| Forums-> Main forum-> Gears Of War for Vista: 1 2 >> |
| Author | Message |
| XSAVAGE Since 1498 Days |
2007-07-07 03:43:54 Gears Of War for Vista |
| LEBATO IS WRONG Since 1656 Days |
2007-07-07 03:46:45 Well, I guess it was just a matter of time. |
| Phaethon360 Mr Pant Since 1379 Days |
2007-07-07 04:16:30 Is it just me or did those animations look smoother? Not to mention the new content. I'm buying this. And I'm using it with my 360 gamepad :D. --- |
| GriftGFX He can also ban your ass! Since 1534 Days |
2007-07-07 04:20:43 No surprises here.. except that it's Vista only. I'll wait for the XP patch. |
| LEBATO IS WRONG Since 1656 Days |
2007-07-07 04:41:54 Vista only? Phff. Even if my PC could run it, I wouldn't run it just because of that. |
| GriftGFX He can also ban your ass! Since 1534 Days |
2007-07-07 05:08:14 Guaranteed a patch will come out that makes it work on XP -- just like Halo 2 and Shadowrun. |
| Optimusv2 Since 1426 Days |
2007-07-07 06:05:16 Guess thats all the stuff cut from the 360 version? --- |
| TheBeagle Since 1139 Days |
2007-07-07 12:19:21 No fair :(. Looks like that version has quite a large slice of single player content that we didnt get to play. Lame. |
| Myro Since 1462 Days |
2007-07-07 12:52:08 That is a piece of shit. --- |
| SimonM7 Since 1557 Days |
2007-07-07 13:37:55 Well this is the weird ladder like situation with the 360. MS wants that to sell, so they're pouring resources into making it look as good as possible for as long as possible, then they step IN THE FACE of 360 consumers to propel Windows forward, because at the end of the day that is vastly more important for them. --- |
| gmulis blames poor marketing Since 1322 Days |
2007-07-07 14:45:20 1. its either DLC --- |
| Acert93 Mr. Bad Cop Since 1505 Days |
2007-07-07 15:04:47 Action focused on a single button is a distinctive console trait, not a PC trait Simon! Posted by Myro Why the fuck didn't we get to fight the Brumak. Fucking M$ made that version better so we'd switch. What the hell are the gonna do with Halo 3 then, pump it out 2 months after the 360 release and say "These graphics are only possible on Vista" --- |
| SimonM7 Since 1557 Days |
2007-07-07 15:27:00 I'm not talking about strategy games here though. Not about Mechwarrior or RPGs with tons of clicking everywhere and binding macros. --- |
| GriftGFX He can also ban your ass! Since 1534 Days |
2007-07-07 17:02:02 Analog movement is so damn over rated.. WASD FTW. BUT this game is perfectly suited to a gamepad -- if there's any shooter I'd hook use a joypad for on the PC (which would make me feel dirty) it's this. Posted by Myro Why the fuck didn't we get to fight the Brumak. Posted by Acert @ Grift: On Live, I am sure Epic had little choice with MS being the publisher. |
| SimonM7 Since 1557 Days |
2007-07-07 17:17:42 In reply to GriftGFX (2007-07-07 17:02:02) Posted by GriftGFX Analog movement is so damn over rated.. WASD FTW. --- |
| GriftGFX He can also ban your ass! Since 1534 Days |
2007-07-07 17:21:17 In reply to SimonM7 (2007-07-07 17:17:42) Posted by SimonM7 You're right. Things went horribly wrong back in 1996, we should send out a memo and get everyone to start using the d-pad for games again. |
| SimonM7 Since 1557 Days |
2007-07-07 17:36:47 Input wise it totally translates. They're both digital, as in not "over rated analog controls". --- |
| Acert93 Mr. Bad Cop Since 1505 Days |
2007-07-07 18:21:31 In reply to SimonM7 (2007-07-07 17:36:47) Posted by SimonM7 Input wise it totally translates. They're both digital, as in not "over rated analog controls". Thumbstick = Flightstick Just because WASD is digital doesn't mean it is the same as a Dpad. First off with WASD you have immediate access 15-20 keys and quick access to a host of other (e.g. 1-9). Further, WASD is layed out for multiple contacts simutaneously. Of course I do NOT want WASD for a racing game... but for a shooter? Sure. Absolutely. Typically you have a key to function for walk and as well as super sprint, so you have 3 speeds of movement. Since all fine motor skills are done with the mouse it works well... because lets be real: Do you aim a gun by shuffling your feet? NO! That is completely unnatural! Feet = Gross, coarse movements Hands = Fine grained movements Hence digitial movement is excellent for shooters, especially when you start inputting design constraints. e.g. Most games give a sense of weight as well as accelleration. So even a normal run speed has a balance of acceleration and inertia. As for shooters and gamepads... I wasn't talking about RPGs or Mechwarrior. Again, I was talking about FPS/Shooters (which essentially, GEARS is a dumbed down FPS in 3rd person in terms of mechanics). Take a game like Battlefield 2 (or any other progressive FPS). The lack of percision analog aiming is gonna kill you... but it goes deeper. You need to be able to switch between a host of weapons and secondary functions -- quickly. You have to be able to chat in your squad as well directly to the commander. You have your quick 'Q' radio context system. And we haven't even engaged your ability to crouch, jump, go prone, sprint, or walk or the need to pull up your larger map and dynamically zoom in and out the small map radar. Toss in the ability to hop into vehicles and other contextual tasks and ... You want to map this to 1 trigger, 1 bumper and 1 Dpad? The left hand is MUCH better served with WASD than it is with a Controler+Dpad for a complex shooter. Hence the point: Gears is the ultimate gamepad game. It requires very few buttons -- a strength of WASD and a weakness of gamepads -- and with the context single button cover system you have a "one button does everything" approach -- and importantly, you limit the weakness of a thumb manipulated analog stick and improve accuracy. GOW is a great example of adapting a shooter to a gamepad. Battlefield, and company, are what they are because WASD can be very simple -- and work with GOW perfectly -- or can be very complex offering DOZENS of inputs on a single hand instead of 6 (gamepad). --- |
