| Forums-> Main forum-> Call of Duty 4 - Gameplay Videos: << 1 2 3 4 >> |
| Author | Message |
| GriftGFX He can also ban your ass! Since 1537 Days |
2007-06-23 14:58:23 Multiplayer: With Last Stand, you’ll get one last ditch effort to continue the fight before you bleed out, or take another lethal hit. When you customize your class with Last Stand, or choose a default class which has it, anytime you’re taken down, you’ll fall to the ground and instantly pull out your side arm. While in Last Stand, you’ll be firing your side arm from the ground with one hand. Putting up one final last stand against the enemy before you bleed out, or they put one final round into you. I'm seriously overwhelmed by all of the solid looking shooters lined up for the next 6 months. Fantastic shit. |
| thedudex06 Since 1369 Days |
2007-06-23 15:54:31 if thats the case i hope theres a desert egale as a side arm |
| mt_sabao Since 968 Days |
2007-06-23 18:01:55 just saw this! incredible stuff! oh man... |
| mt_sabao Since 968 Days |
2007-06-23 18:02:46 the animations and the depth of field! my oh my! |
| mkk316 Since 1350 Days |
2007-06-23 18:24:42 Is that a Socom the guy is using in those MP videos? --- |
| GriftGFX He can also ban your ass! Since 1537 Days |
2007-06-23 18:29:05 Looks like an H&K MK23.. dunno. Wish they displayed the model names instead of icons in the kill messages. |
| LEBATO IS WRONG Since 1659 Days |
2007-06-23 20:01:54 wow, this game is looking really good. |
| NeoNemesis Since 1249 Days |
2007-06-24 03:45:24 Here's the hi-res version of the multiplayer footage: --- |
| Xing Since 1297 Days |
2007-06-30 14:53:06 In reply to NeoNemesis (2007-06-24 03:45:24) Multiplayer Perk #2: DEEP IMPACT This week we’re showing off the multiplayer perk, “Deep Impact.” Before I jump into the details of what Deep Impact allows you to do, here’s the low-down on Bullet Penetration in the game. In Call of Duty 4: Modern Warfare, we’ve introduced a new Bullet Penetration system to both Single-player and Multiplayer that allows you to shoot through certain objects in the game that would normally be used as cover (i.e. Walls, floors, ceilings). That said, what you can shoot through depends on three main variables: The Ballistics of the weapon you’re using. The relative ‘thickness’ of the object you’re shooting through. The distance between you and the object you’re firing into. These three things determine IF you can shoot through the object, and if you can, how strong the bullet will be once it passes through it. It changes the entire way you play the game; suddenly it’s not just about getting to cover, but about getting to hard cover. In multiplayer, this can change your tactics dramatically. Rather than simply picking a weapon to take into a firefight, you can carefully craft your weapon’s load out to the environment you’ll be fighting in. In the video, we made sure to take huge advantage of bullet penetration, showing off how the M249 SAW makes light work of thin plaster walls and wooden floor boards. Now how does the Deep Impact perk play into this? Well, for a weapon like the M249 Saw (featured in the video), obviously it has the power to easily shoot through plaster walls, wooden floors, and even some fairly thick stone walls--but what about an M4 Carbine, or some other lower caliber rifle? Normally, weapons like these wouldn’t be able to penetrate stone walls or thick surfaces like the M249 SAW. However, if you have Deep Impact selected as a perk, you will have INCREASED bullet penetration on whatever weapon you use. This allows you to pierce thicker objects, and with increased strength as it passes through. Turn Deeper Impact on and your M4 Carbine that used to be stopped by thin walls now penetrates through them easily, taking out anyone attempting to use it as cover. Keep in mind though; you are limited to only three perks per custom class. So in order to have Deep Impact, you’re giving up something else, such as LAST STAND, or another perk. Choices…. Choices |
| GriftGFX He can also ban your ass! Since 1537 Days |
2007-06-30 16:04:59 Interesting. The three perks per custom class thing could work well to balance the customization. Global unlocks plz. |
| Acert93 Mr. Bad Cop Since 1508 Days |
