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- Motorstorm Pacific Rift
- PS3
- Published by Sony Computer En...
- French release: Available
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Page 1 2 >>I think it's coming along nicely.
Just doesn't look good to me at all. :/
@ miketuck3r )
in the upper left corner it says "Pre-Alpha Demo - 40% complete"
Oh, and not have a 3 second loading time when scrolling between the vehicles when selecting one before the race.
/rant.
that's why normaly we only get trailers of pre-alpha versions and not gameplay - at this stage there still is a lot of work to do, but there also is quite some time
Setting isn't as instantly gratifying as the hard dusty rocks of the first game however, but as I said in the previous thread - I'd be bummed if it didn't go new places.
@ Jigen )
that's why normaly we only get trailers of pre-alpha versions and not gameplay - at this stage there still is a lot of work to do, but there also is quite some time
The funny thing is they can call it whatever they want. 'pre-alpha' footage of COD4 looked exactly the same, 'pre-alpha' footage of Crysis actually had more effects than the retail game ended up having. Used to be that part of the definition of 'pre-alpha' was the media never even got to see it.
Visually looks ok for the most part, but damn are those physics awful, the gameplay looks boring. I don't understand what made the first one so "great", and the same can be said about this one.
i think, by release M2 will look awesome, because first game changed MUCH during 6 month of developement, i remeber that clearly. =)
And another LOL for people whining about the physics. Motorstorm is supposed to be a fun arcade off-road racer. They'll definitely tune the physics more so that a monster truck doesn't bump off 20 feet up into the air from some small bump on the road like in this vid, but otherwise there's nothing really wrong with it. It's a little airy, but that's the way the devs want it to be. One of the most important things in Motorstorm, which anyone who has actually played Motorstorm 1 properly should know, is to learn to use jumps to your advantage the best you can. Go into a ramp in the wrong angle and it will cost you. Maybe that's not everyone's cup of tea, but if that's the case then go play Richard Burns Rally or some other rally simulator while the ones who like this kind of not-so-serious off-road racing will enjoy Motorstorm.
I laugh at the people who are trying to convince themselves that this looks bad in any way. Aside from the lack of some effects (which is a given since this is not the finished product, just try to remember how Motorstorm 1's graphics improved from the PS2.5 graphics to one of the best launch game graphics), the game already looks much better than Motorstorm 1 in many ways. The car models are much more detailed, there's more colour, the sunset with all the shadowing & stuff looks even more awesome than it did in the first game, and all this in a pre-alpha build. So what if Crysis' alpha build was better looking than the end product (don't know if that's true, someone else said it in one of the posts), most PS3 games have just improved over time, oftentimes the improvements being really noticeable.
And another LOL for people whining about the physics. Motorstorm is supposed to be a fun arcade off-road racer. They'll definitely tune the physics more so that a monster truck doesn't bump off 20 feet up into the air from some small bump on the road like in this vid, but otherwise there's nothing really wrong with it. It's a little airy, but that's the way the devs want it to be. One of the most important things in Motorstorm, which anyone who has actually played Motorstorm 1 properly should know, is to learn to use jumps to your advantage the best you can. Go into a ramp in the wrong angle and it will cost you. Maybe that's not everyone's cup of tea, but if that's the case then go play Richard Burns Rally or some other rally simulator while the ones who like this kind of not-so-serious off-road racing will enjoy Motorstorm.