About the game
- Tomb Raider: Legend
- XBOX, PS2, X360, PSP
- Published by Eidos Interactive
- Developed by Crystal Dynamics
- French release: Available
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Page 1 2 ... 4 5 >>*I played the demo and the shooting feels extremely cheap/boring, everything else was quite nice.
I totally agree, it's a fair port. But IMO, it's the only X360 ported game that deserves to be called "fair".
http://xboxyde.com/pop_image.html?G=3022&N=3
Night and day these two.
Ugliest heroine yet on Xbox 360.
Is it me or her face looks better in the Xbox 1 version?
I can see the improvement and i think its pretty clear, it's not chalk and cheese difference but it's fairly noticeable, anyone who says otherwise is just trying to be idiotic..
Or needs a visit to the opticians..
Something i noticed when playing the 360 demo is the more you play it the more you notice the neat little effects, the physics especially are nicely done i thought..
Will be deffinately getting this for 360..
Go look here http://www.xboxyde.com/news_2769_en.html to see what the real xbox version looks like.
Well, I prefer much more the look of her skin, eyes and lips on Xbox 1.
Is Fight Night Round 3 not considered a port? But yeah, Tomb Raider and FN3 (if people considered as a port) are the only fair ports.
And about the face debate, even if I think the 360 is faaar superior to the old-gen one, I also do prefer lara's old-gen face. The normal map of the skin and the reflections just don't look right to me.
These aren't xbox captures though ..
Anyway, Im glad you share my opinion Snoopers.
TR is using the same engine with more polygons and effects, so is a port.
It would have been nice to see what they would have done if it was built specifically for the 360, ahh well maybe the next one ey ...
FNR3 isn't a port nor is GRAW because they were built from the ground up for the 360.
I think the problem is we don't allow for enough distinctions in a "port". Some examples of variances.
(1) Current Console - to - Next Gen Console
(1a) Straight conversion, no graphical upgrades
(1b) Convesion with graphical upgrades
(1c) Co-development of current & next gen console titles that leverage engines, assets, dev teams, and/or other resources
(1d) Co-development of current & next gen console titles that are divergent in assets, engines, etc... basically just the name is the same
(1e) Games that never got released on current gen and were ported to the next gen consoles; may have characteristics of 1a,b,c,d
(2) PC - to - Next Gen Conversions
See 1a-1e
(3) Ported Engines
(3a) Straight engine port
(3b) Engine port with extra features enabled
(3c) Engine port, significant re-write with a number of key features incompatible with the previous engine
Tomb Raiders falls at 1b; King Kong falls between 1b & 1c. And don't buy the BS, as a long time Madden player I can tell you that Madden 360 is not "completely" rewritten from the ground up -- the fact it has a number of flaws from the previous console gen means they imported significant amounts of the old gameplay engine.
Even the "exclusives" have not been "build from the ground up". See PGR3 which falls under 3b-c.
I guess someone can say, "We built this from the ground up for the 360" with the meaning, "We developed this game with the 360 in mind" but no one, absolutely no one, at this time has built a game/engine for the 360 "from day 1" and built their game "from the ground up *for the 360 hardware*".
Subtle distinction (like many of the others above), but one that should be made. Personally I am tired of people, PR people, saying, "Yeah this game is built from the ground up". BS. But it works. A lot of people get excited, "Dude, this game has been built from the ground up for the next gen consoles!"
Then again most people don't know what texture filtering is and often cannot tell the difference in graphics to begin with. And some of it is also preference (and art); I don't know how many times less accurate/correct effects are preferred by viewers because something sticks out that they like (AA is a good example). But then again I have seen dozens of game journalists of the last 5 years call games "photo-realistic" or nearly so when in fact it is very, VERY far away. I remember how "good" HL2 looked when it came out, but now it is below average and no one would accuse it of being photorealistic.
http://xboxyde.com/pop_image.html?G=3022&N=4
http://xboxyde.com/pop_image.html?G=3022&N=3
Night and day these two.
How can some people not see it?
looks the same
riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight...
http://xboxyde.com/pop_image.html?G=3022&N=4
http://xboxyde.com/pop_image.html?G=3022&N=3
Night and day these two.