About the game
- Ninja Gaiden 2
- X360
- Published by Tecmo
- Developped by Team Ninja
- French release: Available
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All comments
Page 1 2 3 4 >>the girl looks out of place.
That said, I'm glad it doesn't have the same anime look that the concept art has.
the girl looks out of place.
Anyway, Ryu against the CIA! Now that sounds like a challenge too me!
The gameplay's still tight for sure! One thing I do fear though is that, judging from some previews and early impressions, the adventure aspect of the game will get a serious downgrade this time around. Not too happy with that prospect.
Oh well, we'll see...
I just can't get over how visually underwhelming this game looks. Such a shame really (yes, graphics do matter).
Can someone explain what is so "inspired" about the concept art and not the render? Now, I don't find the render looks particularly good - her face is pretty ugly - but the concept art is pretty much the same except for an anime head and a clichéd big weapon she couldn't conceivably carry in one hand.
I'd like to see your tits my dear! LOL. She looks almost exactly like Rachel. I agree, her render is indeed uninspired, just like the most of NG character design(except ryu). But Story and Art aren't that important to NG anyway, It's all about the action. From the gameplay footage I've seen this will be my personal GOTY!
Lighting is truly awfull. The skin looks like cardboard or something. I just can't get over how visually underwhelming this game looks. Such a shame really (yes, graphics do matter).
And drawn by an animation artist by the looks of things...
Western developers take note.
for anyone saying the "anime" character design looks worse than the ingame, stop, april fools is over.
And I can see being disappointed by the graphics from what we've seen so far as I'm sure expectations were sky-high. I still think the game looks fantastic as a whole though.
Storyboards that actually make sense.
And drawn by an animation artist by the looks of things...
Western developers take note.
I thought the graphics were pretty weak after seeing that damn canal level over and over again. After seeing that Temple of Sacrifice video though, my tune has definitely changed. There are aspects that are a tad flat, but the speed and effects and things you won't notice until playing it on a nice hd screen will probably shine through.
Can someone explain what is so "inspired" about the concept art and not the render? Now, I don't find the render looks particularly good - her face is pretty ugly - but the concept art is pretty much the same except for an anime head and a clichéd big weapon she couldn't conceivably carry in one hand.