Betafield 4: Game of Next Year Edition

asdfg
asdfg
Since 5646 Days
Interesting clip concerning the netcode improvements:

http://youtu.be/MooojiuDRgw
Battlefield 4 - "Netcode" Update Details
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
That's probably a good idea. They're pitting pretty tight changes against the perception of thousands of people. I've already seen plenty of people exclaiming thta the new netcode is brilliant and/or terrible in-game :D

I think it's a weird solution, since it leaves a lot of interactions on the table that may not be improved, but it's interesting none the less. I'm not sure how fair it really is to compare Battlefield and Counter Strike's respective tick-rates. One is probably exchanging a lot more information (overall) than the other.

They really are fighting an uphill battle now though. It will never be "fixed" until it's perfect.. which probably isn't even possible.
In reply to
rayy
rayy
Since 6786 Days
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
Still hoping for some beta. Gotta have a laugh at people who are writing it off based on a dude running around an empty server. As if there was a game called "Battlefield" that they'd applaud.

Another funny thing: "Hardline is too samey, but I want Bad Company 3!"

uhhhh... k. Let's take it back to modern warfare. Good one!
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
First round: http://battlelog.battlefield.com/bfh/battlereport/...

First impression: It's fun! BF3 movement + M16A3 + tug of war game mode + levelution.

More later.
In reply to
asdfg
asdfg
Since 5646 Days
Should I have network smoothing off with newest patch???
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
Posted by asdfg
Should I have network smoothing off with newest patch???
Smoothing = 0% on low ping servers (this was always "better").. a little higher if it gets janky.

And turn on the high freq. netcode too.

I hope these features make it into BFH.
In reply to
asdfg
asdfg
Since 5646 Days
Posted by GriftGFX
Smoother = 0% on low ping servers (this was always "better").. a little higher if it gets janky.

And turn on the high freq. netcode too.

I hope these features make it into BFH.
Ok, cheers unoffical battlefield support. ;)
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
No problem :D

I'm enjoying BF4 again, but I'm also going to continue to play the BFH beta. It's definitely a bit "light," but I find the tug-of-war aspect of Blood Money fairly entertaining. Gotta get dat paper. I look forward to seeing more maps. It's a silly game.

On the gameplay side, I'm enjoying some of their revisions to the basic formula too. The progression system appears to allow players to jump in a little more quickly than BF4. They didn't pad the kit equipment with redundancies like BF4. They also let you take health and ammo from teammates. That's a welcome innovation. There are some kinks to the gunplay and movement that I'd like to see ironed out, but there is some goodness here too. Transitions seem intentionally quicker.

The only thing I flatly dislike is the self revive tool. It's a bad piece of design, although I get a laugh when you get to punish it.

Oh.. and as stated they need BF4's netcode improvements to be implemented.

In short: BFH is a fun, if not watered down Battlefield game with new toys, new gameplay and two decent game modes.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
They put the rest of the Dragon's Teeth weapons in CTE. I'll post an update later about the CTE patch they released a few days ago and its content/purpose. But I just wanted to say: fuckin' DEAGLE! In Battlefield! WOO!
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
As the Ballistic Shield was released into the wild last Friday, we have been watching your feedback on our initial setup and how you have been using it. Todays update will tune the shield to match up with the design intent, and fix some bugs related to tank and projectile damage to the shield.

This is a small but quick update, as we need to get changes in to the build slated for Dragon’s Teeth release. We hope you enjoy the changes we have made – and can’t wait to get your continued feedback on these tweaks.

In this update we also enable all the Dragon’s Teeth weapons, and continue to run the servers with all unlocks enabled – so please focus on testing these as well!

UPDATE CHANGES
These are the actual changes made to this build:

Shield bash damage, distance & spread tuned – no more one-hit kills.
Shield incoming projectile damage improved. Single tank AP-round now kills.
All Dragon’s Teeth weapons available for testing.
Deagle is awesome. Bulldog is neat.

There are finally US EAST CTE servers too.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
And another CTE patch dropped.. they added Metro and Wave Breaker to the CTE rotations.
In reply to
scoobs0688
scoobs0688
Since 5447 Days
Played a small amount of this tonight on PC.

Impressions:
-Looks pretty fucking bad. Concessions to get 60fps on consoles I guess?
-Shooting feels a bit off for some reason, don't think it plays as well as BF4.
-Map wasn't anything special or memorable
-Feels dumbed down, like some kind of $20 DLC for BF4 or mod or something.
In reply to

add me on PSN: scoobs0688
add me on Steam: scoobs18@gmail.com

Currently playing: Watch_Dogs, Destiny (Alpha), Uncharted 3

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
The gun mechanics are definitely not as nuanced as BF4, but it's meant to be more "arcady."

I've played quite a bit of it, and I'm not going to purchase the game full price, but I'll probably wind up playing it. When it's cheap and I'm bored. I actually enjoy that it doesn't play like BF4. It might be a fun diversion but it's not going to have an impact on the "numbered" franchise.

I actually think Blood Money is great fun with good teams. There's a tug-of-war thing there that's a damn hoot.

Pacing is good fun. I think it'll be an okay game. Visceral could turn into a solid FPS studio too. Just knowing that these guys made End Game gives me some confidence in them. Those are some of the best BF3 maps.

