Crytek has released a CryEngine 3 SDK update and here's the trailer attached to it that shows the key enhancements as well as the PR for listed details.
Crytek Places More Power at Developers’ Fingertips with the Arrival of the next free CryENGINE 3 SDK Update
Version 3.4 now available at crydev.net
Frankfurt (Germany) ,April 13, 2012 – Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.
Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:
· Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.
· Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
· Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
· Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.
On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:
- Improved glass rendering
- Geometric light beams
- Point light shafts
- Time of day based filmic HDR tone mapping
- Curves and key tangents for time of day
- User controlled per cascade shadow bias through time of day
- Improved transitions between levels of detail
- Volumetric fog features extended and improved
- Improved distance cloud shading
Shouldn't be that much of a burden to devs as they iron out the kinks and work out what works and what doesn't. What I worry about is shovelware. That could kill it dead. (38 minutes ago)
Dirt is supposedly incredible, and I can attest to RE7 in VR being amazing and wouldn't play it any other way. I think by drip feeding well implemented VR modes in games is the way to go. (39 minutes ago)
@MikeManiac61: What is the difference in pay-to-play online? i.e. Gold vs Plus (or whatever it's called) (40 minutes ago)
The way to handle VR at the moment is basically what they've been doing for recent titles like Dirt and RE7. Have the main game, but the VR mode as an addition should you desire. That works. (41 minutes ago)
@Tiz: Add Resident Evil 7 and For Honor in there and Halo Wars 2 and Nioh... too many games in literally 4/5 weeks... (1 Hour ago)
I don't really know how to handle Horizon: ZD, NieR: A and Zelda: BOTW all in the space of a month. (2 Hours ago)
@KORNdog: Only reason why I had PS4 is the variety of exclusives. Besides Halo or Gears, those aren't enough for me to get a Xbone. (9 Hours ago)