Shinji Mikami's studio Tango Gameworks has unveiled the codename of their project: Zwei. Resident Evil creator goes back to the survival horror genre with this game in development. Along with the codename, a piece of art showing environments has been released but it's not intended to give any hints at what is in the game. Bethesda Softworks will publish the game but no date, no platforms announced yet.
Bethesda Softworks is pleased to announce that Tango Gameworks and director Shinji Mikami are working on a ‘survival horror’ game under the codename ‘Zwei’.
As a master of the ‘survival horror’ genre, Shinji Mikami is committed to making a game that is the realization of *pure* survival horror, an experience which he defines as one that pushes the limits of fear and exhilaration. He and his team at Tango are committed to attaining this vision.
“A true ‘survival horror’ game is one in which the player confronts and overcomes fear,” says Shinji Mikami, president and creative director for Tango Gameworks. “I've found my focus and once again I'm striving for pure survival horror. I am being very hands-on in the development of this game to ensure that the quality is there. Rest assured.”
@Melmoth: yeah, that's why i think it's a pretty obvious choice for the genre. but the genre seems to centre around being 100 players. i've not seen a BR with more or less yet. (1 minute ago)
@KORNdog: I think BF2 had 64 player in 2005 or so, but that was pc only. (6 minutes ago)
@Melmoth: i'd imagine the player count is what's taken so long. besides MAG on Ps3, and planetside (which is kind of cheating) i don't know of any other game with a 100+ players outside of MMO's. (25 minutes ago)
PUBGs popularity may have come a little too late in the development cycle for the next BF game though, map size really matters. (45 minutes ago)
The first time I played PUBG DICE immediately came to mind as the dev who could potentially full realize the concept. (46 minutes ago)
Battlefield and COD need to take a frigging break for a change, that's what's needed. (1 Hour ago)
just surprised it took so many years for someone to adapt the concept into a game. (1 Hour ago)