About the game

- Lego Indiana Jones
- X360, PS3, WII
- Published by LucasArts Entert...
- French release: Available
What's up?

Top stories
About
- Copyright 2007-2016 Gamersyde SARL
- About gamersyde - Privacy Policy
Log in
Gamersyde LiveNo upcoming streams
Express links
- Ubisoft opens a new studio in Quebec
- Ubisoft opens a new studio in Stockholm
- Shenmue 3 delayed to Q3/4 2018
- WB announces E3 streaming event WB Games Live!
- Idol Minds rebranded as Deck Nine Games
- Dragon’s Dogma: Dark Arisen comes to PS4 and XB1 this fall
- Warframe devs Digital Extremes announce Keystone
- DONTNOD announces a new Life is Strange game
- Netflix & Platige Image developing The Witcher TV Series
- Deadly Premonition getting a board game version
- 505 Games signs publishing deal with Remedy
- Ubisoft opens two new studios in Europe
- Dishonored 2 free trial releasing April 6
- We Happy Few feature film in the works
- Gwent gets Technical Beta on PS4 this weekend
All comments
Thing is, regardless of it looking like crap (although the lego all looks cool), I bet its still good to play.
i mean seriously, its not like they're having to model lifelike people, and enemies with complex AI routines or anything, all that saved power could go into making the game look amazing. but they chose not to...shame really.
grass that seems to be at a gigantic scale...
=)
why do they put those nasty photo realistic textures all over it, the first image has some flat mapped grass that seems to be at a gigantic scale...maybe its the scale thats the problem, not the photagraphiness.
Thing is, regardless of it looking like crap (although the lego all looks cool), I bet its still good to play.
what i find wierd about these lego games is that they end up really simply, not only gamplay wise, but graphically as well. a game like this could definately afford tho throw a ton more polys around with high res textures for the environments and a dynamic ligthing system...and yet they look like this....which i can only describe as 'flat'...you'd think they'd be able to afford to make the lego connecting notches look round at least...not hexagonal.
i mean seriously, its not like they're having to model lifelike people, and enemies with complex AI routines or anything, all that saved power could go into making the game look amazing. but they chose not to...shame really.
I don't really have an issue with the textures, just think of it like some novelty set some kid set up and stuck magazine pictures all over his cereal boxes to create the scene. I mean lego isn't realistic anyway, having things mismatch and kitschy is all for the better.
uhh yeah i agree Barnard, wtf is with the jpeg textures..... very very lame.
2. Lego games have always had simplistic designs.
3. It's also coming to the Wii.
Technically I have no doubt they could make the legos themselves look photoreal if they really put in the work, but would it be worth it?
I think the fact that the games are multiplatform is the biggest reason, second biggest is they know they don't HAVE to use all the latest graphics techniques to sell a lot.
Technically I have no doubt they could make the legos themselves look photoreal if they really put in the work, but would it be worth it?
lazy devs dont get any support from me.
imo, yes. if a dev isnt willing to put in any genuine effort on thier side, why should i, the consumer, go through the effort of actually buying and playing their games.
lazy devs dont get any support from me.
No LEGO Indiana Jones for me!
Unoriginal.
http://kotaku.com/354547/no-nazis-for-lego-indiana...