Demon's Souls
  • Demon's Souls

  • TGS08: Gameplay off-screen (no sound)

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  • 2 minutes 33 seconds
  • 29.97 fps

What's up?
  • Sdarts
    Sdarts Oh, yeah, I just remembered. Papers, Please does something similar as well. Puts you in an unconfortable position. (3 Hours ago)
  • Sdarts
    Sdarts Spec Ops: The Line does something similar, and I wish more games put you on that spot. Try to make you think: "WTF do I do?" and etc. (3 Hours ago)
  • Sdarts
    Sdarts Decisions like that. If the game's story is really good, you actually feel the weight of them and how there's no "win" choice, just worse and even worse choices. Some books and movies try to convey it (3 Hours ago)
  • Sdarts
    Sdarts @bleachedsmiles: Just hypothetical and nothing to do with the game: Do you blow a school full of children where a terrorist is hiding? Or let him go free to potentially kill thousands more innocents? (3 Hours ago)
  • Sdarts
    Sdarts @bleachedsmiles: I can't mention the scene in question without spoiling, but one option was almost impossible and the other was "easy" to do, but the "easy" one was something "monstrous". So values. (3 Hours ago)
  • droezelke
    droezelke @Sdarts: I don't know. The shooting felt off. It had mouse acceleration, which I hate. Cover wasn't fluid. But I loved the story. I also couldn't stand the voice of Drake in that setting. (3 Hours ago)
  • digi_matrix
    digi_matrix I love when story and gameplay match, and most of it is told in-game than just cutscenes. Remedy's games are also great at that. (3 Hours ago)
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