Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Since 6902 Daysread only if you finished the game!
I mean, it's fucking impossible to predict, in any way, that Shellby is the killer. You can't just have a flashback that shows shit that quite clearly DIDN'T FUCKING HAPPEN when you played through the scene CONTROLLING THE GUY DOING IT! It's a straight out "fuck you" to the intelligence of the player. Not only that but what was his goddamn motivation for killing? I get that he had father issues, but what the hell was he going to do when Norman jumped him at the last second? What was the goddamn point of all that shit if he was just going to shoot Ethan anyway!? And the blackouts? What the *"#¤!* was that about? Why did Ethan have blackouts wake up in the same spot several times holding a origami figure? It just feels like a thin facade to cover for Cages ineptitude in writing.
Honestly, i hope i've just totally missed stuff because this is so shitty it makes my brain hurt :P
And yes, I'm still pissed at David Cage for liking gaming with porn all those years ago.
Take a bath!? Get a bike!
Since 7600 DaysSPOILER FORCE, GOOOO!!
So, first off, the things I disagree with. Ethan Mars believed himself to be the Origami Killer to the point where he tells Madison as much (who apperars surprisingly sympathetic, but that's later revealed to be because she jumps in both feet to get the story) and depending on how much you find out from his shrink, you're told that he has grave psychological trauma from not being able to save his first son. Sure, it's not top of the line writing that his schizophrenic tendencies would have him re-enacting the same incriminating behavior over and over, but that is an expression of his unwavering guilt and he believes it. To the audience it's a complete red herring of course, as he's an architect and is visibly a crafty, creative person with what at first appears to be a clear motive.
On to the matter of Shelby's motivation, I thought that was both borrowed from and as "strongly" motivated as Jigsaw's killings in Saw. It's difficult to know how much you found out, because our playthroughs could be way, way different of course, but just as Jigsaw wants to make a point about valuing life because of his disease, Shelby wanted to punish the fathers that couldn't protect their sons/find a father that could.
Now we're getting into things I do agree with you on however. Though the exact reasoning on Shelby's part excapes me in the scene where he's about to shoot Ethan, the resolution and reiteration of the plan (more useful to people who found out less during the game I suppose) is pretty clunky. I suppose now that he'd found someone who completed all the trials, he would want to be taken out of the equation in the process, essentially making it about Ethan or him surviving. If Ethan failed, he'd still fail to protect his son, and the work of the Origami Killer wouldn't be over.
I think the game holds up reasonably well. It's not movie class writing and I don't hold it to that either. It's a piece of "interactive drama" and the way the story branches, it has to have multiple threads that keep you guessing. I'm not as damning a person as you are so I can't hate alongside you for that reason, but I also genuinely feel that this game was an amazing experience whose caveats I'll easily forgive.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Since 6981 DaysSPOILER FORCE, GOOOO!!
So, first off, the things I disagree with. Ethan Mars believed himself to be the Origami Killer to the point where he tells Madison as much (who apperars surprisingly sympathetic, but that's later revealed to be because she jumps in both feet to get the story) and depending on how much you find out from his shrink, you're told that he has grave psychological trauma from not being able to save his first son. Sure, it's not top of the line writing that his schizophrenic tendencies would have him re-enacting the same incriminating behavior over and over, but that is an expression of his unwavering guilt and he believes it. To the audience it's a complete red herring of course, as he's an architect and is visibly a crafty, creative person with what at first appears to be a clear motive.
On to the matter of Shelby's motivation, I thought that was both borrowed from and as "strongly" motivated as Jigsaw's killings in Saw. It's difficult to know how much you found out, because our playthroughs could be way, way different of course, but just as Jigsaw wants to make a point about valuing life because of his disease, Shelby wanted to punish the fathers that couldn't protect their sons/find a father that could.
Now we're getting into things I do agree with you on however. Though the exact reasoning on Shelby's part excapes me in the scene where he's about to shoot Ethan, the resolution and reiteration of the plan (more useful to people who found out less during the game I suppose) is pretty clunky. I suppose now that he'd found someone who completed all the trials, he would want to be taken out of the equation in the process, essentially making it about Ethan or him surviving. If Ethan failed, he'd still fail to protect his son, and the work of the Origami Killer wouldn't be over.
I think the game holds up reasonably well. It's not movie class writing and I don't hold it to that either. It's a piece of "interactive drama" and the way the story branches, it has to have multiple threads that keep you guessing. I'm not as damning a person as you are so I can't hate alongside you for that reason, but I also genuinely feel that this game was an amazing experience whose caveats I'll easily forgive.
Since 7437 Days** Yes We CAN!! **
Since 6902 DaysDcdelgado: the demo is decent, and i didn't feel screwed over until the end of the game tbh :P
Take a bath!? Get a bike!
Since 7695 DaysBeeing a father of twins (almost 3yrs old) myself, I really connected straight from the beginning. From starting in a dreamy house with your family and going through a depressive period with your son and ending with the loss of both children really got to me. This game toys with your emotions and thus is a very unique experience.
And I agree with the look of the eyes, though the eyes from that shop clerk (where the robbery happens) really looked much better than the rest of the cast so far. Ended with Madison taking a shower and cannot wait to play again tonite.
Will play certain chapters again to see the outcome. But I can recommend it to everyone, it's very immersive.
the only tyrant I accept is my inner voice [and my two kids ;)]
Since 7695 Days.) shame it's only in 720p
.) Trophies take as long as before, even when PS3 is constantly connected to the net
.) Audio hickups still remain, again 3 or 4 times yesterday
.) Graphics are really good sometimes ... nice to see what NextGen consoles can do, when they only render one scene at a time and not a huge level with lots of roaming capabilities loved the grocery store with all that detailed packaging, reminded me of Dead Rising and I still think that the shop-owner is one of the best looking characters in the game
.) sometimes the environments don't look as good as others, but I guess that's nitpicking
.) still hate the controls, suffers from the usual problem of switching camera and thus inverting controls to move forward
the only tyrant I accept is my inner voice [and my two kids ;)]
Since 6902 DaysTake a bath!? Get a bike!
Since 7695 Daysthe only tyrant I accept is my inner voice [and my two kids ;)]
Since 7600 DaysI think the main issue with the controls is the camera angle straight up making it difficult to see where you're going half of the time though. It's clear that with their control system (and a degree of AI knowing to sorta "slide off" things the player walks into) that they thought they could go for a very point and click adventure set of camera angles and ways to frame things. That's... not really the case though and it's sometimes impossible not to look like a desensitized Terminator trotting around indoors.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates