| Forums-> Main forum-> Kodu: Make Your Own Games on XBLA (Boku): << 1 2 3 4 >> |
| Auteur | Message |
| FreeSwag Depuis 2035 Jours |
03/07/2009 Ã 14:14:08 Not to dig too much more in the "comparison" between Kodu and LBP, but I think there needs to be a bit of clarification to exactly what LBP is. The more apt comparison to LBP, would be comparing it directly to Far Cry 2. Like Far Cry 2, LBP is a dedicated game, with hours and hours of professional developed gameplay experience to be had by the gamer. At which point if you are happy with that, you can just leave it alone and walk away. --- |
| Megido Depuis 2137 Jours |
03/07/2009 Ã 14:15:23 I really have a hard time understanding WHO kodu is meant for. The graphics and look of the game seems fitted for kids that are probably too young to do anything advanced with it, but the simplicity and cutesy-factor feels like sort of a "meh" for older players that want more freedom in what they create (at least that's how it feels for me). --- |
| GriftGFX He can also ban your ass! Depuis 2811 Jours |
03/07/2009 Ã 17:24:13 Hey, I wouldn't underestimate the intelligence of children. |
| Acert93 Mr. Bad Cop Depuis 2782 Jours |
03/07/2009 à 18:23:27 En réponse à Jollipop (03/07/2009 à 14:12:42) Posté par Jollipop They are obviously different in what they provide but they go after the same community, build your own experience ... so yes they do have a lot in common, so I will compare the two. LBP fizzled largely due to the lack of ingenuity and creativity of users. Kodu will fail more so on this front, but the opportunity to those with some ideas and the patience to impliment them will be rewarded. if people are going to compare LBP allows you to mod an existing game that is already a solid platformer wheras Kodu has no essential or refined game mechanic. On the inverse LBP is quite limited in terms of game design variety, NPC interaction, and game objectives. In this regards Kodu is many times more robust. It is only the things Kodu lacks (streaming levels together, more fine-grained/in-depth control of the most minute detail one could imagine, e.g. turn acceleration, bullet inertia, etc) cannot be expected of the first release of the tool and would skew some of the point by offering too many features making the game inwieldly. Now that I think about it we should have some Kodu contests... --- |
| deftangel Hot stuff! Depuis 2679 Jours |
05/07/2009 à 13:20:51 En réponse à Jollipop (03/07/2009 à 14:12:42) Posté par Jollipop They are obviously different in what they provide but they go after the same community, build your own experience ... so yes they do have a lot in common, so I will compare the two. LittleBigPlanet's primary flaw was it was too difficult to find the good levels that did exist, at least initially. --- |
| FreeSwag Depuis 2035 Jours |
05/07/2009 à 13:56:58 En réponse à deftangel (05/07/2009 à 13:20:51) Posté par deftangel No they don't. Kodu is primarily an educational tool. LittleBigPlanet is primarily a game. You can play the latter without taking an interest in the "build your own experience" parts at all and frankly, that's what most people did. Kodu originated from Microsoft Research, not a game studio. LittleBigPlanet's primary flaw was it was too difficult to find the good levels that did exist, at least initially. --- |
| alimokrane Depuis 2741 Jours |
08/07/2009 Ã 15:42:36 Eurogamer Plays around with Kodu |
| dcdelgado Depuis 2671 Jours |
08/07/2009 à 16:29:56 En réponse à alimokrane (08/07/2009 à 15:42:36) Posté par alimokrane Eurogamer Plays around with Kodu http://www.eurogamer.net/articles/kodu-game-lab-ar... --- |
| Megido Depuis 2137 Jours |
08/07/2009 Ã 22:04:53 Could do? It's a very high level programming language. Why would an RPG be out of reach? If someone made a action game in the spirit of NG or DMC (ofc not as complex though) or a fighter, now THAT would impress me :P --- |
| dcdelgado Depuis 2671 Jours |
08/07/2009 à 22:07:56 En réponse à Megido (08/07/2009 à 22:04:53) Well for a entry level point and click app, i did not think it stretched to RPG's, but now i know it does KOTOR3 will be coming soon starring Darth DCdelgado!! :) --- |
| Megido Depuis 2137 Jours |
