Microsoft keeps trying to hype Too Human with another video and some images, this time all about the Commando Class Skill Tree.
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All comments (19)
As for being "generic" I'm struggling to recall a game like this at all. Sure it has plenty of RPG mainstays (the spiderbot is essentially a minion for example) but I can't think of a game where it has been put together this way.
also @ ronsauce
it sounds like you were unimpressed when you played through it. what about act 4 when your worm crawling past two gekko the animation is a treat, or rex vs ray, on drebins truck, the glorious chase sequance in act 3, all the boss fights, the first person gun animation. the airborne units, the real time cut scenes ( that use ingame textures ), the way snakes face reacts to different situations. and there's many more throughout the game,
don't get me wrong though i'm not having a pop because it's on 360, I have a lot of time for silicon knights, they made two of my favourite games on the cube, eternal darkness and twin snakes, but they got let go by nintendo for a reason, and it was too human.
If you mean the pre-animated cut-scenes of (random-mgs-game) i can agree with you, there the animations are alive and smooth, but in gameplay the suck... at least with western-standards.
so another question for you good sir, not about game styles, does too human have better animation than MGS4? yes or no : )