| Forums-> Main forum-> Call of Duty 4 - Gameplay Videos: << 1 2 3 4 >> |
| Author | Message |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-06-21 12:40:57 Crysis invented sprinting? I almost forgot that you couldn't sprint in COD2, it's a feature on so many modded PC servers already. I do wish it were in more games though.. I was dying for Halo 3 to feature a sprint button. Oh well.. probably for the best. |
| szaromir Since 1295 Days |
2007-06-21 13:26:44 In reply to GriftGFX (2007-06-21 12:40:57) Posted by GriftGFX I think it's a must buy for anyone remotely interested in FPS games. If you don't buy COD4, you don't like FPS, you just like Halo :P Between all these titles coming this Fall, you can't buy everything, so from FPS I'll probably go with Halo 3 and Bioshock. But we'll see how CoD4 turns out. I downloaded the 800MB video... incredible quality. --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-06-21 13:49:49 There are a ton of gaming hitting this fall/winter. It's sorta ridiculous. I'll find time to play all of the shooters I'm interested in though.. they sorta take priority for me. I still need a copy of VF5.. and I haven't even touched my copy of Guitar Hero 2 yet.. shame. |
| Sath Missed the hay Since 1404 Days |
2007-06-21 14:55:45 I know Hour of Victory has sprint move as well and I loved to sprint cover to cover; added alot of realistic war scenario. You haul ass no matter what to cover when needed, and alot of shooters don't have that. --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-06-21 15:27:37 In reply to Sath (2007-06-21 14:55:45) Posted by Sath I know Hour of Victory has sprint move as well and I loved to sprint cover to cover; added alot of realistic war scenario. You haul ass no matter what to cover when needed, and alot of shooters don't have that. I wish that almost all FPS games add sprint feature to their game, and I am glad that COD 4 has it. Sprinting isn't really new, it just hasn't been featured in a lot of console FPS games so far. It mostly seems to be military shooters (Battlefield, America's Army) that push that sort of feature. I'm not sure who really did it first.. back in the day we used to have to hold down a key to run at full speed or click an option in the menu to "always run" -- now running has turned into something completely different -- and "always run" is walking. United Offensive is pretty old now a days, but I doubt that was the first game with this type of sprinting either. And then you have games like Half Life, which sorta has a sprint feature, but it doesn't come with as many restrictions. I prefer it this way. You should be able to shoot, or strafe while sprinting. Seems fair. I wish most FPS games would add the ability to sprint as well. It's not really all that well suited to run and gun craziness.. but that's hardly all that's out there. |
| Acert93 Mr. Bad Cop Since 1509 Days |
2007-06-21 16:19:59 In reply to GriftGFX (2007-06-21 15:27:37) Posted by GriftGFX You should be able to shoot, or strafe while sprinting. Seems fair. As for shooting and sprinting, I agree you should be able to *depending* on the gameplay mechanics and goals. e.g. a BF like game, i.e. semi realistic, you need some serious bullet deviation. For a game like Quake you should have no deviation (i.e. skill based fast arcade shooter). For other games where you want to restrict sprinting to a more tactical role you can either disallow shooting while sprinting (ala GOW) or take away abilities (e.g. no strafe) or whatever that don't essentially break down to a mechanic where you are always sprinting. On those lines I think there are room for all sorts of mechanics and designs, as well as those that have metered sprints like BF and those with unlimited sprinting. Which reminds me of my ideal Halo controls: Add sprint, but to balance out sprint a) no shield regen while sprinting and b) not strafing while sprinting and c) long time limit on sprint (it is sucking shield regen afterall) and d) either no firing /or/ serious gun deviation. I think Bungie should have done that as well as upped melee. Having two melee attacks (upper / lower?) that have alternate attacks when sprinting. e.g. Normal kick would be a sweep, but sprinting kick would be a flying kick. Using a flying kick to bash in a door would be cool :P Btw, CoD4 looks awesome. 