08/07/2009 Ã 22:10:58 Since an RPG is mainly numbers being thrown back and forth i think that should not be so hard to accomplish...it'll probably take a lot of time though. As long as you can define variables and do little "if" questions i don't see why an RPG should be impossible. Though loads more work will have to be done compared to making some little twin stick shooter :P --- |
| dcdelgado Depuis 2671 Jours |
08/07/2009 à 22:26:58 En réponse à Megido (08/07/2009 à 22:10:58) Then i fear kotor3 will be in dev for some time! --- |
| Megido Depuis 2137 Jours |
31/07/2009 Ã 23:51:02 Okay, so i tried Kodu out just now and well...maybe i'm just too stupid to figure it out or something, but i think it feels insanely limited. Even for what it is. Like why do they have to give every object a predefined way to act? Just let me pick an object and then tell it how to act, if i want a tree to run across the freaking level while shooting apples then let me. Also no variables, no if statements no nothing...how do they expect you to be able to create anything cool with this? 400 MSP wasted. --- |
| LEBATO IS WRONG Depuis 2933 Jours |
01/08/2009 à 05:48:49 En réponse à Megido (31/07/2009 à 23:51:02) Posté par Megido Okay, so i tried Kodu out just now and well...maybe i'm just too stupid to figure it out or something, but i think it feels insanely limited. Even for what it is. Like why do they have to give every object a predefined way to act? Just let me pick an object and then tell it how to act, if i want a tree to run across the freaking level while shooting apples then let me. Also no variables, no if statements no nothing...how do they expect you to be able to create anything cool with this? 400 MSP wasted. --- |
| Acert93 Mr. Bad Cop Depuis 2782 Jours |
01/08/2009 à 06:20:26 En réponse à Megido (31/07/2009 à 23:51:02) Posté par Megido Okay, so i tried Kodu out just now and well...maybe i'm just too stupid to figure it out or something, but i think it feels insanely limited. Even for what it is. Like why do they have to give every object a predefined way to act? Just let me pick an object and then tell it how to act, if i want a tree to run across the freaking level while shooting apples then let me. Also no variables, no if statements no nothing...how do they expect you to be able to create anything cool with this? 400 MSP wasted. As for specific objects having classes of options the point of the game is to program and they give you a variety of objects for each class. There is a dozen objects that can accomplish the design goals you mention. Sure, it would be nice to have more options, clearer syntax, more objects, etc. e.g. the FPS camera is wonky, not having an object that is more affected by friction and gravity (like a ball a player can control), etc does pose some problems but some of the stuff people are doing is very cool. Like any language you have to think it through and have a creative idea. --- |
| Megido Depuis 2137 Jours |
01/08/2009 Ã 11:15:52 I just don't see the point. It seems to be more complicated than just coding it. --- |
| Acert93 Mr. Bad Cop Depuis 2782 Jours |
01/08/2009 à 19:45:16 En réponse à Megido (01/08/2009 à 11:15:52) Posté par Megido I just don't see the point. It seems to be more complicated than just coding it. --- |
| Megido Depuis 2137 Jours |
01/08/2009 Ã 19:51:03 After trying it it feels like over complicating otherwise fairly simple tasks :P --- |
| SimonM7 The other mod's bitch Depuis 2835 Jours |
01/08/2009 Ã 23:56:13 Actually this is exactly where I think LBP has gone down a better route. I've no intention of sparking some vs thing here, so don't start, but I think that ultimately if you really want to create your own game, anything like this will at some point inevitably feel like you're struggling to get past a big fat dude in a doorway. You can see the doorway, you know you wanna go through it, but this fat dude has kinda guided you through the hallway and shown you the door and now he won't get the fuck out of your way. --- |
| Acert93 Mr. Bad Cop Depuis 2782 Jours |
