GTB Alors que la Kpop cartonne dans le monde, avec des meufs/mecs de 20-30ans qui ont des visages d'ado; peut-on vraiment découvrir la mode coréenne avec Stellar 2 ? (il y a 6 Heures)
GTB @face2papalocust: C'est un peu plus compliqué que ça. Je ne critique pas la question, mais les réponses sans demi mesure. (il y a 6 Heures)
face2papalocust Trop bien smalland 2 annoncé <3 [url] (il y a 6 Heures)
face2papalocust @GTB: Désolé si ca choque mais sexualiser une image infantile oui c'est le début de l'horreur. (il y a 6 Heures)
Blackninja @GTB: vu la tête de l’héroïne ça ne m’étonne pas (il y a 11 Heures)
GTB Ah tiens, il semble y avoir un polémique sur Stellar 2. Pas surpris de ça. Par contre je m'attendais pas à ce que ça devienne carrément un jeu pedo (comme Pragmata). Tout dans la demi-mesure :s. (il y a 12 Heures)
face2papalocust J'ai toujours trouver ça débile surtout sur leur dernière prod,ca et la lourdeur de gameplay. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7592 JoursMultiplayer Screens
Inscrit depuis 7505 JoursThe last picture looks to be definate ingame. im not sure about the other ones though
lol Sam is wearing sneekers [get it?]
I am the pwnage
Inscrit depuis 7469 JoursThey'd be fully playable scenes that look as good as pre-rendered cinematics.
Inscrit depuis 7505 JoursI am the pwnage
Inscrit depuis 7558 JoursThe teams that work on the splinter cell series have always done an astonishing job with the visuals so my guess is yes. I think they are real.
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Inscrit depuis 7445 Jourswww.gaming-360.com
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Inscrit depuis 7469 JoursPlus the game still has a long ways to go in regards to development so it'll only get better :)
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Inscrit depuis 7449 JoursThough not implicitly confirmed the mag did allure to them all being in-game
Inscrit depuis 7529 JoursI think it has become obvious that pictures are not doing these games any justice. The only pic that doesn't strike me as truly next-gen is the final pic in the silo and possibly the one on the stairs, everything else looks incredible.
Inscrit depuis 7469 JoursAt any rate the 360 version will have quite a couple different aspects to it thant he current gen versions. There will be daytime levels in the 360 version of the game the way environments are built will be on a much larger scale and there are gadgets and or weapons that are specific only to the 360 version of the game said by ubisoft themselves.
Same core game, but the 360 has a whole host of extra people wont experience in the xbox or ps2 version of the game.
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Inscrit depuis 7454 JoursI have that with PGR3 to, it's a good looking game, but it's to polished, to perfect..
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Inscrit depuis 7592 JoursGamecloud - What sort of graphical improvements are being made for this fourth installment of the game?
Daniel Roy - By bringing the Chaos Theory engine to the X360, we’re unleashing a very lean and mean engine on next-gen hardware. Our environments are massive now, and some are in broad daylight. Also, we have a variety of environmental effects affecting visibility: such as a snow storm or a dust cloud.
BUTTTTT..............................
check this out
Gamecloud - This will be the first Splinter Cell game for a next-gen console. What additional graphical features and additions will be made for this version of the game.
Daniel Roy - Again, missions are totally originally designed for the X360. One mission, for instance, starts on the top of a 5-star hotel in Shanghai… You can actually see the skyline around you for miles ahead, including boats moving on the river. This type of graphical ambition would not have been possible if we had started with a XBOX design then ‘upgraded’ it to X360… We had to start on X360 from scratch.
http://www.gamecloud.com/article.php?article_id=37...
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Ok, maybe I am being a little too hard. The game looks good and clean -- HD, high res textures, some nice lighting in areas. And they probably are not using the Xbox1 engine, but the SM3.0 engine that appeared last year. That said it is still a multi-platform release using an old engine.
Think HL2. HL2 is a DX7 game. Crank it down to DX7 and check it out--looks good, just missing all the bells and whistles. Slap on these nice effects--that really look nice but don't impact gameplay nor are they really "base" technologies in whcih the art is built/designed around--and walla!
Basically it looks like a high end PC game. Not bad mind you, but this is the 360--it is closed box and not constrained by the laggers with GF4 Ti4200 GPUs!
As MS said last year: It is up to MS to lead developers. They did a good job with PGR3 of raising the bar. GRAW, from UBI, looks to be another title that aims for a high standard. FRN3, graphically, from EA likewise attacked it.
So it will happen, but I think what most are seeing is that we wont be seeing "next gen" until late 2006, and no console dedicated games until 2007. I have heard this from developers themselves, I have been saying it for a while. Fiscally, if you read the Publishers reports, they don't expect to fully transition to Next Gen until 2007.
Basically we get NICE upgraded titles plus a few real gems in there that impress. Better something than nothing, but I will be glad when we read,
"We did our first title for the 360 launch window and really got to see what the hardware did. After we got the title out we spent a couple months really pushing the dev kit seeing where the bottlenecks were. Our lead programmers got up a basic rendering and animation system, made target specs, we then produced some art boards for art direction for the engine we were to build and THEN we began developing the game... it took us 24+ months to get it done, but we really hit the 360 hard".
That sounds much better than "Remember guys, this is a multi generational, multi console port. They are doing a lot of custom work to it but underneath the frame is the same as all the others. "
That said graphics are only 1 equation in a game. I am not sure many of us will complain with a high end PC looking game that ROCKS in gameplay. :D