60fps... drool. Room for improvement but this looks awesome! --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-06-21 16:28:34 I'm a little sleep deprived right now Acert.. that sentence is missing the world "not" in between "should" and "be." You can't shoot and sprint in BF2 either.. or Quake Wars or most other modern shooters with a real sprinting function. And that all sounds about right to me. I think Bungie should have done that as well as upped melee. Having two melee attacks (upper / lower?) that have alternate attacks when sprinting. e.g. Normal kick would be a sweep, but sprinting kick would be a flying kick. Using a flying kick to bash in a door would be cool :P |
| Scarface Since 1525 Days |
2007-06-21 16:44:40 lol, poor acert writing all that based on a typing error;) --- |
| Acert93 Mr. Bad Cop Since 1509 Days |
2007-06-21 17:02:10 In reply to Scarface (2007-06-21 16:44:40) Posted by Scarface lol, poor acert writing all that based on a typing error;) Nice to see we agree though, seeing as Grift and I have a very similar "eye" and preference in regards to FPS, a genre we tend to know pretty well. Grift: Dang, it has been a while since I played HL2. I think you can sprint in any direction... and I played some FEAR SP (I hate SP games for many reasons... very few SP FPS get me past my complaints of the genre) and a bit of MP. It had some interesting melee, but I honestly never got to use them enough to become an expert. On leaning... I like leaning in concept, hate it in execution. I think the PS3 controller could do this quite well as an aside. I quite like the concept of a "take cover" button where your mechanics alter to allow leaning, ducking, cover fire, etc over the action-lean controls. But it is a preference... I just never really got into spacing yourself well both in regards to the wall in front of you but also the edge to get the perfect lean distance. Seems very tedious and unnatural, especially mechanically since I have small fingers and getting my ring finger up to Q doesn't work well with my middle finger on W. I found Q more natural for less-twitchy tasks as BF2 uses, which I think is a good use of such. But his is all a preference. --- |
| Scarface Since 1525 Days |
2007-06-21 17:55:06 In reply to Acert93 (2007-06-21 17:02:10) Posted by Acert93 It took me less time to type that than Grift to do the type :P --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-06-21 17:56:13 Screw that. 1v1 Typing of The Dead. Bring it. |
| Scarface Since 1525 Days |
2007-06-21 17:58:44 In reply to Acert93 (2007-06-21 17:02:10) Posted by Acert93 On leaning... I like leaning in concept, hate it in execution. Halo3 could really do with sprint, and based on it's popularity as a function and also that amazing CGI trailer, i wouldn't rule it out of being in the single player. --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-06-21 18:20:26 Lean is somewhat useful in FEAR, but I think Call of Duty is actually the game where I've seen it put to the best use. I don't use it as much as others, but I see people online leaning out of windows with their Lee Enfield all the time. |
| szaromir Since 1295 Days |
2007-06-21 23:08:36 In reply to GriftGFX (2007-06-21 13:49:49) Posted by GriftGFX I want to play Bioshock, but I'm not buying it as of yet. I'm sorta assuming we're in for a relatively short ride, and the replayability probably isn't as high as Call of Duty. I could probably make due with a rental. --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-06-22 02:20:06 In reply to szaromir (2007-06-21 23:08:36) Posted by szaromir Gamer-driven gameplay (which should lead to great replayability) and estimated 20 hours of playthrough sounds like more than IW has ever offered in their single player campaigns. |
| LEBATO IS WRONG Since 1660 Days |
2007-06-22 02:56:26 Looks very awesome. :D |
| szaromir Since 1295 Days |
2007-06-22 03:13:24 In reply to GriftGFX (2007-06-22 02:20:06) Posted by GriftGFX And 20 hours of campaign (which I really doubt you're going to play more than a couple of times) can't match the replayability of a multiplayer game. Hell I played more than 40 hours of the Halo 3 beta. I also want a special tag like mods and LEBATO have ;] Just noticed LEBATO has it :) --- |
