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| X360 Friday, January 20, 2006 | 12:50 PM

Tomb Raider Images

Tomb Raider Images

Lara Croft is back with theses images from the PC and Xbox 360 versions of Tomb Raider: Legend


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Commented on 2006-01-20 16:16:02
I like what i see
Commented on 2006-01-20 16:44:46
Looks good, but the 360 can do far much more. Really show off the 360s power I want to see some amazingly detailed environments.
Commented on 2006-01-20 16:47:28
I'll be glad when the current generation is over and devs are working solely on 360/PS3. I mean it looks okay but they aren't going to be pushing physics, AI or shaders to their full potential until that day.
Commented on 2006-01-20 17:00:35
I'm going to buy this game for sure, i ignored last 3 tomb raider games, but this one is interesting
Commented on 2006-01-20 17:21:31
looks mainly good but the rope or whaterver it is in the 6th image looks terribly
and they overdone bump mapping too much which i hate
Commented on 2006-01-20 17:59:15
looks uncomplete... i want to see more details
Commented on 2006-01-20 18:00:00
Ugh someone call the bump mapping police!
Only good thing are lara's textures, her legs look great! (8th pic)
Commented on 2006-01-20 18:13:18
Hmmmmm.
Commented on 2006-01-20 18:19:35
wrong thread. I'm looking forward to Tomb Raider though. Hope this one lives up to the feelings I got playing the original.
Commented on 2006-01-20 18:20:15
mmm lost interest after tomb raider 2, can't say these screens spark my interest again :(
Commented on 2006-01-20 18:20:32
Looks good and crap at the same time. It still pwns all the previous version of the game and I am a Lara fanboy so I am happy. The gameplay and other elements are what really have me excited about this game.
Commented on 2006-01-20 18:30:43
wow, 2D backgrounds...This is truely next gen lol
Commented on 2006-01-20 18:58:29
this doesnt not look that impressive
Commented on 2006-01-20 19:55:46
its actually View Displacement Parallax Mapping that stands out,.. it's not just plain old bump mapping,... and i don't think i will ever see a game over use VDM Parallax worse thatn PDZ did,... every texture in the game has VDM Parallax applied and makes the entire game look like it was plastic-wrapped in photoshop
Commented on 2006-01-20 20:19:52
Looks quite the average.
Commented on 2006-01-20 21:37:49
her character model is very bad,very very bad
Commented on 2006-01-20 21:55:41
What's with the camel toe shot in screen 8!! hah hah

Must admit not particulary liking the look of this game, but it's early days I suppose. For me personally, lara looks too young! Looks almost like a teenager!
Commented on 2006-01-20 23:08:55
Looks nice, will probably get this one.

Hopefully it will bring back more of the puzzle elements which made the first one so good.
Commented on 2006-01-20 23:14:56
Pretty good looking for a port. But I prefer Joanna ;)
Commented on 2006-01-20 23:52:47
Posted by synce
Pretty good looking for a port. But I prefer Joanna ;)
I am with you 100% there. Joanna is damn fine!
Commented on 2006-01-21 00:04:44
I don't like the character models...everything else looks ok.
Commented on 2006-01-21 00:40:54
i think it looks pretty good, and the bump mapping is crucial for those enviornments.
Commented on 2006-01-21 01:43:51
The very first TR was good, if a bit over-hyped, followed by the endless boredom of the next ones, and the tragedy of a game that was the last one.

We can only hope that this will miraculously be better…
(Yeah, right.)
Commented on 2006-01-21 02:04:20
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2006-01-21 03:48:11
Posted by 110100100
its actually View Displacement Parallax Mapping that stands out,.. it's not just plain old bump mapping,... and i don't think i will ever see a game over use VDM Parallax worse thatn PDZ did,... every texture in the game has VDM Parallax applied and makes the entire game look like it was plastic-wrapped in photoshop
I thought it was the misuse of specular mapping that made the particular "celophane" look, in some games.
It could be useful when overdone (like for slimey or wet stuff) but yeah, it seemed overdone in PDZ.
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