2007-06-30 16:21:04 In reply to GriftGFX (2007-06-30 16:04:59) Posted by GriftGFX Game just keeps looking better and better. Funny how the visual fidelity doesn't seem to interfere with the framerate or my line of site. ;) --- |
| szaromir Since 1294 Days |
2007-06-30 16:49:28 The last video is from PC version. --- |
| Jin187 Since 1281 Days |
2007-06-30 16:59:46 Not impressed... Random shooting through the walls is gonna ruin this game, graphically looks quite good tho |
| GriftGFX He can also ban your ass! Since 1537 Days |
2007-06-30 17:11:20 In reply to Jin187 (2007-06-30 16:59:46) Posted by Jin187 Not impressed... Random shooting through the walls is gonna ruin this game, graphically looks quite good tho We'll see. I think it's going to be fantastic. |
| Optimusv2 Since 1429 Days |
2007-06-30 18:03:16 In reply to Jin187 (2007-06-30 16:59:46) Posted by Jin187 Not impressed... Random shooting through the walls is gonna ruin this game, graphically looks quite good tho Not talking about source. I live for shooting people through walls :D Also how do you guys know that latest vid was from pc version? Still stunned the game looks as good as it does and runs at 60fps my god. --- |
| Acert93 Mr. Bad Cop Since 1508 Days |
2007-06-30 18:11:13 In reply to Optimusv2 (2007-06-30 18:03:16) Posted by Optimusv2 Damn guess you haven't played counter-strike often :) Not talking about source. I live for shooting people through walls :D No more standing behind brush or a thin wood fence and being safe. Hence you rely on skills like... sound! And instead of ruining the game the balance shifts equally to "thinking" of sheer twitch. I am all for it. --- |
| szaromir Since 1294 Days |
2007-06-30 18:14:12 In reply to Optimusv2 (2007-06-30 18:03:16) Posted by Optimusv2 Also how do you guys know that latest vid was from pc version? ![]() Guy from Infinity Ward said so --- |
| szaromir Since 1294 Days |
2007-06-30 18:31:37 I can't edit my previous post. --- |
| Optimusv2 Since 1429 Days |
2007-06-30 18:44:29 In reply to szaromir (2007-06-30 18:31:37) Posted by szaromir I can't edit my previous post. Grant Collier in interview for Spong said that 360 version would run at 1080p. :O I wonder it's true. Sounds unbelievable. http://spong.com/detail/editorial.jsp?eid=10109596... Not really just on the 360. Just in general on how they implement normal maps and its benefiting cod4 for 360, ps3 pc. --- |
| szaromir Since 1294 Days |
2007-06-30 18:57:53 Pretty much every game uses normal maps. --- |
| Optimusv2 Since 1429 Days |
2007-06-30 19:06:52 In reply to szaromir (2007-06-30 18:57:53) Posted by szaromir Pretty much every game uses normal maps. Produces incredible quality they expect, but very minor usage on resources or something like that than other methods. --- |
| LEBATO IS WRONG Since 1659 Days |
2007-06-30 19:09:04 In reply to szaromir (2007-06-30 18:57:53) Posted by szaromir Pretty much every game uses normal maps. |
| Acert93 Mr. Bad Cop Since 1508 Days |
2007-06-30 19:13:39 In reply to szaromir (2007-06-30 18:57:53) Posted by szaromir Pretty much every game uses normal maps. The 360 still has a lot of potential. Raw performance it has been passed, but featureset wise it is robust and also balanced (much more than some of the ATI products out now). Game engines like UE3, CoD2, etc were designed with SM2.0 class hardware in mind. VERY FEW developers have spent time looking at algorhythms that do well on SM4.0 class hardware *if* it neuters older harder. But as the market matures and the 360 becomes the baseline for development we will see it do quite a few things we didn't expect. As it is we are seeing games doing MUCH better performance wise now with better visuals than last year this time. --- |
| szaromir Since 1294 Days |
2007-06-30 20:39:10 In reply to Optimusv2 (2007-06-30 19:06:52) Posted by Optimusv2 Yea, but they say something about their implementation being different and very powerful. Produces incredible quality they expect, but very minor usage on resources or something like that than other methods. If it is also targeted to run in 1080p on 360, then that'll be totally insane. I wonder if he meant native 1080p or upscaled. You never know with this sort of statements... --- |
| Acert93 Mr. Bad Cop Since 1508 Days |
2007-06-30 20:45:28 I would guess upscaled, unless they are going for 1080p with no AA? --- |
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