| Forums-> Main forum-> Lair - new screens: 1 2 >> |
| Author | Message |
| Martijn_ Since 1407 Days |
2007-06-08 16:42:40 Lair - new screens http://www.ownage.nl/news/20900/ --- |
| wuca Since 1370 Days |
2007-06-08 17:10:14 nice |
| alimokrane Since 1467 Days |
2007-06-08 17:56:01 I dont know how you guys think these look. they look absolutely horrible! The dragons are textures mess, the levels are bland and lifeless! --- |
| JediMasterMalik Since 1272 Days |
2007-06-08 17:56:53 Looks nice, don't like their particle effects for the fire and stuff though. |
| Martijn_ Since 1407 Days |
2007-06-08 18:17:35 In reply to alimokrane (2007-06-08 17:56:01) Posted by alimokrane I dont know how you guys think these look. they look absolutely horrible! The dragons are textures mess, the levels are bland and lifeless! --- |
| Jollipop Since 1420 Days |
2007-06-08 18:34:54 Looks good considering its supposed to be targeted for 1080p. --- |
| alimokrane Since 1467 Days |
2007-06-08 18:42:46 In reply to Martijn_ (2007-06-08 18:17:35) Posted by Martijn_ That's why I want to see this in motion. Screens don't do a game justice most of the time. games like God of War, Prince of Persia Sands of time (not WW or The Two thrones) and Final Fantasy are perfect examples of outstading art direction. --- |
| Phaethon360 Mr Pant Since 1383 Days |
2007-06-08 18:55:04 I dunno. The textures look a little off to me. But my only complaint was that it wasn't locked at 30fps. When they do that I'll be happy. --- |
| dcdelgado Since 1397 Days |
2007-06-08 19:27:44 In reply to alimokrane (2007-06-08 18:42:46) Posted by alimokrane Fine, but seeing things in motion wont make the colors change now would it ? Same goes for Gears of War, the game was simply lifeless when it come to the levels. a game developer who doesnt know how to mix colors up and rely on gradient levels of the same color doesnt deserve praises in my book. simple! games like God of War, Prince of Persia Sands of time (not WW or The Two thrones) and Final Fantasy are perfect examples of outstading art direction. --- |
| JediMasterMalik Since 1272 Days |
2007-06-08 20:21:17 In reply to dcdelgado (2007-06-08 19:27:44) Posted by dcdelgado Same for MGS4 then. |
| kenshin2418 Junior Detective Since 1512 Days |
2007-06-08 20:52:53 In reply to alimokrane (2007-06-08 18:42:46) Posted by alimokrane Fine, but seeing things in motion wont make the colors change now would it ? Same goes for Gears of War, the game was simply lifeless when it come to the levels. a game developer who doesnt know how to mix colors up and rely on gradient levels of the same color doesnt deserve praises in my book. simple! games like God of War, Prince of Persia Sands of time (not WW or The Two thrones) and Final Fantasy are perfect examples of outstading art direction. ![]() Anyway, like always, Lair looks like ass in screens. Still, it's probably one of the most impressive games, if not the most, from a technical level. If they can just look in the framerate, then they're set. Gota love Factor 5 --- |
| SimonM7 Since 1560 Days |
2007-06-08 21:06:48 I agree with alimo that the art direction is a bit assy, just like Gears, but much like Gears the actual appeal of the visuals could come from somewhere else. --- |
| kenshin2418 Junior Detective Since 1512 Days |
2007-06-08 21:39:58 In reply to SimonM7 (2007-06-08 21:06:48) Posted by SimonM7 Of course it all falls flat if the game itself is boring, and I've rarely had this bad a sense of whether the game is good or bad before. :O Still, I've been a big fan of Factor 5's past games, well the Star Wars ones on the Nintendo platforms. I'm trying to believe --- |
| Martijn_ Since 1407 Days |
2007-06-08 22:49:33 Some screens look amazing some look like crap...that's why I for one need to see this in motion to judge. Personally I think this game could become one of the best or on of the best complete faillures. --- |
| dcdelgado Since 1397 Days |
2007-06-09 10:23:40 In reply to JediMasterMalik (2007-06-08 20:21:17) Posted by JediMasterMalik Great stirring there, I like it. >_> --- |
| Phaethon360 Mr Pant Since 1383 Days |
2007-06-09 11:30:20 Neither Lair or MGS4 have been released. Who knows how much of eithers' levels we have seen. Gears of War is a valid example of a consistent palette and I would have enjoyed seeing diverse environments. Doesn't make Epic Games any less of developer or Gears of War any less of a great game. --- |
| SimonM7 Since 1560 Days |
2007-06-09 13:21:27 Well, I feel that MGS have always used limited colour palettes but it's had no trouble keeping the settings diverse, nor has it picked "dull" colours that you don't *react* to, nor has it used gritty, textured surfaces to just "mess" details away to gray or brown paste. --- |
| dcdelgado Since 1397 Days |
2007-06-09 18:59:19 In reply to SimonM7 (2007-06-09 13:21:27) IMO from what i have seen mgs4 looks dull as hell in the color pallet dept, but for me mgs has always been about the story and thats what i'm looking forward to. --- |
| SimonM7 Since 1560 Days |
2007-06-09 21:36:19 Well I suppose if you don't like the glowy yellow tint of it then you're pretty much in for hell. Personally, tones of actual COLOUR I usually have no problem with. It's when it's basically grayscale I lose interest. --- |
| JediMasterMalik Since 1272 Days |
2007-06-09 22:02:30 Killzone was quite an amazing looking game for the PS2, considering that, the PS3 Killzone will certainly be a visual feast IMO. |
| dcdelgado Since 1397 Days |
2007-06-09 22:24:39 In reply to SimonM7 (2007-06-09 21:36:19) what is that game RFOLM?? --- |
| SimonM7 Since 1560 Days |
2007-06-09 22:28:22 @ jedimaster --- |
| dcdelgado Since 1397 Days |
2007-06-09 22:58:02 In reply to SimonM7 (2007-06-09 22:28:22) Thank God for that :/ --- |
| Jollipop Since 1420 Days |
2007-06-10 15:52:27 I think with MGS is that even though the colours are dull the charcter models have a flat shaded look (more simplistic textures), stuff like Lair and GoW try to hard with textures and then everything looks too busy. --- |
| SimonM7 Since 1560 Days |
2007-06-10 17:56:31 Brilliantly put, in way less words than I'm even capable of outputting at once. --- |
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