About the game
- Project Gotham Racing 3
- X360
- Published by Microsoft Game S...
- Developed by Bizarre Creations
- French release: Available
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Page 1 2 >>what are those two little eggs at the bottom of every screen?
The top car's speedometer was reading in km/h, so maybe the bottom one's was just mislabeld.
Just checked, 280 MPH is about 174 km/h, which is well within reason. I'm sure it's just a bug that had his speedometer mislabeled.
Hey blim blim, wazup with xbox.com not giving you credit, on their new site, they gave credit to about all the other xbox sites?
Why are there no realtime reflections coming off the car?!? LAME!
And no, it's not LAAAAAAAAAAME.
;-)
OMG! that car in the lower screen easily screen does 270 Mph!!! O_O
;-)
@blim: may be a stupid question but are the PGR-videos filmed from a plasma or from an LCD-screen?
still undecided which way to go (plasma or LCD) but these sammy-LCDs seem to deliver really nice pictures.
I'm unimpressed: all the cardetail is gone. Besides, PGR3 does have four player splitscreen support like it used too right?
It is Drawing TWO of everything, if they are 500 people in the stands in the top view and 500 in the bottom then it must draw 1,000 people, if it draws one Brooklyn bridge it must draw two, or one New York City it MUST BE ABLE to DRAW TWO!
If you don't understand the RAW HORSEPOWER to draw TWO of a VERY detailed city....then I feel sorry for you.
It must be able to double the, already *huge* building textures, trees, detail, ect... Just think about it.
THIS IS VERY, VERY IMPRESSIVE.
Considering how much the visuals of a game usually suffer in split screen this is awesome. I mean the environments look unaltered!
okay, i don't want to get to much off topic ;)
@programmer: for now, you may call it impressive. Within a year or two this is the standard. Of course it may be impressive technically seen, but I don't like what I see to spend a freakin' 400 euro's on.