Finnish magazine Pelaaja put up a trailer of Brothers in Arms: Hell's Highway which Gearbox released, together with two new images. It's hard to know what is what right now, as some stuff in the video looks better than the same stuff on the images, and the other way around.
Update: Added another image.
All comments (85)
Bytheway this game look too nice if is scripted or not the game look great. Looking fowar to it
the only thing i'm a little sceptical that isn't actual gameplay is when he catches the shot soldier, because that is a bit strange and wouldn't fit in anywhere else in the game...imagine your in a heated battle and you automatically catch a dead soldier, meanwhile your enemies are shooting at you haha
Check how the soldiers moved everything seemed to look like a game to me. That definetly wasn't cgi.
The more i see the same old formula used over and over again, the more i want a Wii.
that was very impressive,if thats in game then ill be a very happy person
Apart from the begining, everything seems real time..feels so immersive...
even though i'm not into war based shooters..this sure as hell is making me want to play it
The scripting in the Killzone video is just nuts. Everything was spot on and obviously much of what they showed in the trailer could be broken in game (or never used... which would lead to massive dev time for unused features/segments of the game). Some parts seem likely (like in mid air when they almost collide and the guy gives a thumbs up). Others parts, like all the collaboration on the highway top seems to be super advanced. Just watch the animations. They are obviously hand perfected and all very dynamic and responsive to the world.
Just compare to BiA. Even though it looks nice, you see the guys all running the same for the most part.
The BiA is very believable for a game--it obviously is part of the game IMO. You have a HUD (note the compass) and can see your character giving signals. Anyone who has played BiA 1/2 would notice this. I only played the demos and it is a DUH. BiA does have some scripting in that you have enemies in a zone and when you enter the zone it initiates events. But all the AI stuff looked like typical BiA.
The lone thing that stood out as being faked/scripted for the trailer was when the friendly guy gets shot and lands in your arms. They may have this in the game, but who says you are following that dude???!! That is something that can be broken in game.
But what I think we were seeing was the OPENING of BiA3. It looks like this may be where you start... or at least start a level. But the short amount of time I have played BiA this scene does not seem out of place. It looks nice, but it also doesn't look super different either--just better quality.
Now go compare the KZ2 trailer to KZ1 on the PS2. KZ2's CGI does not look like an improvement, refinement, and higher quality version of KZ1. KZ2 looks like all the best qualities in every real time game we have seen (animation, facial reactions, graphics, particles, AI, etc) all roled into 1 game -- and then improved multi-fold.
But it doesn't matter, it was CGI. Hopefully Guerrilla can come up with a great game that captures the essense of the KZ2 CGI. But using it as a benchmark, or comparing games to it (real games) is silly.
This is light years away from what we saw in the KZ2 video. I was just watching the KZ2 video the other day. It is nuts on so many levels. Like I said last year: I would pay $10 to go watch a 90 minute movie of Killzone. The quality of the CGI and the action was feature length film quality.
None of the 360 or PS3 realtime footage has given us an indication that we will see anything like that any time soon. Maybe close in regards to faked (e.g. like how BiA3 fakes a tree hedge by using parallax mapping), but the same quality and finesse? No way.
And now I have a post to link to every time someone says, "Man, that is almost as good as KZ2!"
Not as good as killzone but near enough.. I think this is all real time just scripted..
Anyway. In the video, i just didn't feel it was real gameplay. might be rendering in rea-time but i don't think anyone was playing in that video. When the player character grabbed the falling marine, it just felt wrong. Then he went straight into a prone position really close to the wall and with another marine right behind him, there was not logical place that his legs could be. it just didn't 'feel' right. i'm sorry.
i don't think that having a HUD makes any difference. I've seen a GRAW tv advert that had the full in-game HUD but i knew it wasn't in-game because i had already seen loads of screens and videos and none of them looked like that vid.
It had that same, over-the-top, 'look at this amazing flying debris' of other promotional videos i have seen. Including a COD2 TV ad that was the same style as 'that killzone 2 vid.'
I just can't say that this BIA3 vid is in-game. In-engine maybe, but i really don't think anyone is playing. Its a promotional video. nothing more.
Now, if they actually went and did a video that was SOO obviously in-game, like if they recorded someone beating an allied marine to death with no enemies around, i could belive that was in-game. But this is just promotional.
However I have great mistrust about this game. It takes a couple years to do great things and these guys have taken 6 months to do this. Get ready for UE3 conveyor-belt gaming.
http://images.xboxyde.com/gallery/public/3146/963_...
http://images.xboxyde.com/gallery/public/3146/963_...
and then:
http://images.xboxyde.com/gallery/public/3145/963_...
http://images.xboxyde.com/gallery/public/3147/963_...
Is the video supposed to be showing the 360, or PC version? Or is there a xbox1 version also?