| LEBATO IS WRONG Since 1660 Days |
2007-06-22 03:27:05 In reply to szaromir (2007-06-22 03:13:24) Posted by szaromir I also want a special tag like mods and LEBATO have ;] Just noticed LEBATO has it :) |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-06-22 04:19:44 In reply to szaromir (2007-06-22 03:13:24) Posted by szaromir That's why I emphasised IW's single player campaigns, not games. I didn't like CoD1 MP and I found literally no value in that mode (I was totally addicted to Enemy Territory at the time). I didn't play CoD2 MP, so I won't comment on that. But that's not the point. I think that Bioshock with its 20 hours of campaign that allows you to approach gameplay scenarios totally as you want and incredible world design and (possibly) incredible story is something that's well worth full price for it. OTOH I'm not sold on CoD4 because I don't know how unique experience compared to previous Call of Duties the game will offer. Amount of time really isn't that important for me, because if game offers only 10 hours of gameplay, but gameplay that is one of the best single-player experiences in my life (for example PoP Sands of Time), it still will be worth purchasing, even if I know I won't spend as much time with it as with a generic online shooter (I'm not calling CoD4 generic whatsoever). I also want a special tag like mods and LEBATO have ;] Just noticed LEBATO has it :) I think both Call of Duty games had great campaigns.. not much of a story really, but still pretty compelling. This time around we're getting a campaign with a fictional backdrop and a lot more character so maybe the single player will be more appealing to those that didn't like it previously. |
| Phaethon360 Mr Pant Since 1384 Days |
2007-06-22 05:26:01 In reply to LEBATO (2007-06-22 03:27:05) Posted by LEBATO I'm an undercover mod :) shsshhh don't tell........ --- |
| kenshin2418 Junior Detective Since 1513 Days |
2007-06-23 02:56:28 http://www.charlieoscardelta.com/sitedata/fanbase/... Last week's Lace Report mentioned Perks - a new function in multiplayer that allows players to customize their online character with their own personal style of combat. This week, we reveal Call of Duty 4: Modern Warfare's first Perk: LAST STAND. With Last Stand, you’ll get one last ditch effort to continue the fight before you bleed out, or take another lethal hit. When you customize your class with Last Stand, or choose a default class which has it, anytime you’re taken down, you’ll fall to the ground and instantly pull out your side arm. While in Last Stand, you’ll be firing your side arm from the ground with one hand. Putting up one final last stand against the enemy before you bleed out, or they put one final round into you. To give you a little glimpse into exactly what it’s like to be in Last Stand, we jumped into multiplayer and took a screenshot and some video of the perk in action. --- |
| mkk316 Since 1351 Days |
2007-06-23 03:29:47 Nice find Kenshin, Im particularly impressed with the animations, they look great. Less like ragdoll, and more like how you would actually react when shot. --- |
| GriftGFX He can also ban your ass! Since 1538 Days |
2007-06-23 03:34:00 In reply to mkk316 (2007-06-23 03:29:47) Posted by mkk316 Nice find Kenshin, Im particularly impressed with the animations, they look great. Less like ragdoll, and more like how you would actually react when shot. I sorta wish we were ready to move to some sort of procedural animation. Not ragdolls, which aren't very realistic at all, but a system that really know how to make you die in a unique and realistic way. |
| mkk316 Since 1351 Days |
2007-06-23 03:37:23 In reply to GriftGFX (2007-06-23 03:34:00) Posted by GriftGFX I just hope there's a lot of variety to the animations. COD2 actually looks a little stiff because it uses only a small handful of canned death animations. Seeing those over and over again in multiplayer looks weird, sometimes one right after the other. I sorta wish we were ready to move to some sort of procedural animation. Not ragdolls, which aren't very realistic at all, but a system that really know how to make you die in a unique and realistic way. --- |
| Sath Missed the hay Since 1404 Days |
2007-06-23 07:57:01 It was very cool! --- |
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