02/08/2009 à 02:18:26 En réponse à Megido (01/08/2009 à 19:51:03) Posté par Megido After trying it it feels like over complicating otherwise fairly simple tasks :P The goal of Kodu should, and probably is, to make game creation easy as pie and fun. I just feel a lack of some basic things If, then and else branches that could easily ahve been implemented and made a lot of stuff easier. Kodu is, from their own mouths, first and foremost a programming tool aimed to teaching children the concepts of programming as well as game design. It is immediately accessible through a intuitive programming language where basic tasks can be assigned quickly. But it is a design and programming framework--you don't only control the game, you are responsible for programming it as well. They may have been able to appeal to people with your taste better with having a slew of complex pre-fabbed games and toolsets so you could "mod" what you want, but that isn't the point: it is a creative pallet where you the user define and design the world (within the limits of the framework of course). Oh and i you ahve a lot of experience with it, how do you spawn in enemies? I want to spawn enemies at a certain point and have them behave in a certain way straight off the bat, how do i do stuff like that? --- |
| Acert93 Mr. Bad Cop Depuis 2782 Jours |
02/08/2009 à 02:29:15 En réponse à SimonM7 (01/08/2009 à 23:56:13) Posté par SimonM7 Actually this is exactly where I think LBP has gone down a better route. I've no intention of sparking some vs thing here, so don't start, but I think that ultimately if you really want to create your own game, anything like this will at some point inevitably feel like you're struggling to get past a big fat dude in a doorway. You can see the doorway, you know you wanna go through it, but this fat dude has kinda guided you through the hallway and shown you the door and now he won't get the fuck out of your way. Kodu is exactly the opposite. Where Kodu fails is that it is a $5 game made by 6 people and it is ment to (a) excell at being a visual programming framework aimed at all levels of users and (b) jack of all trades, ammendable to all sorts of basic genres. Kodu, within the limitations of the framework (basic graphics, rudimentary code limited to 6 pages per object, limited assets, limited controls over control inputs, no linking together of levels, and so forth) you DON'T have that fat man in the way. You can do whatever you want immediately: SP, 1v1, coop, 2v2, 3v1, 4 player free for all in all sorts of game styles and concepts. What Kodu requiers, though, is creativity and problem solving. Something "mods" pretty much don't require because the designers already figured those issues out. I feel that way with Blogger at this point. A brilliantly, awesomely accessible thing but ultimately when your vision is grander than the scope of the tools it just becomes a nuisance.. and what's worse? You've learnt absolutely nothing! I do feel that starting from scratch is an endeavour I'd never embark on with regards to game development, but there are far better "engines" around for PC if you really want proper creative freedom and learn something in the process. --- |
| SimonM7 The other mod's bitch Depuis 2835 Jours |
02/08/2009 Ã 03:03:09 But that's my point! LPB doesn't even pretend that you're making YOUR OWN GAME, it presents a rule set and wraps it in a loveable presentation where achieving your goals is just as much about charming problem solving (solutions often proving visually obvious for someone who plays it, enabling a sense of WOAH that's so clever!). Nobody goes into LPB and leaves frustrated because they can't make that perfect game they wanna make, that was never the hook of it in the first place. --- |
| LEBATO IS WRONG Depuis 2933 Jours |
02/08/2009 Ã 07:52:49 Well for what it's worth, from what I played of LBP, it sucks ass. I don't see what's so great about it. Well, "sucks ass" might be too harsh, but it's so average in my opinion. But you know it's me, I'm not easily impressed by these "innovative" games. (*thinks of the overrated Braid*)...... --- |
| Megido Depuis 2137 Jours |
02/08/2009 Ã 08:54:48 Acert: no i do realize that Kodu is a very high level programming language, but that's just it...it might be a bit too high level to suite me. Where did you get the mod impression by the way? I whine about feeling a lack of freedom, not that Kodu hasn't done everything for me. --- |
| LEBATO IS WRONG Depuis 2933 Jours |
02/08/2009 à 09:11:57 En réponse à Megido (02/08/2009 à 08:54:48) Posté par Megido Lebato: wow, someone else that actually thinks braid is overrated. Hallelujah.
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