Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Second, Just how much power would it take to do true 4k gaming when not all games run at native anyways? I've speculated at least 3x the amount of system resources. which would lead to many other concerns under the hood of these small consoles. TDP of stronger GPUs require lots of power and so you just can't simply have a massive power supply inside of the console. PC cases are usually bigger as a result of this.
Now, word was mentioned about the idea of a "expanding console", which leaves room for the console to be sold at the same price and still have a future of true 4k gaming. the easiest way to do this would be to externally support a GPU that IS capable of 4k gaming out of the box. similar idea to gaming laptops with external upgrades -
http://fossbytes.com/razer-blade-stealth-is-an-ult...
this is not only beneficial to console gamers but also PC gamers too because the hardware could be shared. and the prices of consoles wouldn't have to be expensive.
My two cents.
I do it with 'em all: PC, WiiU, PS4 and Xbox One.
There are two rules to success:
___________________________________
1. Never tell all you know.
Anyways We'll see how everyone plays their cards for this E3. totally can't wait.
Anyways We'll see how everyone plays their cards for this E3. totally can't wait.
Now as previously mentioned, Allowing 4k supported hardware via expansion is nowhere near as costly to the console manufacture; it's just adding support. the console could be sold at the same or similar price with the support added. And not only that but TRUE 4k at 60fps would be available as a benefit.
Now as previously mentioned, Allowing 4k supported hardware via expansion is nowhere near as costly to the console manufacture; it's just adding support. the console could be sold at the same or similar price with the support added. And not only that but TRUE 4k at 60fps would be available as a benefit.
PS4 --- > release Nov 2013 supports all games released between Nov 2013 to Nov 2019
PS4.5 ---> release Nov 2016 supports all games released between Nov 2013 to Nov 2019
New Generation, all games from Nov 2013 to 2019 are playable on the new PS5 via backward compatibility.
PS5 ----> release Nov 2019 supports all games released between Nov 2019 to Nov 2025 + backward compatibility
PS5.5 ---> release Nov 2022 supports all games released between Nov 2019 to Nov 2025 + backward compatibility
so PS4 and PS4.5 will run all games until the PS5 is released. at which point PS4 will stop being supported and all games will run on PS4.5 and PS5. this will carry on for 2-3 years until PS5.5 is released, at which point PS4.5 stops being supported but all games run on PS5 and PS5.5 etc etc
you effectively need to drop forward compatible support at some point to see any significant jumps to visuals. but i think backwards compatible support will continue throughout multiple iterative hardware at least until that hardware improves in ways that prevent it from happening.
I do it with 'em all: PC, WiiU, PS4 and Xbox One.
I don't see Microsoft releasing every 3 years either.
The cool kids don't like me and I don't care.