Loakum *takes a sip of grape juice* The Great Awakening is happening…. (> 3 Months ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
FTL: Faster Than Light-Lego, make it happen: http://lego.cuusoo.com/ideas/view/35223
The megalodon was never a real thing.. they just added it in as fan service.
Visceral Battlefield leaks http://www.neogaf.com/forum/showpost.php?p=1136003...
They've put a lot of work into Battlefield 4. I still like BF3 more on paper (design), but BF4 is paving the way forward technically (hopefully). I think it's a little unfortunate that they had to break everything to make people care about stuff like tick rate, since that was already a big problem with Battlefield 3. It's good, I think. I just wish people cared in BF3.
"Hardline" sounds like a pretty big departure, which is exactly what I was hoping for.
add me on PSN: scoobs0688
add me on Steam: scoobs18@gmail.com
Currently playing: World of Warcraft, Diablo 3, Infamous: Second Son, Tomb Raider (PC)
Plus.. gas masks! Tasers! Grappling hooks! Is that some kind of stim? I've been asking for a new buff for a while. The toys are very Battlefield.
Most Battlefield spin-offs have been just that. I actually dig that they're focusing on unique game modes and stuff. Hopefully Visceral can pull this off. They have the framework to do, but we saw how much that helped Danger Close. I've got a mostly good feeling about this one.. but it could go either way.
There was a patch on the community test environment tonight. Did not look for notes yet.
I'm certain melee will change again in BF5 too, but I don't expect them to fix it. Fixing it would be bringing back the BF3 knife and fixing that. Counters are poorly conceived, especially in a game where you can't rely on low latency interactions. The BF4 knife is just bad design, and it's just as janky as the one that came before it.
Battlefield 3 is my favorite Battlefield knife. Getting into the assassination position was part of the melee. You could have honest-to-science knife fights, and the outcome was mostly down to skill (well ya know.. considering lag). And perhaps the biggest loss is the inability to simply attack someone for "X" amount of damage. A quick, skill based kill when you're backed into a corner has now effectively become suicide. I don't know why we can't bind that to another key.
BF2's no-assassination knife combat was good too.
I want a Dragon's Teef release date dammit. June maybe? July?
The though of a Battlefield mechanics on a Police vs Criminal warfare is great.
The though of a Battlefield mechanics on a Police vs Criminal warfare is great.
They'll begin charging for the extended beta Fall of this year
There are tons of Battlefield players on PlayStation fwiw. It's the dominant platform in the US. Most likely. The PC usually peaks a bit earlier in the day. That indicates to me that people are playing in different timezones.
I would definitely like to try this before I run out and buy another Frostbite game at launch. Fingers crossed.
I honestly hope that Hardline and Battlefront both benefit greatly from the groundwork they've done on BF4. We'll see. CTE has gone a long way in satisfying the technical needs the franchise has. Now we need to reel Demize back in.
This update has been developed using the CTE (Community Test Environment) on PC (you can sign up if you haven’t done so already at http://cte.battlelog.com), and is the first update being deployed using your gameplay feedback.
The number of changes possible in this update would be difficult to pull off without the continued support from our community, both through direct constructive feedback and telemetry data gathered on the CTE.
High Frequency Network Update
For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”. Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.
The High Frequency Update is by default turned OFF in this release. You will have to enable this setting to take advantage of the improved networking. To support players with a limited bandwidth connection, we support three different levels: LOW, MEDIUM and HIGH. Most players with a connection faster than 1Mbit should be fine using the HIGH setting. If you experience any issues, lower or turn off the setting completely.
Playstation 4 and Xbox One Server Performance
The High Frequency Update will be rolled out to all 48 player servers and on a small set of 64 player servers immediately. We will then keep a close eye on the larger servers to make sure server performance stays good in the live environment. If all goes well, all servers will be supporting the high frequency update after 24 hours or rollout and testing.
PC Server Performance
On PC the RSPs are responsible for enabling the feature at their discretion, we expect most to do so as soon as possible.
Video Comparison
When testing our “High Frequency Bubble” changes to the network layer in Battlefield 4, we made sure to employ a measurable end-user experience metric. To do this, we have been using a 60fps video camera to capture two clients connected over the internet, and counting frames to get before and after results:
[VIDEO]
Future Plans
This is the first release to contain CTE-tested “Netcode” fixes and improvements. We are still hard at work with additional improvements and tweaks to better our network experience that did not make this release.
We hope to utilize the Community Test Environment for future release to ensure quality and stability across all platforms. If you wish to take part in this testing, the CTE still has slots open. The current requirement is to own a PC copy of Battlefield 4 with a Premium memebership to sign up at http://cte.battlelog.com
Update Details
PC
• Improved/reduced explosion induced camera shake
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Client crash fixes
• AMD Mantle multi-GPU improvements
• Carrier Assault game mode reports bug fix
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting
PlayStation 3
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Reduced object damage mismatch between client/server.
• Fix for explosion pack not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Carrier – Invisible walls stopping bullets fix
Xbox 360
• Improved/reduced explosion induced camera shake
• Rent A Server bug fixes
• Character collision improvements
• Reduced object damage mismatch between client/server.
• Fix for explosion pack not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• Fix for issue where clients with low bandwidth would not be able to enter squad menu.
PlayStation 4
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting
Xbox One
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• Fixed issue when using standby in Campaign
• Fixed issue when using standby and reconnecting to game servers
• Fixed issue with snapped application and matchmaking
• Playgroup Matchmaking fix for Xbox One
• Fixed incorrect error message for lost Xbox Live connection
• Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting
We need some Central/East CTE servers.
I learned two German words today! Yay!
First impression: good. Make sure you turn the high frequency client side on :D
This will never be perfect, but I'm pretty confident BF4 is going to end up having better netcode than BF3, if we're not there already.
They have a word for "son of a bitch," and it kinda looks like whore-son.
It's fun playing vanilla again instead of CTE, since I have all of my shit. Pew pew.