About the game
- World In Conflict: Soviet Assault
- X360
- Published by Vivendi Games
- French release: 4th quarter 2008
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All comments
game looks good. probably the only RTS i'd be willing to play.
http://takumi2k4.animeblogger.net/wp-content/image...
http://takumi2k4.animeblogger.net/wp-content/image...
The image quality would be higher on a good PC, but the consoles aren't real great at IQ.
If it looks like that and runs at a decent clip it'll be a decent accomplishment IMO.
I haven't yet bought this game but what I played the beta I liked it really much.
Cores don't matter too much in this. At least PC version run well with one core too.
I haven't yet bought this game but what I played the beta I liked it really much.
I didn't say it wasn't multithreaded.
Is the game truly multithreaded on PC? Because you might be surprised that still not all games do that, and if they wanted to port to console it's possible they wouldn't take the time to do it properly.
Yes it is multithreaded on PC. I know that many games aren't multithreaded, I am not new to these kind of things.
I replied for that one post. Should run better on PS3 when I don't see any evidence why it would run better. 360 has 3 cores and that's more than enough. This game doesn't have massive amount of units and I was able to play the BETA version with my really old CPU. On my original reply I used a bit wrong words. But in most games only 2 cores are really used and other cores don't do anything. Even Crysis won't use more that 2 corses.
Yes it is multithreaded on PC. I know that many games aren't multithreaded, I am not new to these kind of things.
The PC version was fantastic, but I don't think it will convert well to consoles.
Anyways, it's like looking at Goldeneye and saying FPS games will never work on consoles. We're at the start of RTS on consoles (even though there have been RTS on consoles in the past, it was fairly rare).
In order for it to work at all, you're looking at completely redesigning UI's, and with most RTS (and yes, FPS) this is only going to be detrimental to the overall experience. I can see a new UI functioning in WIC better than C&C or LOTR.. so if that was considered a successful conversion I have high hopes for this one.
Ah but there's a difference between working, and working well. Even most modern FPS, a genre which has been not only adapted but refined for gamepad play, feels the need to aim for you. The speed and precision of the cursor input is only part of the problem too. If you remove the keyboard from the equation, you're automatically slowing down the speed and number of inputs.
In order for it to work at all, you're looking at completely redesigning UI's, and with most RTS (and yes, FPS) this is only going to be detrimental to the overall experience. I can see a new UI functioning in WIC better than C&C or LOTR.. so if that was considered a successful conversion I have high hopes for this one.
All games really need a redesigned UI on consoles / or vice versa. You don't have guaranteed HD even on consoles yet, and there's usually overscan. It's only detrimental if you use a PC UI on console or console UI on PC. There's nothing about one type that makes it superior on the other.
I tried the WIC demo today, and I agree it works a little better than C&C3's. If they keep tweaking UIs eventually they'll get them down really well.
I wish the RTS genre as a whole had more variety, we really do see a lot of clones. Games like Myth and the RTS component of the Total War series were both very different than the *Crafts/Dunes/Riseof/C&C. A Myth-type game would work especially well on consoles too, I believe.
I don't see how taking away keyboard changes the speed
There's nothing about one type that makes it superior on the other.
I wonder why there aren't more turn based strategy games on consoles. You'd think that they would work a lot more efficiently than something like SupCom or C&C3. I guess there's a Civ game coming.. but I'd like to see more of that.
They're called "hotkeys."
I wonder why there aren't more turn based strategy games on consoles. You'd think that they would work a lot more efficiently than something like SupCom or C&C3. I guess there's a Civ game coming.. but I'd like to see more of that.
I wonder why there aren't more turn based strategy games on consoles. You'd think that they would work a lot more efficiently than something like SupCom or C&C3. I guess there's a Civ game coming.. but I'd like to see more of that.
Unfortunately, that is one game where the mouse and keyboard come into their own and would be horrid on a gamepad, so might not ever see it.
Also, RTS is still an unknown amongst casual gamers, which the console market has increasingly catered for over the last decade or so, so it will be a while before the sales justify the need to port them over, when you have a fully-fledged PC crowd willing to take up the slack.
There are certainly a fair amount of turn based strategy on consoles / handhelds but they take different forms. Stuff like Advance Wars and Culdcept Saga. It's sad the genre isn't very popular because I always felt like RTS games were all about executing one of a few optimal patterns of development, while TBS take a lot of different forms, plus you always have the time to form REAL strategies.
I know what you mean. I wish they would bring Dawn of War to consoles, that is a fantastic game on the PC. Just bought it with all expansions, including Soulstorm - decided to go legit :o)
Unfortunately, that is one game where the mouse and keyboard come into their own and would be horrid on a gamepad, so might not ever see it.
Also, RTS is still an unknown amongst casual gamers, which the console market has increasingly catered for over the last decade or so, so it will be a while before the sales justify the need to port them over, when you have a fully-fledged PC crowd willing to take up the slack.
While Dawn of War is cool and all, I was asking why more turn based strat hasn't found its way to a console audience. I think they'd work a little better in that environment than your more traditional RTS, because they're less manic and don't require the same sort of speed of thought and action that some RTS do.
XD
The only turn-based games I've played are things like Warhammer 40000, Settlers of Catan, Risk etc. Stuff like that would be far easier to port over to consoles, I agree.