| X360
Sunday, August 26, 2007 | 7:06 PM
GC07: Full Halo 3 presentation video
GC07: Full presentation
GC07: Full presentation
Download: WMV HD |
About the game
- Halo 3
- X360
- Published by Microsoft Game S...
- Developed by Bungie
- French release: Available
Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Happy 4th birthday, Xbox 360
- Uwe Boll: Bloodrayne 3: shooting in january...
- Revelation of Infinty ward about the Airport level from Modern Warfare 2
- Mysterious new 2K games
- Police: yes kid, parents can take your Xbox
- What kind of anti-violence is that...
- Banned Xboxes flood eBay
- Assassin's Creed 2: 360 vs PS3
- Kane & Lynch 2 got online co-op
- StarCraft II web site gets updated
- Wii is now being sold at a U.S. sporting goods chain
- The Steel Battallion controller is put to good use
- Video games create good drone pilot
- Dog plays Tony Hawk
- Pandemic Studios Closure Confirmed
Popular games
All comments
Page << 1 2 3Looking at this, it reminded me a lot of what I liked about the first Halo. I hope they don't just leave it at that: a remake of Halo 1 on next gen. Hopefully there are some really amazing and epic battles with more than a houndred or more Covenant and Marines on the screen at once. The technology is there to be used and I hope they put it to use in this way, something like Kameo, where there were houndred of enemies on the screen. I'll not get my hopes up for this game just yet.
Actually, Kameo had something like a few thousand guys on screen, I believe. That's insane.
That's a nice vision for this game. Let's hope it's true.
Actually, Kameo had something like a few thousand guys on screen, I believe. That's insane.
to balence that in a FPS would be very very hard, maybe even impossible
its not as if its like 99nights where 1 swing will kill loads in one go
where 100s of bad guys just stand ther waiting for you to hit them lol :p
but on halo, imagine how confused the much more advanced AI would get
trying to interact with 100s of bad guys
path finding would screw up
and most importantly, imagine the poor little grunts!!!
they would just hide the whole time
and imagine the replays and coop over live
the 360 would just explode lol!!
and i dont think 100s of enemies will be fun anyway!!
but large scale skirmishes would be more hopefull i think for halo 3.
maybe 50 bad guys and 50 marines + veichals
i think that would be more then enough for it to stay fun
Like Jioann was saying, you can't balance an FPS with 100s of people at once, it really is impossible or else it'll turn into a hack-n'-slash with guns, with say one bullet shreds through 5+ people. No thanks.
Halo 3 is looking to be such an incredible game. With the new gadgets (trip mines, energy drainers, flares, etc), weapons, vehicles, graphics (!!!!!), music (this has always played a key role in the Halo franchise), maps and what they now offer (ex. man-cannon, scale, etc.), and last, but certainly not least, the ending to one of the best sci-fi stories ever created.....how can this game go wrong?
I think this video presentation denounces all doubt that the game will look phenomenal, it shows that the gameplay looks solid, and the video capture tools are truly ground-breaking. Even if you aren't a Halo fan you have to at least respect where the game has gone and the incredible vision at Bungie to pull it all together.
Well one way to balance out a lot of enemies is to not have them all directed to you. In the Bungie podcast they talk about how you can be fighting a group of 4-7 Covies and beside or in close proximity could be another separate squad of marines fighting other baddies. This could all be happening withing a small area, but you can still manage it if it's treated as a real war situation, where people area not just shooting you and shooting everyone instead. Plus listening to the podcasts and everything coming from Bungie it seem marines will never be in short supply and will be at your side most of the time, and the Arbiter will be around sometimes too, so even if you are just taking on a large amount of guys it can be handled well.
And then that leads back to the original conflict of interests where you want a strategy FPS (being able to approach a fight in many different ways, some better than others) but couldn't balance having 30 covy track you and bombard you (you'd be overwhelmed). Don't get me wrong, if it could be pulled off to where the game was still challenging yet fun then it would be incredible. But Halo 3 doesn't need to do anymore than it has already done for me to be one of the happiest gamers alive.
P.S. Yes, I am a fanboy but moreso I'm a critic and I've never had any major gripes about the Halo games...honestly. <3uBungie.