Crytek has released a CryEngine 3 SDK update and here's the trailer attached to it that shows the key enhancements as well as the PR for listed details.
Crytek Places More Power at Developers’ Fingertips with the Arrival of the next free CryENGINE 3 SDK Update
Version 3.4 now available at crydev.net
Frankfurt (Germany) ,April 13, 2012 – Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.
Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:
· Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.
· Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
· Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
· Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.
On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:
- Improved glass rendering
- Geometric light beams
- Point light shafts
- Time of day based filmic HDR tone mapping
- Curves and key tangents for time of day
- User controlled per cascade shadow bias through time of day
- Improved transitions between levels of detail
- Volumetric fog features extended and improved
- Improved distance cloud shading
I doubt I'll try to 100% Zelda, but I can already tell that it's a very big game. (5 minutes ago)
@Moonwalker: One for my desk and one for my livingroom. It would also be convenient to have a portable dongle. Part of the beauty of the device is portability. (6 minutes ago)
Doing it that way before going to Ganon should take you in the region of about 100 hours, minimum. I only just finished the game 3 days ago. Nearly 8 weeks of hammering the game. (1 Hour ago)
@GriftGFX:Zelda will keep you occupied for a brave while. If, you're like myself, you'll want to take in everything Hyrule has to offer by exploring everything (1 Hour ago)
@GriftGFX: Why a second dock? :) (4 Hours ago)
but it's already being put through its paces in multiple modes. I would have bought a second dock immediately if they weren't so expensive. (5 Hours ago)
I do have some minor gripes about the inventory system, but other than that it's stellar so far. The platform is great too. Zelda doesn't push the full flexibility of the system on its own (5 Hours ago)