| X360
Sunday, July 22, 2007 | 11:22 PM
Gamersyde Diaries: Fable 2
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About the game
- Fable 2
- X360
- Published by Microsoft Game S...
- Developed by Big Blue Box
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 >>I love you guys.
Quite a character Peter the scars thing is very interesting also going to be quite the challenge to not get scared up hehe.
nicely done
and why there's no BLOOD????
THX, man
why there's no BLOOD????
I still don't understand how the boss fights will work if you can't die? Does the boss just back up and let you stand up after beating you 'til you have a new scar? Doesn't make sense for certain scenarios.
Im just wondering if my Hero won't get scars in normal combat now? If he does, there's really no way to avoid those "badass" scars. :S
Man, i can't wait for this game. Oblivion killer! :D
I still don't understand how the boss fights will work if you can't die? Does the boss just back up and let you stand up after beating you 'til you have a new scar? Doesn't make sense for certain scenarios.
I'm pumped for this game, loved the first fable as a sort of action/rpg, even though it wasn't what we were all expecting.
alfa version?
next gen = better graphics = more blood :P
hey with you guy be covering comic con?
i doubt it but just curious
nah...it would be that you would have to go and face the boss again...like it works in games now, you would die and then magically come back to like and face the boss. All that will happen now is that you don't die, you'll go unconcious and probably have some of your money and stuff taken away, i doubt you'll be able to choose what you lose when you lose to a boss.
I'm pumped for this game, loved the first fable as a sort of action/rpg, even though it wasn't what we were all expecting.
i`m also unsure if this "one button does it all" is the way to go... WHY is it bad to use more than one button? i really don`t quite get it. is the average gamer nowadays such a uncoordinated retard that he can`t use more than one button? i mean in a combat situation you won`t need the other 3 buttons to talk or use stuff.
this whole dumbing down of games has to stop! (like auto-aim and such crap)
games become "rides" where you get told when you have to press a button to see a predefined (scripted) cutscene. next stop: DVD MOVIE! >:(
but maybe the "market" wants it that way... i`m more the oldschool type ^_^
i`m not in the pokemon crowd hehe. far too old for that :0/
also the animations look still very rough. i hope they improve them before release.
the scar idea i rather like. this could be great if it really impacts on NPCs reaction towards you, changing your options later in the game. otherwise it would be pretty pointless imho.
btw: that pillow makes Pipomantis look somewhat funny ;oD
I mean you get all different attacks with different buttons and button combinations and that's normally way better than this "one button rules all" scenario....
no this is wrong. in this video he explained that the boss would continue to whip your ass and that bosses leave some of the nastier scars. I would imagine that the hero gets up with a massive show of power, clearing the enemies/boss away temporarily so that you can regain your footing.
I wouldn't expect this to be the constant for boss battles though. I bet some bosses will instead go into a cut scene where they carry you off and throw you out or something. Or this could happen after being downed to many times. letting you get up unlimited times could cause you to get stuck in a battle the there is no escape from.
great show as always!
i`m also unsure if this "one button does it all" is the way to go... WHY is it bad to use more than one button? i really don`t quite get it. is the average gamer nowadays such a uncoordinated retard that he can`t use more than one button? i mean in a combat situation you won`t need the other 3 buttons to talk or use stuff.
this whole dumbing down of games has to stop! (like auto-aim and such crap)
games become "rides" where you get told when you have to press a button to see a predefined (scripted) cutscene. next stop: DVD MOVIE! >:(
but maybe the "market" wants it that way... i`m more the oldschool type ^_^
i`m not in the pokemon crowd hehe. far too old for that :0/
also the animations look still very rough. i hope they improve them before release.
the scar idea i rather like. this could be great if it really impacts on NPCs reaction towards you, changing your options later in the game. otherwise it would be pretty pointless imho.
btw: that pillow makes Pipomantis look somewhat funny ;oD
I also like the fact that by using the more advanced moves you gain more experience.
great show as always!
i`m also unsure if this "one button does it all" is the way to go... WHY is it bad to use more than one button? i really don`t quite get it. is the average gamer nowadays such a uncoordinated retard that he can`t use more than one button? i mean in a combat situation you won`t need the other 3 buttons to talk or use stuff.
this whole dumbing down of games has to stop! (like auto-aim and such crap)
games become "rides" where you get told when you have to press a button to see a predefined (scripted) cutscene. next stop: DVD MOVIE! >:(
but maybe the "market" wants it that way... i`m more the oldschool type ^_^
i`m not in the pokemon crowd hehe. far too old for that :0/
[...]
On the other hand, i like the "death" reinvention. I also feel it starts feeling a bit old. For example, was playing The Darkness and particularly there, the idea of dying didn't fit at all, it's very detaching from the immersive experience that they are so hard trying to achieve (with bad ass graphics, sound, etc). Look at it, this guy is narrating the story of when he died for the first time. Moreover when you are actually dead and in hell, how does dying happens...er...when you are already dead?
I think that it just a concept that is accepted de facto, and developers don't even try differently, it's good hearing someone trying to reinvent this concept.
As for the one button combat, I think it's a pretty good idea really. Rather than having buttons which change purpose when you're in a particular mode (which can get pretty confusing), it's turned combat into a rhythm game. Pretty good idea if you ask me, considering how popular rhythm games are these days.
Sadly it's not gonna have a combat system as good as Molyneux suggests, and yes, he will be slaughtered at review time for saying that the combat system is as good as Virtua Fighter and Soul Calibur's. Well... judging from the combat system shown in this demo.