Advertising
| X360 Sunday, August 26, 2007 | 7:06 PM

GC07: Full Halo 3 presentation video

GC07: Full Halo 3 presentation video

We are finally back from the Game Convention, so I've finally been able to take as much time as I wanted to encode the Halo 3 presentation properly. I even used a brand new method to remove the ghosting from most frames, to great results as far as I can tell. The result is a rather big video weighing almost 1.2 GB, and as you can guess it's only be available via Bittorrent and streaming, for the moment at least. MP4 and XVID versions will follow.
There is of course nothing new in this video compared to the five previous ones, only a better image quality and one single file ;)


GC07: Full presentation
GC07: Full presentation

All comments

Page << 1 2 3
Commented on 2007-08-27 21:19:46
Posted by macphisto80
Looking at this, it reminded me a lot of what I liked about the first Halo. I hope they don't just leave it at that: a remake of Halo 1 on next gen. Hopefully there are some really amazing and epic battles with more than a houndred or more Covenant and Marines on the screen at once. The technology is there to be used and I hope they put it to use in this way, something like Kameo, where there were houndred of enemies on the screen. I'll not get my hopes up for this game just yet.
That's a nice vision for this game. Let's hope it's true.

Actually, Kameo had something like a few thousand guys on screen, I believe. That's insane.
Commented on 2007-08-27 22:23:31
Posted by OmegaSpartan666
That's a nice vision for this game. Let's hope it's true.

Actually, Kameo had something like a few thousand guys on screen, I believe. That's insane.
Yeah, but if the characters in Halo looked only as good as the characters in Kameo, I'd be super upset.
Commented on 2007-08-28 01:46:14
i wouldnt get your hopes up for hunderends of bad guys on screen
to balence that in a FPS would be very very hard, maybe even impossible
its not as if its like 99nights where 1 swing will kill loads in one go
where 100s of bad guys just stand ther waiting for you to hit them lol :p
but on halo, imagine how confused the much more advanced AI would get
trying to interact with 100s of bad guys
path finding would screw up
and most importantly, imagine the poor little grunts!!!
they would just hide the whole time

and imagine the replays and coop over live
the 360 would just explode lol!!
and i dont think 100s of enemies will be fun anyway!!

but large scale skirmishes would be more hopefull i think for halo 3.
maybe 50 bad guys and 50 marines + veichals
i think that would be more then enough for it to stay fun
Commented on 2007-08-28 02:21:56
If you want massive-scale battle, look no further than Halo Wars. That's looking to be really, really good. Based on the pedigree of the developers (AoE anyone?), I'm confident it is going to be a solid, A-list game.

Like Jioann was saying, you can't balance an FPS with 100s of people at once, it really is impossible or else it'll turn into a hack-n'-slash with guns, with say one bullet shreds through 5+ people. No thanks.

Halo 3 is looking to be such an incredible game. With the new gadgets (trip mines, energy drainers, flares, etc), weapons, vehicles, graphics (!!!!!), music (this has always played a key role in the Halo franchise), maps and what they now offer (ex. man-cannon, scale, etc.), and last, but certainly not least, the ending to one of the best sci-fi stories ever created.....how can this game go wrong?

I think this video presentation denounces all doubt that the game will look phenomenal, it shows that the gameplay looks solid, and the video capture tools are truly ground-breaking. Even if you aren't a Halo fan you have to at least respect where the game has gone and the incredible vision at Bungie to pull it all together.
Commented on 2007-08-28 05:11:10
Well one way to balance out a lot of enemies is to not have them all directed to you. In the Bungie podcast they talk about how you can be fighting a group of 4-7 Covies and beside or in close proximity could be another separate squad of marines fighting other baddies. This could all be happening withing a small area, but you can still manage it if it's treated as a real war situation, where people area not just shooting you and shooting everyone instead. Plus listening to the podcasts and everything coming from Bungie it seem marines will never be in short supply and will be at your side most of the time, and the Arbiter will be around sometimes too, so even if you are just taking on a large amount of guys it can be handled well.
Commented on 2007-08-28 19:54:53
OMG SEEEEEEEEEEEEED!!!!
Commented on 2007-09-07 18:04:30
Posted by DJJoeJoe
Well one way to balance out a lot of enemies is to not have them all directed to you. In the Bungie podcast they talk about how you can be fighting a group of 4-7 Covies and beside or in close proximity could be another separate squad of marines fighting other baddies. This could all be happening withing a small area, but you can still manage it if it's treated as a real war situation, where people area not just shooting you and shooting everyone instead. Plus listening to the podcasts and everything coming from Bungie it seem marines will never be in short supply and will be at your side most of the time, and the Arbiter will be around sometimes too, so even if you are just taking on a large amount of guys it can be handled well.
I see your point, and it's a good one, but then I have to raise the question: if we look at the lore novels written by Nylund then we have to take into account the fact that all the Covenant troops understand what a Spartan is capable of. In this situation of squad of marines firing on squad of covy, Spartan 117 enters the scene...don't you think they'd kind of disregard the Marines (at least partially) to try and blow your brains out as quickly as possible?

And then that leads back to the original conflict of interests where you want a strategy FPS (being able to approach a fight in many different ways, some better than others) but couldn't balance having 30 covy track you and bombard you (you'd be overwhelmed). Don't get me wrong, if it could be pulled off to where the game was still challenging yet fun then it would be incredible. But Halo 3 doesn't need to do anymore than it has already done for me to be one of the happiest gamers alive.

P.S. Yes, I am a fanboy but moreso I'm a critic and I've never had any major gripes about the Halo games...honestly. <3uBungie.
Commented on 2007-09-09 03:24:20
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2007-09-09 08:38:43
Troll much? Stop.
Commented on 2007-09-10 09:34:21
Wow that saved replay feature looks amazingly awesome. I never really thought much about it before they announced it but now I'm totally psyched.
Page << 1 2 3

About the game


Advertising
What's up?
  • IRAIPT0IR
    IRAIPT0IR Agreed,in this one I wanted more with each mission and all were different unlike AC that I was bored in the first hour :O (23 minutes ago)
  • SimonM7
    SimonM7 Yeah it's brilliant. I wouldn't say it's nothing like AC1, but AC1 just seems like a bizarrely long, super early demo of 2. (29 minutes ago)
  • IRAIPT0IR
    IRAIPT0IR No,the feeling not the taste XD....I played AC2 yesterday and it was awesome indeed,its hard to believe that the same team made AC1 its nothing like it. (35 minutes ago)
  • SimonM7
    SimonM7 If your first college girl tasted like coffee, then no, that wasn't her mouth. (37 minutes ago)
  • IRAIPT0IR
    IRAIPT0IR In the mouth you little dirty freaks!!!! XD (2 Hours ago)
  • IRAIPT0IR
    IRAIPT0IR Coffee.......mmmmmmmh its like when you stick your tongue in a hot college girl for the first time mmmmmmmh so fresh,so inocent...delicious!!! XD (2 Hours ago)
  • Frozpot
    Frozpot @alimokrane- I try, but I just wish a good director/writer would have as much intrest in making game movies. Where's my friggn' HALO!??... (2 Hours ago)
PreviousNext
Top stories