reneyvane L'effet de taille & de moins d'IP = l'éditeur se mèle +en+ développement, il test +en+, reboot, retire le jeu à son studio. Le moindre bide ou succès d'un jeu récent = report pour plagier ou corriger. (il y a 1 Heure)
reneyvane Mécaniquement +éditeurs sont gros +acquiert d'IP +acquiert d'IP en doublons +Ils doivent veiller faire +bénéficer en N+1 et +tu reboot et reportes les jeux & les délais de sortie s'allonge... (il y a 1 Heure)
reneyvane réduction du nombre de grosse IP, qui concentre l'essentiel du CA, au point ou l'éditeur à tellement peur qu'un jeu se loupe, qu'ils multiplient les tests en interne et n'héssite + à rebooter le jeu. (il y a 4 Heures)
reneyvane @SweeneyTodd: Oui et c'est aussi parfois lié à la nécéssité d'hérité d'un nouveau moteur développé en parallèle d'un autre jeu mais tu as quand même une augmentation chez les grands éditeurs d'une ... (il y a 5 Heures)
SweeneyTodd @reneyvane: l'allongement des devs est une tendance globale malheureusement! Soit on revient à des jeux moins gros, soit on patiente...le leak d'Insomniac était très intéressant là-dessus! (il y a 7 Heures)
reneyvane ...améliore l'IA de la police et le spoiler de la carte ? Ca ne dit pas à quel point tel lieu sera ou non exploité pour l'histoire ou des trucs annexes. En outre, le leak =Annulation version PS4/One ? (il y a 23 Heures)
reneyvane @GTB: Le report de GTA6 à cause du leak est étrange ? On apprenait qu'il y aurait une héroine Latina, une police + coriace et on voyait la carte ? Finalement, l'héroine est toujours là, chaque GTA ... (il y a 23 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
looks very good, I hope they release a demo soon...really looking forward to see it in motion.
Playstation ID: Martijn_
Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Cry On - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Naruto 360 - Mass Effect - Alan Wake - Too Human -Infinite Undiscovery
Playstation ID: Martijn_
GT:
But it could have looked much better at 720p.
Marumaro for the WIN !!
games like God of War, Prince of Persia Sands of time (not WW or The Two thrones) and Final Fantasy are perfect examples of outstading art direction.
Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Cry On - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Naruto 360 - Mass Effect - Alan Wake - Too Human -Infinite Undiscovery
Jim Rome: "Nobody owns anybody like Florida owns OSU."
games like God of War, Prince of Persia Sands of time (not WW or The Two thrones) and Final Fantasy are perfect examples of outstading art direction.
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
games like God of War, Prince of Persia Sands of time (not WW or The Two thrones) and Final Fantasy are perfect examples of outstading art direction.
Anyway, like always, Lair looks like ass in screens. Still, it's probably one of the most impressive games, if not the most, from a technical level. If they can just look in the framerate, then they're set. Gota love Factor 5
I believe in Harvey Dent too
I won't say that they'll ultimately have similar things going for them but I think Lair has a shot at feeling truly grand and epic. Not only thanks to its subject matter but also because it's frankly a bit more believable this way.
Of course it all falls flat if the game itself is boring, and I've rarely had this bad a sense of whether the game is good or bad before. :O
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian
Still, I've been a big fan of Factor 5's past games, well the Star Wars ones on the Nintendo platforms. I'm trying to believe
I believe in Harvey Dent too
Playstation ID: Martijn_
GT:
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Jim Rome: "Nobody owns anybody like Florida owns OSU."
Gears and Lair look a lot alike in that sense, while MGS4 still uses a clean, distinct style for different surfaces* and an emphasis on tones of colour. I think it's a fair comparison to use some of the levels from GRAW as examples. Some levels in GRAW had sunsets or sunrises to give a consistent yellow tint or glow to everything, resulting in a way more appealing picture than the gray/brown-ness of the aforementioned games.
But I guess future architecture IS gray and brown. Quake 2 had the look down already.
* Actually Resistance made me take note of this, and Call of Duty also employs a similarly clean style to great effect that redeems their grayness. Their ability to not clutter the picture with excess detail means that different locales can look more distinctly different instead of just blending together in their "messyness".
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Truth is though, some games keep visually interesting even with matte, sometimes almost monochrome locales by varying greatly from level to level.
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian
/off-topic
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Indeed, and it's like.. Fix the AI and the controls and make it HD and it's great already. That's why I'm looking forward to the sequel so much, they can't possibly disappoint. Not me at least, because I'm not expecting it to look like the trailer did, nor am I ruling out the possibility - I'll be happy with it either way.
I do think they got unexpected competition from what's essentially a first party FPS though, in Resistance. I mean that game won't win awards, but it's big, it's crammed with multiplayer features and it's already played by virtually everyone with a PS3. Killzone might have a tougher than expected time to become the number one flagship FPS on the console, but not because of any "outside" threat, but by a stable-mate! :O
@ dcdelgado
It's Killzone on PS2
/further off-topicness
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?
Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door
Sometimes less is more.
Marumaro for the WIN !!
*Lack of Jollipop to kiss results in the kissing of Simon's desk*
Mmm.. woody.
It's a Mii! - 7409 0905 5789 4610
Playstation Network ID: Mirkmillian