About the game
- Resident Evil 6
- PC, X360, PS3
- Published by Capcom
- Developed by Capcom
- French release: Available
- US release: Available
- Japanese release: Available
What's up?

Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Microsoft launches Xbox Wire
- CI Games unveils Lords of the Fallen (Next-gen/PC/2014)
- EA abandons the online pass
- Ubisoft indefinitely suspends production on 1666 after firing Patrice Desilets
- EA opens new DICE studio in Los Angeles
- Disney and EA announce multi-year Star Wars games agreement
- Rumor: Internal Microsoft memo says Next Xbox works without internet
- Bethesda Softworks teases a new game
- Australian classification board lists Pacific Rim game
- Why the next-generation of game design has to happen
- 2K Games won't have a booth at this year's E3
- Nintendo skips E3 conference, games & events still there
- Next Xbox will be revealed on May 21
- SCEA registers 'The Order: 1886'
- The Bureau (XCOM shooter) to be re-revealed on April 26

All comments
Page 1 2 >>And I just love the fact how so many people hated the buddy companion / Co-Op all the time, probably the second biggest issue on the RE5 hate bandwagon just after the tank controls, and yeat nothing changes... it just is turned up to elev with not one but three new shitty friends.
can people not see "teh blurry" in any of those video screens, it's like the killzone bad visual effect (trademark) just for the sake of it.
And I just love the fact how so many people hated the buddy companion / Co-Op all the time, probably the second biggest issue on the RE5 hate bandwagon just after the tank controls, and yeat nothing changes... it just is turned up to elev with not one but three new shitty friends.
But i guess co-op isn't really what resident evil is about.
The co-op is what saved resident evil 5, without it would just have been bland.
How this series went from scary claustrophobic horror game to punching a boulder in a lava level is well and truely beyond me.
How this series went from scary claustrophobic horror game to punching a boulder in a lava level is well and truely beyond me.
From everything i've seen it looks "alright", just like RE5 looked alright. I'll re t it for the splitscreen co-op campaign and that's about it.
Co-op and the story are the only things I'm looking forward to now.
I don't see why every is complaining about the graphic. They look great. Same old whiny people.
can people not see "teh blurry" in any of those video screens, it's like the killzone bad visual effect (trademark) just for the sake of it.
imagine they did those pre rendered scenes, the same way as in RE 1- 3, just in a way better resolution, including all the dynamic lightning and new shader effects ?! Why switch over to a system, just because the rest of the industry is doing it and not use something that worked so tremendously good before?!
They changed a lot of things from RE5 that end up being worse. The camera, the HUD, the health system. And the textures in Leon's level are awful.
Co-op and the story are the only things I'm looking forward to now.
truth hurts, go find some painkillers, fanboi.
I only played RE4 & RE5, loved them both. 5 especially because of the coop. This looks dull and downgraded.
I played the demo, It looks good, but feels too cramped in. The camera is too close to the character, and the animations looks stiff. I will keep playing it to see i it grows on me, but as of now, not so much.
My brother felt the same about the controls, animations, and camera. The idea of the coop seems to appeal to him.
If the campaine is long enough I may consider it, otherwise I will pass.
...I played the demo, It looks good, but feels too cramped in. The camera is too close to the character, and the animations looks stiff. I will keep playing it to see i it grows on me, but as of now, not so much.
My brother felt the same about the controls, animations, and camera. The idea of the coop seems to appeal to him.
If the campaine is long enough I may consider it, otherwise I will pass.
Thats exactly what I thought when playing the Demo.. plus it's annoying me that they expanded the idea of enemy transformation. IMHO it sucked in RE4/5 and now they added more mutations.. you kill a human enemy - transformes to mutant - you kill him again - transformes to flying mutant (which looks shitty btw) - you kill him again.. i hope there is more variety throughout the rest of the storymode instead of killing the same enemys over and over again
that sounds propper ASS. i miss old games where a zombie was just a zombie, and a hunter was just a hunter and a licker was just a licker. now you kill something and something sprouts out of their neck and needs killing AGAIN. it's annoying, and frankly lame.
that sounds propper ASS. i miss old games where a zombie was just a zombie, and a hunter was just a hunter and a licker was just a licker. now you kill something and something sprouts out of their neck and needs killing AGAIN. it's annoying, and frankly lame.
can people not see "teh blurry" in any of those video screens, it's like the killzone bad visual effect (trademark) just for the sake of it.
And I just love the fact how so many people hated the buddy companion / Co-Op all the time, probably the second biggest issue on the RE5 hate bandwagon just after the tank controls, and yeat nothing changes... it just is turned up to elev with not one but three new shitty friends.
http://www.youtube.com/watch?v=GINrT29Pr74&feature=youtu.be
RE6 looks decent. Most dark settings games usea lighting and atmosphere effects for presentation.
that sounds propper ASS. i miss old games where a zombie was just a zombie, and a hunter was just a hunter and a licker was just a licker. now you kill something and something sprouts out of their neck and needs killing AGAIN. it's annoying, and frankly lame.
The series should just be put to bed after this one. It would just be silly to even try and reboot the franchise, even if it were to be handed over. The damage has been done. It's time another developer created their own survival horror based on the same premise and concepts that made the first RE game a success in the first place. I'd personally love a very slow paced and ultra realistic FPS in confined, claustrophobic environments. No regenerating health bollocks. That shit is the bane of the industry at the moment and it needs to fucking die...with acid, then fire! Something like DayZ with it's hardcore elements, but with Romero style zombies and destructible environments. Zombies should be able to break down doors and windows if there are enough of them. That sort of thing. It would be awesome, and it's not exactly as if it's impossible to do these days either. The industry needs to wake up.