didn't show anything you couldn't do with a half-screen menu.

Hell I was annoyed by the controller intruding on the immersion from the video. Why would you ever want to take your eyes off-screen?...
In reply to
LFDN
LFDN
Commented on 2012-09-14 00:21:06
What did I pick up from this video.

WiiU - Hand cramps guaranteed. lol
In reply to
MrWeb
MrWeb
Commented on 2012-09-14 00:44:13 In reply to Frozpot
Posted by Frozpot
Hell I was annoyed by the controller intruding on the immersion from the video. Why would you ever want to take your eyes off-screen?...
Good point. Like taking notes at the class. One moment you focus on board, which is far away, then you focusing on your notepad or in this case the gamepad, which is just in front of you. Playing this must hurt eyes really good. :D

I expected to see some unique use to the gamepad but there is just simply nothing out of ordinary. Whatever you've seen on the gamepad could easily fit into the game's hud. There is nothing new about that.
In reply to
Tinks
Tinks
Commented on 2012-09-14 03:22:39
The set up of the tv in relation to the controller doesn't matter with this vid does it? It's just a cg video they made.
I don't really understand the gripes with this controller associated with the game. To me it makes total sense
Also hand cramps? I hate Nintendo plenty right now, but this controller isn't any different than any other tablet coming out right now, which all feel fine in your hands

If you yourself were walking around and had to look in your bag, you'd pick up your bag and look in it. Just like in this game.
If you had a map or a phone on you, you'd take your eyes off your surroundings to look at it and see where you are.
If you were running from zombies irl, you would still do this.
It's adding realism and tension. Is that hard to grasp? It's a genius tool for this controller and it will likely be one of the only games that really truly utilizes this new peripheral well.
In reply to
Tinks
Tinks
Commented on 2012-09-14 03:23:57 In reply to Tinks
In reply to
Frozpot
Frozpot
Commented on 2012-09-14 05:49:52 In reply to Tinks
Posted by Tinks
The set up of the tv in relation to the controller doesn't matter with this vid does it? It's just a cg video they made.
I don't really understand the gripes with this controller associated with the game. To me it makes total sense
Also hand cramps? I hate Nintendo plenty right now, but this controller isn't any different than any other tablet coming out right now, which all feel fine in your hands

If you yourself were walking around and had to look in your bag, you'd pick up your bag and look in it. Just like in this game.
If you had a map or a phone on you, you'd take your eyes off your surroundings to look at it and see where you are.
If you were running from zombies irl, you would still do this.
It's adding realism and tension. Is that hard to grasp? It's a genius tool for this controller and it will likely be one of the only games that really truly utilizes this new peripheral well.
Of course it matters. If you are holding your hands up as in the vid while playing, the effect it has on your arms/hands would be annoying. Just like holding it up to partially obscure the screen (which would defeat the point of having a screen on the controller). I know holding my hands up to play anything but a light gun game is annoying (think Kinects "invisible" steering wheel), and that's for the feel of having a gun in your hands. Your world is still on screen and you don't take your eyes away.

If I look into my bag, my world is still there. If you look down to your controller, you are pulled away from the "world" and are now looking down at your hands to a controller. I'd say that's pretty immersion breaking. I guarantee it's easier to get lost in the game if you keep your eyes on the TV.

I'm not Knocking them trying to add to the game, but I still think it would be better served the "old" way. You don't have to pause the game to look at your inventory- it's been done many times before. I'm not saying that there aren't cool things to be done with that controller (that alien game where one player spawned enemies was neat), but to say this use constitutes an exclusive or even better scenario is silly. Yes, this is me wanting the game, but not the WiiU. I'm still looking for a reason this controller was necessary when it constitutes half the Price (yeah, the controller costs 150 bucks to buy separate) of the actual WiiU hardware. So instead of making an actual "next Gen" machine, Nintey spends their dough on what I see as unnecessary- at least for now...
In reply to
newbielives
newbielives
Commented on 2012-09-14 10:11:41
This game is actually close to making me buy Wii U
In reply to
xgei8ht
xgei8ht
Commented on 2012-09-14 13:07:08
Did nothing for me to want a wii-u. It's an underpowered offering from ninty again. I know all they care about is cartoon graphics.

Expected more graphically.
In reply to
Frozpot
Frozpot
Commented on 2012-09-14 18:55:45
ON a side note- I'm shocked at how many people( not here necessarily, but other sites) don't get what the CG "player" is doing with his hands. The dude is becoming "infected", that's why he has "hand cramps". That and wiping sweat from his brow because he is so tensed, lol. I can't believe they wasted money on CG hands.

It's just another example of the strangely confusing Marketing they have had for this machine...
In reply to
Kostchtchie
Kostchtchie
Commented on 2012-09-14 20:32:12
if this don't come to any other format , i may just have to buy the Wii U for it
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2012-09-14 21:02:34 In reply to newbielives
Posted by newbielives
This game is actually close to making me buy Wii U
Don't say this, apparently some people thinks that if we buy a console for a game is braindead stupid.

