Crytek has released a CryEngine 3 SDK update and here's the trailer attached to it that shows the key enhancements as well as the PR for listed details.
Crytek Places More Power at Developers’ Fingertips with the Arrival of the next free CryENGINE 3 SDK Update
Version 3.4 now available at crydev.net
Frankfurt (Germany) ,April 13, 2012 – Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.
Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:
· Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.
· Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
· Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
· Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.
On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:
- Improved glass rendering
- Geometric light beams
- Point light shafts
- Time of day based filmic HDR tone mapping
- Curves and key tangents for time of day
- User controlled per cascade shadow bias through time of day
- Improved transitions between levels of detail
- Volumetric fog features extended and improved
- Improved distance cloud shading
@droezelke: sounds like the nature of E3 more than anything. the people there playing alongside you aren't necessarily the same sort of people playing in paid for servers with their clans. (50 minutes ago)
@GriftGFX: Knowing they played with the known youtube BF players/experts, it surprises me. (51 minutes ago)
@GriftGFX: They said the mechanics are there to use team play to your advantage, but that in the end the players didn't care for it. Ofcourse just 1 opinion, but not the opinion I expected. (53 minutes ago)
@GriftGFX: Just read a preview on a Belgian site who played 2 days of BFV at E3, and their main complaint was that team play was hard to achieve, as the system doesn't really work for team play. (55 minutes ago)
@Melmoth: Just read up on it. Itls developped by a member of Crytek while still working for Crytek and is based of the CryEngine, but it is proprietary to Ubisoft. How that works in terms of royalties (4 Hours ago)
@Melmoth: Is the Dunia Engine Crytek property? I don't think so (5 Hours ago)
I mean they can keep upgrading it but why bother when they have more capable engines already. (17 Hours ago)