Shinji Mikami's studio Tango Gameworks has unveiled the codename of their project: Zwei. Resident Evil creator goes back to the survival horror genre with this game in development. Along with the codename, a piece of art showing environments has been released but it's not intended to give any hints at what is in the game. Bethesda Softworks will publish the game but no date, no platforms announced yet.
Bethesda Softworks is pleased to announce that Tango Gameworks and director Shinji Mikami are working on a ‘survival horror’ game under the codename ‘Zwei’.
As a master of the ‘survival horror’ genre, Shinji Mikami is committed to making a game that is the realization of *pure* survival horror, an experience which he defines as one that pushes the limits of fear and exhilaration. He and his team at Tango are committed to attaining this vision.
“A true ‘survival horror’ game is one in which the player confronts and overcomes fear,” says Shinji Mikami, president and creative director for Tango Gameworks. “I've found my focus and once again I'm striving for pure survival horror. I am being very hands-on in the development of this game to ensure that the quality is there. Rest assured.”
And Ubi just don't give a fuck about PC gamers as you can see they IQ downgrades plus not making sure the game have raw imput support for PC. (1 minute ago)
@rayy: Right.. but there's no need to keep all of those training wheels in place when you switch to the mouse. (1 minute ago)
@rayy: It just seems to me that supporting raw input would be a piece of cake. And it must be, if users can fix it. (1 minute ago)
The bad thing about gamepads is that they need a bunch of add ons on top to be able to make it work with FPS and that just makes K/M controller suffer the consequence. (1 minute ago)
@Sdarts: Yeah... but some games CHOKE on high poling rates for some reason. I tried Crytek's "Warface," and it has the appearance of negative acceleration at anything above 125hz. Simply terrible! (2 minutes ago)
The problem with Ubisoft is that they desing their game arround gamepads as they cater more to Consoles instead of PC. (3 minutes ago)
The infamous input lag, it has made me miss so many headshots. lol (28 minutes ago)