
E3: Full HQ Killzone 2 video
2008-07-24 21:20:45 by BlimBlim
The fans of Killzone 2, and there are many of them, will certainly be delighted to get a new version (all in one) of our E3 videos of the game, reencoded in 720p resolution and properly deghosted. Others are advised to just ignore this news and not troll in the comments. You know who you are.






Since 246 Days
2008-07-24 21:50:40 E3: Full HQ Killzone 2 video
Thanks guys, and thanks for ALL!! the great E3 coverage.
Since 983 Days
2008-07-24 21:54:35
Sweet!
if they get the AI right, and enough gameplay variety through SP, this could turn out to be a very good game.
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Mass Effect Ascension- July '08 - Continue the Fight!!!
Bitches!!
Since 146 Days
2008-07-24 21:59:52
i think one of the best things about this game is actually the sound.. it really does sound like the shits hit the fan.
AI..worrying. Its so good that you can mess up and they'll kill themselves so as not to inconvience you.
Graphics as pretty as ever. Really would like to see some variety in the levels locations though as it pretty much all looks the same so far.
Since 210 Days
2008-07-24 22:00:28
It looks very good. Reminds me of COD4 but with better graphics. The depth of field and motion blur are well done. The lighting is also superb. And the weapons look as real as in Crysis. Too bad I don't own a PS3. Hoping for a PC-version, but that's not very likely I think.
Since 404 Days
2008-07-24 22:15:23 In reply to Vonhammer (2008-07-24 21:50:40)
Awesome. Glad to see they fixed the horrendous orange color. And added a tiny bit of all the other colors xD
Looking pretty good. Its not Crysis, and it looks like a polished, more pleasing CoD 4. Textures aren't the best up close, especially where they seem to think they can get away with some pretty crappy ones. Beyond that it is pleasing looking. Gameplay isn't looking terribloy unique, but its hard to tell with a shooter till you play it, so I'll have to wait till I get a PS3 to try it out! But I'm worried that Sony might push out another Haze. Staying optomistic though.
Missed the
hay
Since 989 Days
2008-07-24 22:29:01
Freaking beautiful, thx Blim!
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*A New Form of Change*
Since 173 Days
2008-07-24 22:33:35
excellent graphics, AI needs extra work, but why do people say gears is grey (vivid) yet this game makes gears look like it was painted with rainbow colours.
Since 165 Days
2008-07-24 22:34:40
What's with all the COD4 references?? They're both great looking games, but are completely different graphic styles and make for a poor comparison.
I wouldn't worry about AI. It actually looked ok even in this unfinished state, plus trade show demos are usually on easy difficulties. Only thing I didn't like was the MUCH OVERUSED blur effects. Even a small, slow turn when behind cover blurred his gun. That looked bad and unrealistic.
Overall it still looks amazing and I really hope it doesn't get delayed again.
Since 928 Days
2008-07-24 22:37:59 In reply to droezelke (2008-07-24 22:00:28)
Since 455 Days
2008-07-24 22:40:26
thx, you ppl are the best !!! :)
Since 1760 Days
2008-07-24 22:44:11 In reply to ASURAshadow (2008-07-24 22:34:40)
I like the colourscheme they use in Killzone 2.. Mainly grey with green and red effects that stand out.. It gives the game it's own distinctive look..
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Since 1122 Days
2008-07-24 22:47:13
Meh Killzone
Just kidding.. game looks freaking sweet now. Lets hope it actually gets a release and not another appearance at next years E3.
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(F-1) Graphic Artist 360style.net
Don Barracuda
Since 1698 Days
2008-07-24 22:51:33
Looks really epic, huge battles going on. Too bad it's still pre-alpha! When will they get to Beta?! :P
P.S. How does this look anything like CoD 4? Maybe I need to check my eyes or something...
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I swear to you if I even feel someone behind me ther's no measure to how fast I will bring this fight to your doorstep.
- Jason Bourne
Since 1698 Days
2008-07-24 22:55:04 In reply to Inflatable (2008-07-24 22:44:11)
I like the colourscheme they use in Killzone 2.. Mainly grey with green and red effects that stand out.. It gives the game it's own distinctive look..
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I swear to you if I even feel someone behind me ther's no measure to how fast I will bring this fight to your doorstep.
- Jason Bourne
Since 1000 Days
2008-07-24 22:55:22 In reply to ASURAshadow (2008-07-24 22:34:40)
I wouldn't worry about AI. It actually looked ok even in this unfinished state, plus trade show demos are usually on easy difficulties. Only thing I didn't like was the MUCH OVERUSED blur effects. Even a small, slow turn when behind cover blurred his gun. That looked bad and unrealistic.
Overall it still looks amazing and I really hope it doesn't get delayed again.
The A.I doesn't take cover, even if there's cover right next to them, they go sitting right beside it or in front of it. They also have the tendency to just barge forward into a group of enemies without taking a single shot, instead going for a melee attack.