It can't happen, and never with a Nintendo console, is blasphemy.
In reply to
Akumajo
Akumajo
Commented on 2012-09-15 20:09:17 In reply to Frozpot
Posted by Frozpot
Am I the only one who noticed that the tv is only a couple inches from the floor? Lol, that's probably what you'd have to do to keep your arms/hands from cramping :P Didn't show anything you couldn't do with a half-screen menu.

Hell I was annoyed by the controller intruding on the immersion from the video. Why would you ever want to take your eyes off-screen?...
Since it escaped your analysis of your critique towards the Nintendo Wii U and Ubisoft's ambitious attempt at making a zombie game here is the idea:

The game is making you look down at your menu screen at your own risk as part of the game since its your responsibility to clear the area...

So its like some one being in a movie or living dead fantasy world and you are trying to look into your bag or reload which means that the action keeps going and you may get killed if you get careless.

Also as per "hand cramps" and "eyes hurt" it seems you are describing a weak non human.

Human beings are adaptable, initial gamepads and even current gamepads can still cause "hand cramps" on non gamers or casuals and the human eye changes focus, as a result in console manuals and game manuals there is always the advice of looking away from the screen after extended gaming sessions for 15 minutes because gamers are staring at a screen (not really using their eye muscle/organ) because that can cause problems in some individuals who are obsessed in gaming.

Finally there are many elements borrowed from other video games present in this game which if you actually are interested in analysing you would have noticed, on top of the fact that the hardware is allowing many more effects being displayed where other games were getting away with weak effects.
In reply to
Frozpot
Frozpot
Commented on 2012-09-15 21:50:07 In reply to Akumajo
Wow. Maybe you missed the OTHER posts where I said you can do the same thing with a half-screen (or hell a full screen) menu that doesn't pause the game? My point is this can be ported without "sacrificing" elements of the game. I've seen the vids, thank you, and that controller is unnecessary. I'm arguing that it would pull you out of the game more than immerse you to do it by taking your eyes off screen to look at your controller. Not to mention annoying, IMO. Holding up a screen in front of a screen to "simulate" a sniper is lame.

I'm sure there will be some interesting and new/un-replicatable applications for it some time, but this isn't it and it's lame for UBI to go exclusive with a super M rated game on a family-oriented hardware. I dislike Nintendo's choice to go with another gimmick, forcing them to go with old generation hardware to keep prices affordable. To say cartoon style graphics wouldn't be benefited by better hardware is shit. Look at any of the amazing CG movies by Disney/Pixar.
In reply to
newbielives
newbielives
Commented on 2012-09-16 19:47:12 In reply to Frozpot
Posted by Frozpot
Wow. Maybe you missed the OTHER posts where I said you can do the same thing with a half-screen (or hell a full screen) menu that doesn't pause the game? My point is this can be ported without "sacrificing" elements of the game. I've seen the vids, thank you, and that controller is unnecessary. I'm arguing that it would pull you out of the game more than immerse you to do it by taking your eyes off screen to look at your controller. Not to mention annoying, IMO. Holding up a screen in front of a screen to "simulate" a sniper is lame.

I'm sure there will be some interesting and new/un-replicatable applications for it some time, but this isn't it and it's lame for UBI to go exclusive with a super M rated game on a family-oriented hardware. I dislike Nintendo's choice to go with another gimmick, forcing them to go with old generation hardware to keep prices affordable. To say cartoon style graphics wouldn't be benefited by better hardware is shit. Look at any of the amazing CG movies by Disney/Pixar.
I agree that you could port this into any current gen system but the experience would be different using half the screen and pressing eg "Y" to bring up inventory and put away inventory. The Wii U simulates the real life logic that you are with your equipment "the gamepad" and your world is your TV . I bet many who play Wii U will probably start finding themselves very attached to their gamepad as they start to rely and think of the gamepad as their equipment for the adventure they are about to partake
In reply to
Frozpot
Frozpot
Commented on 2012-09-16 21:23:41
If it works for you that's cool. I just can't see it. If anything I see it as DIS-engaging. maybe if the world existed beyond the screen like VR. Looking at my controller would remind me that I am in fact, holding a controller. The great thing about a good input device is that you don't have to think about it being there. It's like when I tell my wife to push the A button to jump, and she has to look down to find it. This machine is like "HHEEEY! REMEMBER THE CONTROLLER? It's Our Key Feature!!" .Of course immersion is a big thing for me and I know not everyone puts as much value in it.

I just think that keeping the game "contained" to the screen is optimal unless you are purposely try to break that 4th wall( like Psycho Octopus in MGS)...
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About the game
Platform
WIIU
Published by
Ubisoft
Developed by
Ubisoft Montpell...
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