Crytek has released a CryENGINE 3 SDK update and here's the trailer attached to it that shows the key enhancements as well as the PR for listed details.
Crytek Places More Power at Developers’ Fingertips with the Arrival of the next free CryENGINE 3 SDK Update
Version 3.4 now available at crydev.net
Frankfurt (Germany) ,April 13, 2012 – Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.
Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:
· Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.
· Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
· Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
· Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.
On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:
- Improved glass rendering
- Geometric light beams
- Point light shafts
- Time of day based filmic HDR tone mapping
- Curves and key tangents for time of day
- User controlled per cascade shadow bias through time of day
- Improved transitions between levels of detail
- Volumetric fog features extended and improved
- Improved distance cloud shading
Damn they have that whole human flesh and water rendering thing down perfectly. I really would love to see a lot more adoption of this especially for PC. Epic is talking big game about the next proper iteration of Unreal Engine but this has been around for ages, why is no one using it??
Crysis 2 still represents the best showing of graphics this gen for me at least on console. Not sure what exactly but they do something with the light that's different and better than what i see elsewhere
I would agree if these bastards would just make a blurry image into a sharp image.
By that I mean from sub-Hd to a 720p native, I would agree.
But until then, IMO, it is one of the best one, but not the best since Gears 3, Uncharted 3 and Killzone 3 looks way better especially since they all have native resolution of 720p which makes colors and image just pop and vibrant and look sharp.
I doubt Crytek will make a 720p will Crysis 3 on 360/PS3. It may look better on 360 since Crysis 2 had slightler higher resolution but on PS3 it looked blurry and just plain annoying.
I'm only interested in engines that focus on dynamic AI and animations. Anything else is just a bunch of whip cream and cherries on a pie. Detail shouldn't stop being worked on, but I would hope developers would start focusing on things that can drastically change gamers approach to games.
You can critisize Crytek for Crysis 2 being a lesser game than Crysis (mainly because of the limited sandbox experience which is due because of the limitations of the consoles). But Crytek is an amazing company when it comes to technical evolution. In contrary of what peaople are saying about not focussing on animations and dynamic AI, Crytek is still the leading developper in expanding the AI and animations. The reason why I believe that people say that the AI in Crysis 2 was poor, is that the WERE using dynamic AI in contrary of most FPS and TPS. Dynamic AI is very dificult to program. But at least they try. Yes, the AI in Crysis 2 made mistakes, but that is just the thing with dynamic AI: it makes mistakes. Perfect dynamic AI is still far away, again because of the limitation of powerfull hardware and smart software. But again: Crytek tries to implement it, where other companies don't dare to touch it.
Crytek and Epic are pushing Sony and MS to enhance the next generation of consoles with more power, so developers have more freedom and less limitations. Those 2 companies are really pulling the car in terms of technological innovation. They both deserve praise for that. I don't see any other companies doing that (Activision, Ubisoft, etc...).
Commented on 2012-04-16 14:09:02 In reply to Ronsauce
Posted by Ronsauce I thought Reach's AI was better and a lot more fun to play against. I've never found Crytek's animations to be anything more than average either.
I played many games where the AI has been vastly more interesting than crysis 2.
Max Payne 3 with RAGE/Euphoria looks far better than the CryENGINE to me as a player because they have demonstrated (at least hypothetically) how the engine can change the experience and approach to playing a 3rd person shooter. Same thing with Backbreaker showing lots of potential.
I beat Half Life 2 many times and honestly, I wasn't impressed by the AI at all. In fact, when I was playing it the first time, I was expecting really great AI....
The AI in Half Life 2 and episodes is serviceable but not extraordinary. The only game that has impressed me with its "AI" is FEAR 1. In that game the AI was designed with the environment in mind and it uses the environment to a very great effect.
Commented on 2012-04-16 20:47:01 In reply to Doom_Bringer
Posted by Doom_Bringer I beat Half Life 2 many times and honestly, I wasn't impressed by the AI at all. In fact, when I was playing it the first time, I was expecting really great AI....
The AI in Half Life 2 and episodes is serviceable but not extraordinary. The only game that has impressed me with its "AI" is FEAR 1. In that game the AI was designed with the environment in mind and it uses the environment to a very great effect.