Yeah...great A.I indeed. :{
The A.I doesn't have to be top notch for me to enjoy it, but it has to rise above 'complete moronic' though. The game looks fantastic, gameplay looks tight and intense. If they can make the enemy A.I to take cover and act a little less as complete tools...this could turn out great!
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Since 1085 Days
2008-07-25 00:21:33
It really looks fantastic, but the gameplay seems a bit too slow to me. But I won't ever play this, because I'm not going to buy a PS3^^
Since 1119 Days
2008-07-25 00:25:35
It really does look good, I'd say it's the amazing motion blur and god rays.
It'll be interesting to see how this one turns out.
Since 406 Days
2008-07-25 00:31:40 In reply to Zaku (2008-07-24 22:37:59)
Since 1006 Days
2008-07-25 00:57:08
I do agree with Jato to some extent the AI does need work, because its the only thing lacking in this game at the moment.
Still there is plenty of time to fine tune stuff like that.
Graphics are looking very nice :D
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Marumaro for the WIN !!
Since 75 Days
2008-07-25 01:34:06 In reply to Jato (2008-07-24 22:55:22)
I'm really sick and tired of the people complaining about a few AI slip ups.
The people claiming that the AI is "terrible" or even "poor" dont know what the hell they are talking about. Full stop.
The Helghast arent stupid, it's just easy for the player to overwhelm their tactics with brute force running and gunning because the reduced difficulty (it's "normal") allows him (the player) to take a generous amount of damage.
The AI is fine, if you are actually observant, you can even spot the AI thinking one step ahead of the player.
I'd be happy to point out instances of the AI doing smart things.....lemme download this video and I will give you the exact times these sort of things happen so you can see for yourself.
Since 419 Days
2008-07-25 02:00:35
when it comes to free glorious HD game videos/trailers you guys are 2nd to none blim.
it's just a shame you don't do PC gaming videos.
OH BTW killzone 2 looks great.
Since 75 Days
2008-07-25 02:06:22 In reply to Jato (2008-07-24 22:55:22)
The A.I doesn't take cover, even if there's cover right next to them, they go sitting right beside it or in front of it. They also have the tendency to just barge forward into a group of enemies without taking a single shot, instead going for a melee attack.
Yeah...great A.I indeed. :{
The A.I doesn't have to be top notch for me to enjoy it, but it has to rise above 'complete moronic' though. The game looks fantastic, gameplay looks tight and intense. If they can make the enemy A.I to take cover and act a little less as complete tools...this could turn out great!
That is total bullshit, my friend.
48 second mark: Player exits cover with rocket launcher to confront the two approaching Helghast. Helghast on right hand side backs up immediately and heads towards cover before being killed by the subsequent rocket.
55 second mark: Helghast fires from cover, as the player accidentally clips Garza.
1:02 mark: Helghast moves from pillar to a another cover spot, you can see him lowering himself into position at the 1:03 mark.
1:05-1:08 mark: Same Helghast engages Garza, moves back to where he was previously and reinforces his partner.
3:35 mark: Player enters area, Helghast immediately move towards a cover spot behind a pillar
4:56 mark, Helghast seek cover as player enters area, 5:05 a Helghast trooper races up a set of stairs in the far right hand corner, takes cover.
5:05 mark, player RELOADS, AS HE DOES SO, Helghast leans out from cover.
(so the Helghast recognize you are vulnerable when you reload)
5:20 Helghast throws grenade (but throws inaccurately), leans back into cover.
5:22 Helghast leans out from cover, anticipating the player's movement away from the presumed blast radius. Had the grenade been thrown accurately, the AI would have correctly anticipated the player's movements.
AI throws grenade, anticipates timed detonation, leans back into cover for two seconds, then leans out waiting for the player to exit cover and escape the grenade.
That is not horrible AI, in fact it's rather advanced AI, certainly more advanced than the type of AI you get in the majority of shooters in the market.
So there are a couple instances when the Helghast react a bit slowly or they run around a corner into your bullets..so whatÉ!!!....the difficulty is set on normal!!
You cannot determine that the AI is shit on the default difficulty. You cant do it with Halo 3, you cant do it with Uncharted, you shouldnt be doing it with Killzone. You cant even really determine if it`s good, but I just felt like showing you how totally wrong you are in your claim that the ``AI doesnt take cover.``
Since 1006 Days
2008-07-25 02:14:12
Touchy, much ?
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Marumaro for the WIN !!
Since 75 Days
2008-07-25 02:28:12 In reply to Jollipop (2008-07-25 02:14:12)
It`s a gross exaggeration and I`m tired of it. Hey, I gave you the exact times when the AI is clearly being smart, so it`s not like my rebuttal was just some nonsensical emotional appeal, right...
I dont have a problem with the AI criticism, but when it`s an egregiously false allegation repeated again and again I will lash out at it.
Since 935 Days
2008-07-25 02:32:04
Finally a game that shows that shiny shaders aren't necessary to make a game look good. We have too many shiny games.