Bizarre Creations was nice enough to send us these three short but intense multiplayer videos of Geometry Wars: Retro Evolved 2. It's also worth mentioning that the game will be released next week instead of the one after!
If that's the case it's pretty clear I suck at these kind of games and such they are not for me.. I'll stick to failing at Geo Wars 1 then and probably not waist anymore money on part deux.. :P
A game like GW simply absolutely could NOT work online.
Thanks to the lazy government and lax standards for broadband, most people in the fanbase's primary country (the US) don't have a connection capable of sustaining necessary levels of latency. With that said, in a game like GW it is of absolute important for the latency between ALL PLAYERS to be less than 5 ms. Anything more will result in unnecessary deaths.
Some people could probably tolerate lagging in GW, but those of us more "hardcore" guys would probably just be pissed.
so what is the deal with online play? on ign it says it's 4 players online, and 4 players local. can you guys link to the stuff you are reading about regarding online multi?
this was a day 1 purchase for me until i heard it may not have true 4 player online.
There, they explain y online-mode would not work.
Take any fps, there are about 20 movng objects at a time on a map and still sometimes the lag is just ridiculous.
In Geometry Wars, sometimes even more then 100 objects are on the screen at once which means the lag would be 5x worse. In a game where often only some pixels decide about who lives and who dies, such a lag would ache many arses.
Commented on 2008-07-26 20:32:33 In reply to Redneck
Posted by Redneck
bizarrecreations.com
There, they explain y online-mode would not work.
Take any fps, there are about 20 movng objects at a time on a map and still sometimes the lag is just ridiculous.
In Geometry Wars, sometimes even more then 100 objects are on the screen at once which means the lag would be 5x worse. In a game where often only some pixels decide about who lives and who dies, such a lag would ache many arses.
All blablabla excuses again about bandwidth.. Long live the lowest common denominator nature of Xbox Live..
My 50Mbit FTH connection wouldn't have a single problem with 1000000 objects.. But because most people still have relative lousy internetconnections, and MS wants to keep the experience the same for everybody, they inforce these limitations..
Commented on 2008-07-27 05:41:20 In reply to Inflatable
Posted by Inflatable
All blablabla excuses again about bandwidth.. Long live the lowest common denominator nature of Xbox Live..
My 50Mbit FTH connection wouldn't have a single problem with 1000000 objects.. But because most people still have relative lousy internetconnections, and MS wants to keep the experience the same for everybody, they inforce these limitations..
Lag? What's that? ;)
More important than bandwidth is ping! In Goemetry Wars you could feel a 10ms lag!
Commented on 2008-07-27 15:41:51 In reply to Inflatable
Posted by Inflatable
All blablabla excuses again about bandwidth.. Long live the lowest common denominator nature of Xbox Live..
My 50Mbit FTH connection wouldn't have a single problem with 1000000 objects.. But because most people still have relative lousy internetconnections, and MS wants to keep the experience the same for everybody, they inforce these limitations..
Lag? What's that? ;)
So companies should make games with the assumption that everybody has 50Mb connections that are running at 100% all of the time just to please you? If Xbox Live was aimed at the lowest common denominator then they wouldn't require you to have broadband and would allow dial-up access.
Driftwood
Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
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Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
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More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
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Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (25)
I can't even get past the part in Geo Wars 1 arround the 150000 mark when the game goes nuts.. My highscore is 166400..
That's barely beyond just getting started.
Also the IGN preview said that there are no weapon upgrades like in the first one, just that the weapon you start with is more powerful.
I can't wait for this though, july 30th will be a good day!
Thanks to the lazy government and lax standards for broadband, most people in the fanbase's primary country (the US) don't have a connection capable of sustaining necessary levels of latency. With that said, in a game like GW it is of absolute important for the latency between ALL PLAYERS to be less than 5 ms. Anything more will result in unnecessary deaths.
Some people could probably tolerate lagging in GW, but those of us more "hardcore" guys would probably just be pissed.
Looks pretty as always, though.
I love the game, but I don't know yet if I buy it. It costs 800 points.
Since Microsoft allowed games to be bigger and created a new price class, all new games became more expensive.
I havent seen a game for 400p recently... :(
this was a day 1 purchase for me until i heard it may not have true 4 player online.
There, they explain y online-mode would not work.
Take any fps, there are about 20 movng objects at a time on a map and still sometimes the lag is just ridiculous.
In Geometry Wars, sometimes even more then 100 objects are on the screen at once which means the lag would be 5x worse. In a game where often only some pixels decide about who lives and who dies, such a lag would ache many arses.
There, they explain y online-mode would not work.
Take any fps, there are about 20 movng objects at a time on a map and still sometimes the lag is just ridiculous.
In Geometry Wars, sometimes even more then 100 objects are on the screen at once which means the lag would be 5x worse. In a game where often only some pixels decide about who lives and who dies, such a lag would ache many arses.
My 50Mbit FTH connection wouldn't have a single problem with 1000000 objects.. But because most people still have relative lousy internetconnections, and MS wants to keep the experience the same for everybody, they inforce these limitations..
Lag? What's that? ;)
My 50Mbit FTH connection wouldn't have a single problem with 1000000 objects.. But because most people still have relative lousy internetconnections, and MS wants to keep the experience the same for everybody, they inforce these limitations..
Lag? What's that? ;)
My 50Mbit FTH connection wouldn't have a single problem with 1000000 objects.. But because most people still have relative lousy internetconnections, and MS wants to keep the experience the same for everybody, they inforce these limitations..
Lag? What's that? ;)