Crytek has released a CryEngine 3 SDK update and here's the trailer attached to it that shows the key enhancements as well as the PR for listed details.
Crytek Places More Power at Developers’ Fingertips with the Arrival of the next free CryENGINE 3 SDK Update
Version 3.4 now available at crydev.net
Frankfurt (Germany) ,April 13, 2012 – Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.
Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:
· Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.
· Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
· Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
· Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.
On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:
- Improved glass rendering
- Geometric light beams
- Point light shafts
- Time of day based filmic HDR tone mapping
- Curves and key tangents for time of day
- User controlled per cascade shadow bias through time of day
- Improved transitions between levels of detail
- Volumetric fog features extended and improved
- Improved distance cloud shading
When it's about The Witcher 3, people are more forgiving. Then suddenly 30fps becomes 'fine' (9 minutes ago)
@Megido: Sure. It's your preference, but the only thing I meant was '30 fps is not considered fine on PC'. When WatchDogs, AC: Unity, ... ran below 60 on PC, people say it runs awful. (10 minutes ago)
But in a game like this, where 60 fpa isnt essential, id rather have it look great and run at 30. But thats just me. (3 Hours ago)
@droezelke: Depends on what hardware you have, no? I have a computer thats 2 years old, and i can still almost max a game out with above 30. Thats fine by me. Couls lower the wettings to get 60 easy. (3 Hours ago)
@Megido: I don't want to sound elitist, but 30fps on PC is not fine. (4 Hours ago)
also if the nvudia hair crap bogs your fpa down, just turn it off, its barwly noticeable anyway :P (4 Hours ago)
@cma112087: i can play it fine, well anove 30 fps with most settings on higj, and some on ultra, no fix required. Gtx 780 was a good buy :) (5 Hours ago)