Crytek has released a CryEngine 3 SDK update and here's the trailer attached to it that shows the key enhancements as well as the PR for listed details.
Crytek Places More Power at Developers’ Fingertips with the Arrival of the next free CryENGINE 3 SDK Update
Version 3.4 now available at crydev.net
Frankfurt (Germany) ,April 13, 2012 – Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.
Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:
· Revamped DirectX 11 Tessellation
DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.
· Multi-layer Navigation Mesh
The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
· Improved Skin Rendering and Eye Shader
New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
· Advanced/Improved/Extended Glass Shader
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.
On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:
- Improved glass rendering
- Geometric light beams
- Point light shafts
- Time of day based filmic HDR tone mapping
- Curves and key tangents for time of day
- User controlled per cascade shadow bias through time of day
- Improved transitions between levels of detail
- Volumetric fog features extended and improved
- Improved distance cloud shading
and i say that as someone who believed half life 2 is still the greatest FPS ever made. but it's still an issue that plagues a lot of games. horizon recently was terrible at this with the audio logs. (4 minutes ago)
but that's a common problem with maintaining player control even when characters are talking at you. you get distracted and start fannying around. (5 minutes ago)
@MrWhite: eh, i'll give you alex vance, but i don't really find any of the others particularly well written. and i'd argue throwing boxes while you're supposed to be engrosse in story is bad design. (6 minutes ago)
Sometimes the less you know about a character too = more interesting. Like G-Man. He pops up now and again being a creepy bastard. Thats what makes him interesting. (2 Hours ago)
Plus the fact you were messing about with boxes is a good thing, no? Game first, story and characters second is my motto. (2 Hours ago)
@KORNdog: Come on Korn, you know thats a horseshit statement you made. Before Naughty Dog and Bioware with Mass Effect, there was Alyx Vance. She may be a bit dated these days, but back then... (2 Hours ago)
@MrWhite: i guess i missed it. i was too busy running about all over the place throwing boxes around as my mute husk. lol (2 Hours ago)