Agreed. The AI in Half-life 1 and 2 was not great. Those are very linear games and you can't compare it with the more sandbox styl gameplay in Crysis. I don't know any other shooters that had sandbox-style gameplay AND had good dynamic AI. Maybe Far Cry 2, but that AI was crazy accurate and could see you from 100+ meters away even when you were in cover in tall grass.
I certainly don't agree with the AI in Halo Reach. Just pay attention to what the enemy is doing and you can see that they mostly use zig-zag AI, or just go forward and then retreat again. But that is just my opinion.
The AI in Fear was the most impressive dynamic AI I ever saw. But also that game was extremely linear and can't be compared to Crysis' style of gameplay. AI in confined spaces looks more impressive and is much easier to program because of the strict bounderies.
Every other shooter that I've played (with exception to Arma and Operation Flashpoint) has scripted AI or very limited dynamic AI (eg Gears of War, Call of duty, Medal of Honor, The darkness, Battlefield 3 to name a few recent shooters).
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A couple of updated release dates for games to come: Far Cry 3 will be released on 360/PS3/PC on November 29 in Europe and December 4 in North America. (> 3 Months ago)
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All comments
Page 1 2 >>Never could return to their planet.
Oh yeah, cool tech video.
I got put into prison by these fish people in KOTOR!
Never could return to their planet.
Oh yeah, cool tech video.
They should finally make a good game with this engine. XD
KOTOR 3 with CryEngine 3! I might shed a manly tear if that happens.
oh right, what's cry engine 3.4 though? At the end of the video it says cry engine 3...misleading heading ftl
It's 0.4 better than Cry Engine 3, duh!
Have Crytek not heard of 1080p60? Seems a waste to watch such a demo in 720p30.
By that I mean from sub-Hd to a 720p native, I would agree.
But until then, IMO, it is one of the best one, but not the best since Gears 3, Uncharted 3 and Killzone 3 looks way better especially since they all have native resolution of 720p which makes colors and image just pop and vibrant and look sharp.
I doubt Crytek will make a 720p will Crysis 3 on 360/PS3. It may look better on 360 since Crysis 2 had slightler higher resolution but on PS3 it looked blurry and just plain annoying.
I'm only interested in engines that focus on dynamic AI and animations. Anything else is just a bunch of whip cream and cherries on a pie. Detail shouldn't stop being worked on, but I would hope developers would start focusing on things that can drastically change gamers approach to games.
Crytek and Epic are pushing Sony and MS to enhance the next generation of consoles with more power, so developers have more freedom and less limitations. Those 2 companies are really pulling the car in terms of technological innovation. They both deserve praise for that. I don't see any other companies doing that (Activision, Ubisoft, etc...).
Crytek is still the leading developper in expanding the AI and animations.
I thought Reach's AI was better and a lot more fun to play against. I've never found Crytek's animations to be anything more than average either.
This engine does look sexy
only FPS that i've noticed to have a decent AI was the halo series..
This engine does look sexy
Play FEAR or Half Life 1, even Killzone 2 has pretty good AI
The AI in Half Life 2 and episodes is serviceable but not extraordinary. The only game that has impressed me with its "AI" is FEAR 1. In that game the AI was designed with the environment in mind and it uses the environment to a very great effect.
I beat Half Life 2 many times and honestly, I wasn't impressed by the AI at all. In fact, when I was playing it the first time, I was expecting really great AI....
The AI in Half Life 2 and episodes is serviceable but not extraordinary. The only game that has impressed me with its "AI" is FEAR 1. In that game the AI was designed with the environment in mind and it uses the environment to a very great effect.
I certainly don't agree with the AI in Halo Reach. Just pay attention to what the enemy is doing and you can see that they mostly use zig-zag AI, or just go forward and then retreat again. But that is just my opinion.
The AI in Fear was the most impressive dynamic AI I ever saw. But also that game was extremely linear and can't be compared to Crysis' style of gameplay. AI in confined spaces looks more impressive and is much easier to program because of the strict bounderies.
Every other shooter that I've played (with exception to Arma and Operation Flashpoint) has scripted AI or very limited dynamic AI (eg Gears of War, Call of duty, Medal of Honor, The darkness, Battlefield 3 to name a few recent shooters).