About the game
- Mafia 2
- PC, X360, PS3
- Published by Take Two Interac...
- Developped by Take Two Interac...
- French release: 3rd quarter 2009
Top stories
Popular articles
- A fresh pair and video from Forza 3
- Gran Turismo PSP at 60fps
- Images of Two Worlds 2
- New images of Red Dead Redemption
- Operation Flashpoint 2 out in the open
- Batman asks for asylum
- A few artworks of DiRT 2
- The first 10 minutes of Call of Juarez 2
- Guilty Gear 2 in September
- E3: Parts of The Last Guardian trailer
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- GTA IV: two multiplaform episodes in 2010 ?
- Xbox 360 has better progression than PS3 in the UK
- NBA 2k9 reaches 2 million sales worldwide
- Take-Two diversifying away from GTA dependence
- Tekken 6 director finds unlockables outdated
- IGDA found a new president, Della Rocca is out
- Midway-Warner sale: it's done
- 4-real-syde: Universal bought the rights for an Asteroids movie
- Next No More Heroes won't be a Wii game
- PSP Go! more than 40% faster than original
- Splinter Cell Conviction will last 12 hours
- Miyamoto doesn't think next Zelda will be ''that radically different'' from the previous ones
- A new Resident Evil movie on the works ?
- Valve still hates the Playstation 3
- Nerd-syde: Home-made Virtual-On controller for XBLA release




All comments
Page 1 2 >>But I think it may just be too good to be true.
If this is what the game truly looks like, brilliant ...
But I think it may just be too good to be true.
I wonder if the game will have changing time of day, because with those soft shadows and the view distance in these shots, it's unlikely any PC could pull of that (soft shadows for the entire city at that resolution, using shadow mapping presumably). Otherwise if there is no time of day and the environment shadows are just lightmaps of course that's possible.
It could turn out like Crysis where they scaled down many effects and give the reason that no current PC could handle those effects, too.
but given the platform .....rockstar utilized every drop of next gen power for gta
you just cant have these types of graphics on a console....its impossible
Looks amazing
rockstar utilized every drop of next gen power for gta
http://games.tiscali.cz/clanek/screen.asp?id=12318
Just because GTA IV looks inferior,doesn't mean that X360/PS3 can't handle this.
Rockstar might've used every bit of power but not all the potential of the consoles. In the same context that both Gears of War 1 and 2 are using all the power but GOW2 uses it in a more efficient way.
Mafia 2 and GTA IV have very different engines that were built with different objectives. GTA IV's engine was built to have huge landscapes while Mafia 2's engine didn't have to cater to large landscapes so they freed up more power for graphical improvements.
All of those things in GTAIV are going to be WAY more impressive when seen in motion...
GTAIV does a lot of stuff that this game probably won't do. Deforming car crash physics, the new AI systems, dynamic IK based animations...
All of those things in GTAIV are going to be WAY more impressive when seen in motion...
In other images other cars have a plate number etc, but the car belonging to THE player has just AAAAAA....
Why are you guys comparing them GTA IV comes out in 2 weeks and Mafia 2 comes out some time in 2009.
Which will make Mafia 2 even more obsolete if it doesn't include those features.