| SimonM7 Since 1557 Days |
2007-07-07 18:37:45 I see no distinction between Halo on Xbox and Gears on the 360. The "hold for precision aim" mechanic instead of chucking grenades on the left trigger doesn't change anything. Gears is very much - like you yourself campaigned for in a thread a while ago - a first person shooter in another perspective. --- |
| Freniger Since 1550 Days |
2007-07-07 18:53:27 I'm really fucking tired of having every decent 360 exclusive game I buy being ported to the PC. |
| Phaethon360 Mr Pant Since 1379 Days |
2007-07-07 18:59:34 In reply to Freniger (2007-07-07 18:53:27) Posted by Freniger I'm really fucking tired of having every decent 360 exclusive game I buy being ported to the PC. --- |
| LEBATO IS WRONG Since 1656 Days |
2007-07-07 19:10:58 In reply to Freniger (2007-07-07 18:53:27) Posted by Freniger I'm really fucking tired of having every decent 360 exclusive game I buy being ported to the PC. |
| Acert93 Mr. Bad Cop Since 1505 Days |
2007-07-07 19:17:23 In reply to SimonM7 (2007-07-07 18:37:45) Posted by SimonM7 Ask Starbreeze why Riddick turned out like it did too. Grift and I play enough PC games, specifically shooters, to be safe in this: PC exclusive shooters are on average far more complex in terms of button usage than multi-platform and ports. There is a reason we got BF2 and you got BF2:MC. There is a reason a game like BF2 has your left hand doing dozens of tasks and you cannot do such on a console and have yet to see a game like it on the consoles. And WASD isn't as limited as a Dpad in number of inputs for core keys (fingers on or easily slipped onto from a medial position), immediate access (no more difficult than moving from up to down on a dpad), and quick access (keys that can be reached quickly and easily). Core Keys (9 keys): W, A, S, D, Q, E, Spacebar, Shift, Control Immediate Access Keys (9 keys): Caps, R, F, C, X, 1, 2, 3, 4 Quick Access Keys (7 keys): T, G, V, Alt, Tab, ~, 5 While never moving your middle finger from the central WASD axis you have access to 25 distinct keys of acces. 9 of which your fingers essentially rest on/between and another 9 that are as easy to access as slipping your thumb from "up" on a dpad to "down" on the dpad (e.g. D-to-F, Shift-to-Caps, etc). At worse, at worse, you are stuck in the same boat as a gamepad for instant "finger on" access: Gamepad w/ 6 inputs w/ left hand: UP/DOWN/LEFT/RIGHT + TRIGGER + BUMPER WASD w/ 6 inputs w/ left hand: WASD + Shift + Spacebar The difference being, of course, with a dpad you will ALWAYS only have 6 buttons. With a KB you can keep your fingers hovering over the WASD access, even using them, and access up to 25 keys. 25 > 6. Hence why we get BF2 and you guys get BF2:MC. We get fancy RTS and you get simplied RTS. Gamepads are better for a lot of games -- sports, racing, etc -- but for shooters, most shooters work better with a WASD because it gives more access to more keys quickly. Higher learning curve of course. And that is the beauty of GOW: Complex user output with minimal user input. So while a typical PC game says, "Ok champ, if you want to run, duck, crawl, etc you push the botton for it". GOW says, "Just push the big A button champ and we do the rest!" There is a reason why us PC gamers stereotype console games as simplified and dumbed down because more times than not they have been dumbed down from the more [excessive!] input schemes [and control!] for streamlined and more accessible formats. Anyhow, I totally disagree with the GOW being PC oriented. The game SCREAMS console; and traditional PC shooters, like BF2, just cannot be mapped to a console well and we get crap like Modern Combat. --- |
| SimonM7 Since 1557 Days |
2007-07-07 19:33:13 :( --- |
| GriftGFX He can also ban your ass! Since 1534 Days |
2007-07-07 20:31:22 In reply to SimonM7 (2007-07-07 17:36:47) Posted by SimonM7 However, discrediting analogue movement is a pretty major statement, and one I disagree with on the most fundamental level. It has an impact on animation in games, precision in games, and gives birth to entire genre defining mechanics. MGS and Splinter Cell both illustrate the difference their roots in input mehods made. Gears has PLENTY of gamepad love though, it's just not so easy to nail it down to one little thing, like analog movement. It's perfectly adjusted to the pad, if you ask me. The way the turn speeds are tuned with your gun at your hip versus actual aiming is a perfect example of something they did specifically to make this game handle extremely well in that setting. Movement comes down to a very short set of keys, all very accessable with one hand and one finger.. well, two, including the actual movement stick :) It may not be analog movement that makes it fit so well, but it's certainly just as well off on a gamepad as any other method of input, and you can tell that they put a lot of effort into making that happen. So I'll have to disagree. In my opinion Gears is the best example of how well a shooter can control on a dual analog setup. They may not have catered to that specific feature, but they don't cater to the keyboard and mouse either. Just look at UT. Movement is relatively simple in that game as well, but it's pretty obvious which one functions better on a gamepad and why. The use of "few buttons" has very little to do with making this function on the PC -- and everything to do with making it a console game. Core Keys (9 keys): W, A, S, D, Q, E, Spacebar, Shift, Control Immediate Access Keys (9 keys): Caps, R, F, C, X, 1, 2, 3, 4 Quick Access Keys (7 keys): T, G, V, Alt, Tab, ~, 5 |
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