

Images of World in Conflict: SA
2008-04-14 17:20:00 by Snoopers
Swordfish Studios and Sierra release the first Xbox 360 images of World In Conflict: Soviet Assault, coming later this year on Microsoft's console and Sony's Playstation 3. Graphically, it doesn't quite on par with the PC version.
Update: Images from the PS3 version added.














Since 619 Days
2008-04-14 17:28:05 Images of World in Conflict: SA
lol, i dont know why but i can imagine the framerate going into single figures in the last screenshot...lol
game looks good. probably the only RTS i'd be willing to play.
Since 898 Days
2008-04-14 17:28:56
The PC version was fantastic, but I don't think it will convert well to consoles.
Since 566 Days
2008-04-14 17:34:36
Looks about the same as the PC version to me :
http://takumi2k4.animeblogger.net/wp-content/image...
http://takumi2k4.animeblogger.net/wp-content/image...
The image quality would be higher on a good PC, but the consoles aren't real great at IQ.
If it looks like that and runs at a decent clip it'll be a decent accomplishment IMO.
Since 619 Days
2008-04-14 17:35:15
wow, ps3 version actually looks really good for a change.
Since 1163 Days
2008-04-14 17:42:49
I have played the pc version for 200hours+, but i will still be getting this since more World in conflict is always a good thing :)
Since 650 Days
2008-04-14 17:45:23
i guess ps3 should be better for it, since it has 8 corse whatever, anyways it lacks on graphics details a little bit ;(
Since 982 Days
2008-04-14 19:37:18 In reply to hansatan (2008-04-14 17:45:23)
Cores don't matter too much in this. At least PC version run well with one core too.
I haven't yet bought this game but what I played the beta I liked it really much.
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Audiosurf
Since 566 Days
2008-04-14 19:40:50 In reply to Isomac (2008-04-14 19:37:18)
I haven't yet bought this game but what I played the beta I liked it really much.
Since 982 Days
2008-04-14 19:44:51 In reply to Jigen (2008-04-14 19:40:50)
I didn't say it wasn't multithreaded. Just meant to reply for that 8 core thing...
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Osu! Tatakae! Ouendan 2
Audiosurf
Since 566 Days
2008-04-14 19:50:11 In reply to Isomac (2008-04-14 19:44:51)
Is the game truly multithreaded on PC? Because you might be surprised that still not all games do that, and if they wanted to port to console it's possible they wouldn't take the time to do it properly.
Since 982 Days
2008-04-14 19:58:27 In reply to Jigen (2008-04-14 19:50:11)
I replied for that one post. Should run better on PS3, when I don't see any evidence why it would run better. 360 has 3 cores and that's more than enough. This game doesn't have massive amount of units and I was able to play the BETA version with my really old CPU (Medium settings but that has more to do with GPU). On my original reply I used a bit wrong words... Cores do matter but in most games only 2 cores are really used and other cores don't do anything. Even Crysis won't use more than 2 cores, at least max I get out of my CPU was around 50% with lots of objects flying around.
Yes it is multithreaded on PC. I know that many games aren't multithreaded, I am not new to these kind of things.
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Osu! Tatakae! Ouendan 2
Audiosurf
Since 566 Days
2008-04-14 20:06:02 In reply to Isomac (2008-04-14 19:58:27)
Yes it is multithreaded on PC. I know that many games aren't multithreaded, I am not new to these kind of things.
Since 982 Days
2008-04-14 20:21:24 In reply to Jigen (2008-04-14 20:06:02)
I guess we have to just wait and see how it runs. I am probably going to test the demo just because I am interested to see how it plays and runs :p
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Audiosurf
Since 650 Days
2008-04-14 23:19:41
Since a lot of things happen on the screen and a lot of psyhics cpu is most important...
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Since 1215 Days
2008-04-15 00:12:56 In reply to citizenx (2008-04-14 17:28:56)
Since 566 Days
2008-04-15 00:20:40
I still don't really see why people think RTS naturally cannot translate well to consoles. C&C3 was a pretty good conversion for one...
Anyways, it's like looking at Goldeneye and saying FPS games will never work on consoles. We're at the start of RTS on consoles (even though there have been RTS on consoles in the past, it was fairly rare).
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Since 1215 Days
2008-04-15 00:40:13
Ah but there's a difference between working, and working well. Even most modern FPS, a genre which has been not only adapted but refined for gamepad play, feels the need to aim for you. The speed and precision of the cursor input is only part of the problem too. If you remove the keyboard from the equation, you're automatically slowing down the speed and number of inputs.
In order for it to work at all, you're looking at completely redesigning UI's, and with most RTS (and yes, FPS) this is only going to be detrimental to the overall experience. I can see a new UI functioning in WIC better than C&C or LOTR.. so if that was considered a successful conversion I have high hopes for this one.
Since 566 Days
2008-04-15 00:51:11 In reply to GriftGFX (2008-04-15 00:40:13)
In order for it to work at all, you're looking at completely redesigning UI's, and with most RTS (and yes, FPS) this is only going to be detrimental to the overall experience. I can see a new UI functioning in WIC better than C&C or LOTR.. so if that was considered a successful conversion I have high hopes for this one.
All games really need a redesigned UI on consoles / or vice versa. You don't have guaranteed HD even on consoles yet, and there's usually overscan. It's only detrimental if you use a PC UI on console or console UI on PC. There's nothing about one type that makes it superior on the other.
I tried the WIC demo today, and I agree it works a little better than C&C3's. If they keep tweaking UIs eventually they'll get them down really well.
I wish the RTS genre as a whole had more variety, we really do see a lot of clones. Games like Myth and the RTS component of the Total War series were both very different than the *Crafts/Dunes/Riseof/C&C. A Myth-type game would work especially well on consoles too, I believe.
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Since 1215 Days
2008-04-15 01:36:03
I wonder why there aren't more turn based strategy games on consoles. You'd think that they would work a lot more efficiently than something like SupCom or C&C3. I guess there's a Civ game coming.. but I'd like to see more of that.
Since 566 Days
2008-04-15 01:45:54 In reply to GriftGFX (2008-04-15 01:36:03)
Since 561 Days
2008-04-15 11:36:46 In reply to GriftGFX (2008-04-15 01:36:03)
[quote=GriftGFX]
Unfortunately, that is one game where the mouse and keyboard come into their own and would be horrid on a gamepad, so might not ever see it.
Also, RTS is still an unknown amongst casual gamers, which the console market has increasingly catered for over the last decade or so, so it will be a while before the sales justify the need to port them over, when you have a fully-fledged PC crowd willing to take up the slack.
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Since 1215 Days
2008-04-16 00:59:20 In reply to 2PintsOfInsulin (2008-04-15 11:36:46)
Unfortunately, that is one game where the mouse and keyboard come into their own and would be horrid on a gamepad, so might not ever see it.
Also, RTS is still an unknown amongst casual gamers, which the console market has increasingly catered for over the last decade or so, so it will be a while before the sales justify the need to port them over, when you have a fully-fledged PC crowd willing to take up the slack.
Since 561 Days
2008-04-16 20:31:23 In reply to GriftGFX (2008-04-16 00:59:20)
XD
The only turn-based games I've played are things like Warhammer 40000, Settlers of Catan, Risk etc. Stuff like that would be far easier to port over to consoles, I agree.
Since 303 Days
2008-04-17 17:18:52
Well let's wait for a demo. I'm all for RTS games on consoles... while PC is always better still... I do have very warm memories of Red Alert 2 on PSX... years ago.