BF4 is definitely a better game despite itself.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
I played a bit more.. mostly because a friend wanted to try it. I'm ready for Dragon's Teeth.
In reply to
Tinks
Tinks
Since 6742 Days
Man, I just played it... it has a long way to go before it's near anything of the quality of their other games
It's got a weird vibe and it's definitely more arcadey. Which I don't know if I like since BF isn't hyper realistic to begin with

It definitely just feels like a MOD and shouldn't be a full price like I've seen others saying
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
It's waaaay more arcady.. but I don't really get the "MOD" complaints at all. There's still a mod scene.. and I can't recall the last time it delivered a polished total conversion. DayZ? That's a $40 MOD that's perpetually alpha :D Dystopia was an amazing Source mod but the community failed quickly. Insurgency, same. Most successful mods seem destined for commercial release. This is definitely a commercial product. It is pretty cheap of them to re-use assets, but welcome to real life.

Even as a shitty branched beta with horrible legacy netcode, it's still mode polished than most mods.

I'm probably not buying it though. I got bored of it pretty quickly and went back to BF4. I may pick it up for an arcade "fix," but there's so many games out there right now that it'll be hard pressed to compete for my time. I agree that $60 is a lot for this game anyway.

I've seen a lot of interesting discussion regarding Hardline's name. I've heard people suggest they'd like it more if it weren't called "Battlefield." That sounds like semantics to me and seems pretty silly.

And fwiw.. it's not DICE's game. If you compare it to EA's extended FPS experience, it's already outperforming what Danger Close attempted to do with Medal of Honor. Not that the bar is set very high there.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
Xfactor's amusing introduction to the deagle: http://youtu.be/vR84DiVmk_4
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
Dat SCAR-H though...
In reply to
Tinks
Tinks
Since 6742 Days
I'm opening this can, because I think Hardline sucks dick and the series has been on a downward slope

http://www.gametrailers.com/news-post/76141/dice-i...

In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
I'm sure we've discussed this to death already. Rush is the only reason to care about BC2, and rush sucks. If the series is on a downward slope, Bad Company is when they drove off the cliff...

But.. since we're doing this.. can you articulate what made Bad Company 2 good? Was it destruction? Was it the level design? My favorite BC2 map is Panama Canal, and it has (far) less destruction than your average BF4 map. Every single structure in BF4 that's as small as your average BC2 house is completely destructible. Destruction is still a fairly large mechanic. Was it the kit design? I know I loved having an ammo crate on my noob tube. Or how about the gunplay? Who doesn't love tapping out headshots with the M60 from across the map?

Was it... rush? Because omg rush sucks.

Panama Canal was good though. It's probably somewhere on my list of favorite Battlefield maps, but it's the only one that I find particularly memorable from that set. Battlefield 3 has 29 maps and there are quite a few very good ones. Abd Battlefield 4 has better level design than vanilla BF3.

I wish Battlefield 3 had recieved the dev. support that BF4 is. In a weird way, the damage they've done to the brand could actually help it improve. Had they stayed the course and been successful... I'm not sure what would have happened.

I've said it before, I'll say it again: the longest flush in franchise history. But Bad Company 2 filled the fucking bowl. To me, Battlefield is more of a rollercoaster. But in hindsight, I think BC2 is awful. I think it's a-okay to love Bad Company and hate Battlefield, but I would love to see people articulate it better. "Dur! Destruction!" isn't good enough.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
I can't even stomach the awful movement mechanics. The lack of autoclimb, prone, and--for the love of science--the inability to course correct while strafing. The fact that you can only sprint in straight lines in Bad Company 2 is just.. blech.. awful.

I don't even really want to get into vehicles. Bad Company tanking was idiotic.

By the way... we're currently testing changes to rush in CTE. Dice wants to improve rush in BF4.

I don't know why.
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 6658 Days
Posted by Tinks
I'm opening this can, because I think Hardline sucks dick and the series has been on a downward slope

http://www.gametrailers.com/news-post/76141/dice-i...



BC24lyfe
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 6812 Days
BF2 is the only good Battlefield with a "2" in the title. And the best game in the franchise.

Gotta be rush/console players... right?

It's such a tragedy that BF2 is dead :(
In reply to
Tinks
Tinks
Since 6742 Days
We have discussed it to death it's true...


the fact DICE doesn't get it isn't because people can't give them straight answers I don't think.
It's more to do with their owner making them release titles too quickly, which is something they'd never confess for obvious reasons

With this thinking I'd start off by simply looking at how each game has released. Since BC2 all major Battlefield games have released with broken net code for starters. In fact I still have a friend telling me that BF4 is in fact great, what BF3 should have been but "they just need to fix it".
Sounds great I'll go right out and buy it!
Hardline while it's only in test phases, I totally expect to be another shining example of an unfinished release. Something that will get skipped over in favor of supporting 4 or moving right on to 5.

You mention the M60 in BC2 and that's probably the only thing that was ever a major flaw they overlooked.

The maps are superior and so is the gun play because there is simplicity there and a pure enjoyment that's become muddied in the other line.
This is something common in most FPS I think. Sometimes the core is lost because you've stacked too much on top of what made it fun to begin with.

I think the maps in the main franchise are looking outward too much and not recognizing what made for great designs in Battlefield's past.
They obviously recognized that in 3 eventually after everyone shit themselves over all the tight corridor maps, which felt out of character. 4 recognizes it too thankfully.

Destruction IS worse in 3 and 4 because purists like yourself hated that shit.
3 had little to nothing and 4 major "improvement" is scripted events...
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