

Images of Rage
2008-08-01 18:50:48 by Snoopers
Id Software releases the first two official images of Rage, probably taken from the PC version. Note that the game will be the first one to use John Carmack's new engine, the Id Tech 5.


Id Software releases the first two official images of Rage, probably taken from the PC version. Note that the game will be the first one to use John Carmack's new engine, the Id Tech 5.
Since 1885 Days
2008-08-01 19:00:48 Images of Rage
Looks amazing.
Since 1537 Days
2008-08-01 19:07:27
they smell funny...
... funny with a little hint of bullshot.
Since 614 Days
2008-08-01 19:10:36
Yeah if those screens have something to do with reality I must admit - it looks impressing.
Since 724 Days
2008-08-01 19:23:14
These screens will be from the PC version and will look just like that when playing on a powerfull PC. Hopfully consoles will look the same, although john carmack sayed today at Quakecon that the 360 will have compressed textures because it'll have to fit on 2 dvd's and they don't want to have to go over 2 dvd's. So i guess PS3 will look almost as good as PC since they don't need to compress textures because of blu-ray
Since 1885 Days
2008-08-01 19:31:28 In reply to Sto (2008-08-01 19:23:14)
Since 1193 Days
2008-08-01 19:36:38
Doesn't look that good. Textures aren't great and skin/clothes don't come over as such. Probably bullshots too.
Since 946 Days
2008-08-01 19:38:59 In reply to Majinme (2008-08-01 19:36:38)
Have you watched the video? It looks really great and 60fps too for consoles.
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siesSince 1024 Days
2008-08-01 19:40:40 In reply to Majinme (2008-08-01 19:36:38)
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Since 1053 Days
2008-08-01 19:44:59 In reply to Majinme (2008-08-01 19:36:38)
this looks amazing [on pc], hopefully it'll be about more than the graphics though [unlike doom 3 when it released] and will still be fun on my gimped pc [read: xbox360]
Since 123 Days
2008-08-01 19:47:40 In reply to vspectra06 (2008-08-01 19:31:28)
Since 866 Days
2008-08-01 19:52:22
Is there a difference between bullshots and captures taken from a 3000€-machine?!
I guess not, so no bullshots...
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Since 724 Days
2008-08-01 19:53:01 In reply to vspectra06 (2008-08-01 19:31:28)
Since 440 Days
2008-08-01 19:59:05 In reply to Sto (2008-08-01 19:53:01)
Yes but more to the point its split between cpu and gpu so its a limiting factor in that only 256Mb of textures can ever be used.
I'm sure they'll use some trickery to get round this partially.
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Chance favours the prepared mind.
Since 519 Days
2008-08-01 19:59:53
Yes, but only 256mb of RAM is AVAILABLE to the PS3's GPU, meaning it can't do as much as teh 360 GPU if developers want to us the generalized RAM for graphics rather than computing. While not a huge problem, it does limit the PS3's graphical abilities, and the Cell can only make up for so much, and that's only when developers know what they're doing with it.
But anyways, the game looks damn good if these screens haven't been touched up. I'm sure it'll look damn good on both consoles as well, even if the pc version looks best.
IS WRONG
Since 1300 Days
2008-08-01 20:06:39 In reply to Majinme (2008-08-01 19:36:38)
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Mods, stop changing my SIG! I'm going to end up banning you!
Since 853 Days
2008-08-01 20:23:34
Ugh :p These aren't bullshots, except for the 10000xAA, maybe you think this because of the 1st picture where the right guy seems to float over some kind of blur with his left arm. But I've seen this happen in Lost Planet's cutscenes too.
Whatever this may be, PS3, PC or 360. I own all so bya.
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Since 301 Days
2008-08-01 20:25:07
http://talkplaystation.com/ps3s-ram-and-rsx-explai...
I asked about the ram in another thread and raised a few points and got no response. The GPU can access all the ram and this piece backs up what I found out when looking at the specs and not some fanboy bullpoop.
This game is looking amazing, and gives me the same feeling as I got after seeing Doom 3 running that first time, can't wait to see and hear more from this, and Doom 4 should show itself in the next 12 months.
Tyrannosaurus
Since 1921 Days
2008-08-01 20:30:40 In reply to Vonhammer (2008-08-01 20:25:07)
I asked about the ram in another thread and raised a few points and got no response. The GPU can access all the ram and this piece backs up what I found out when looking at the specs and not some fanboy bullpoop.
This game is looking amazing, and gives me the same feeling as I got after seeing Doom 3 running that first time, can't wait to see and hear more from this, and Doom 4 should show itself in the next 12 months.
As for RSX accessing the main RAM, yes it can do it, but not the same way as the dedicated GRAM and it's a big pain in the ass for the developers. But still it's doable.
The article is wrong when it comes to Cell using the GDDR3 though, Cell simply can't access it in an efficient manner. The only to do it with an acceptable bandwidth is through RSX, making it utterly pointless.
And now, let's stop talking about this bullshit.
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Since 1782 Days
2008-08-01 20:41:15
love the lighting in those shots, but I can't believe ID engine still hasn't smooth edges, come'on, pointy heads should be something of the previous generation.
Since 1537 Days
2008-08-01 20:42:26 In reply to colby (2008-08-01 19:47:40)
Since 1170 Days
2008-08-01 20:50:14 In reply to Sto (2008-08-01 19:23:14)
Every game that has been brought to all 3 plattforms has always looked better on PC. The amount of AA and AF and the higher resolution.
The latest card from nVidia would kill the RSX and C1 any day.
Even if the RSX in theory could use 512mb it would mean that Sony had to kill the XM`B in-game and the devs kill all the acess of RAM for the CELL, not very likly.
Since 460 Days
2008-08-01 21:17:25 In reply to starfox14now (2008-08-01 20:42:26)
Wait wait wait wait...
Its not "John Carmacks" engine. He didn't make it alone. Give credit where credit is due.
That said, looks amazing. And obviously its the PC version. No way the game looks that good on consoles.
Since 304 Days
2008-08-01 21:26:53
Very nice! My PC will be pleased.
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Since 301 Days
2008-08-01 21:43:14
ok, didn't want to have to go into that but here goes.
" The article is wrong when it comes to Cell using the GDDR3 though,Cell simply can't access it ia an efficient manner."
I can't see anywhere in the article were it says cell reads GDDR3 efficiently.
regarding the cell's alleged memory constraints it's known that cell is tied to 16mbs direct access to the GDDR3 (which is what you saying in the quote without declaring numbers), but is countered by rsx's full access to the xdr and because of this the 16mbs is all cell needs when dipping into the GDDR3 to keep it going.
limited cpu access is nothing new and shows the priority towards the gpu's bandwith requirements which is a good thing.and the design implication in this is (as you pointed out) for cell to fully access GDDR3 (somthing it doesn't need to do explained above) it can do it by going through RSX or (as you didn't say) the XDR reads from GDDR3 were cell can read it at full speed,
Also when it it goes to XDR from GDDR3, the latancy before cells access is around 400 cycles, which compares favourably to the xenon's 600 cycles to access it's unified RAM.
I'm not trying to be a fanboy i've to much respect for the industry for that but I'm just basing it on the specs.
Since 583 Days
2008-08-01 21:48:58 In reply to pythxvii (2008-08-01 21:17:25)
this looks great tho, cant the engine create rediculous textures no matter the ram? meh, i'll probably buy it on the 360 even though carmack said its gonna look worse cos of compression or something. blu-ray comes in handy after all i guess.