EA et Namco released these 52 images of Ridge Racer 6 on Xbox 360. It's worth mentioning that the anti-aliasing has not been enabled in these shots (yet hopefully).
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Cople more weeks left to go untill the RR6 on sale with the xbox 360 and this is how it looks. not for me unless i see a big improvement. but i will be getting pgr3 on launch day. even if i don,t get the xbox 360, hopefully i get it because i pre order mines.
I'm a huge RR fan so I'm getting it anyway. But it looks to clean, lifeless and sterile.
The ugliest thing are the jaggies all over... I still haven't seen any AA on any Xbox360 game and I'm starting to be really worried... it's the motion blur and HDR that everywhere is used. The ATI R500 seems to suffer from the same BS like the Nvidia cards. AA is not possible with those FX enabled.
They got embedded RAM and don't use any AA... this is more than just stupid...
So do I. I actually saw Need for Speed Most Wanted and a couple of other EA-titels running on the Xbox 360 on not-HD tv's. It looked... well... jaggy. Far too jaggy. Except for the bloomlight, Most Wanted looked as good (or in this case: bad) as Burnout Revenge.
Fair enough; I'll be on topic. The cardesigns are better than ever :)
Commented on 2005-10-25 16:01:11 In reply to McErono
Posted by McErono
The ugliest thing are the jaggies all over... I still haven't seen any AA on any Xbox360 game and I'm starting to be really worried... it's the motion blur and HDR that everywhere is used. The ATI R500 seems to suffer from the same BS like the Nvidia cards. AA is not possible with those FX enabled.
They got embedded RAM and don't use any AA... this is more than just stupid...
I quess there will be some AA in every game. But since Xenos isn't designed to perform well in very high resolutions with heavy AA, every game will have some jaggies, too, if you look them closely.
ATi's new PC chip is actually supposed to be more than twice as powerful as Xenos when it comes to fill-rate (high resolutions and AA). Xenos performs well in lower resolutions and geometry-heavy scenes.
Commented on 2005-10-25 16:48:21 In reply to Hakkiz
Posted by Hakkiz
I quess there will be some AA in every game. But since Xenos isn't designed to perform well in very high resolutions with heavy AA, every game will have some jaggies, too, if you look them closely.
ATi's new PC chip is actually supposed to be more than twice as powerful as Xenos when it comes to fill-rate (high resolutions and AA). Xenos performs well in lower resolutions and geometry-heavy scenes.
Xenos it built from scratch to support 720p with AA. The 10MB embedded Ram is only for using AA without any performance hit. So the GPU of the Xbox360 should be just perfect for 1280x720 and 4AA.
Everybody should be concerned why there is no AA yet. Of course MS says that the AA will be enabled in the retail versions but we know that marketing blabla most of the time is just....
btw. inquirer has news about Halo and Halo2 enhancements on the Xbox360!
Commented on 2005-10-25 18:13:38 In reply to Dangerous
The jaggies aren't that bad and do not bother me that much. I guess thats because I'm currently playing Shadow of the Colossus on PS2 =P. Anyways, I'm more disappointed that they are not using normal maps at all. Oh, well it is still a purchase.
Commented on 2005-10-25 19:39:50 In reply to Scarbir
Posted by Scarbir
So do I. I actually saw Need for Speed Most Wanted and a couple of other EA-titels running on the Xbox 360 on not-HD tv's. It looked... well... jaggy. Far too jaggy. Except for the bloomlight, Most Wanted looked as good (or in this case: bad) as Burnout Revenge.
Fair enough; I'll be on topic. The cardesigns are better than ever :)
Ummm, on a standard def TV you wouldn't see jaggies since the high resolution of the game would more than make up for it, only on HD-TVs would the jaggies be noticable. The games woulnd't scale down to 480p to be viewed on standard def tvs since that would result in smoother framerates in some cases and we'd have the same problem that plagues PC games (choosing between sharper or smoother framerates), there would simply be a loss of information when being viewed on a SD TV and in itself would act as an artificial form of AA. On an HD TV you can see the entire image and non-horizontal\vertical lines will be aliased. I dunno, I could be wrong. :)
Oh and these screenshots give me hope for this game.
Looks great, I don't see the problem with the graphics except for the aliasing. If this plays anything similar to the PSP RR, then I will definetly be picking this one up.
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All comments (28)
The ugliest thing are the jaggies all over... I still haven't seen any AA on any Xbox360 game and I'm starting to be really worried... it's the motion blur and HDR that everywhere is used. The ATI R500 seems to suffer from the same BS like the Nvidia cards. AA is not possible with those FX enabled.
They got embedded RAM and don't use any AA... this is more than just stupid...
Fair enough; I'll be on topic. The cardesigns are better than ever :)
They got embedded RAM and don't use any AA... this is more than just stupid...
ATi's new PC chip is actually supposed to be more than twice as powerful as Xenos when it comes to fill-rate (high resolutions and AA). Xenos performs well in lower resolutions and geometry-heavy scenes.
ATi's new PC chip is actually supposed to be more than twice as powerful as Xenos when it comes to fill-rate (high resolutions and AA). Xenos performs well in lower resolutions and geometry-heavy scenes.
Everybody should be concerned why there is no AA yet. Of course MS says that the AA will be enabled in the retail versions but we know that marketing blabla most of the time is just....
btw. inquirer has news about Halo and Halo2 enhancements on the Xbox360!
vale 10 palos verdes
Fair enough; I'll be on topic. The cardesigns are better than ever :)
Oh and these screenshots give me hope for this game.
Cant wait for it.
Wonder if its gonna be released in europe for launch.
Of Coruse, PGR3 looks better but this one is for the heart
Teasing of course, I love Ridge Racer too.