About the game
- F.E.A.R.2: Project Origin
- X360, PS3
- Published by Vivendi Games
- Developed by Monolith
- French release: Available
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Page 1 2 >>I'm thinking of investing in a Radeon 4850. Think I'll be able to run this game on max setting?
And romeolives, they lost the name rights to F.E.A.R so they made a competition for the name to the sequel.
I'm thinking of investing in a Radeon 4850. Think I'll be able to run this game on max setting?
Dam that looked pretty amazing definately much better than it looked before
The part with the stationary chaingun, looks just like killzone2, but without all the blur+grey.
it looks nothing like killzone2, visually or conceptually.
It's an old updated engine, so you won't even need such a high-end card to play it on PC at max settings. By the way, it has been delayed to februari 2009, so you can save up money if you're buying it especially for this game.
If its anything like Fear was don't expect it to run that great.
i would agree if i started playing FPS in 2006.
Il doesn't look like it, you're right... it looks beter. crisp & with colour
Whos to say, It depends how well the engine is optimised at the end of the day.
If its anything like Fear was don't expect it to run that great.
I suppose it'll be just like Fear though (as this just looks like a sequel), it'll play well, do nothing new for the genre and will just fill the gap till the next big game comes out
Player/enemy models remind me of Doom
wtf is a HL2 combine soldier doing in pic 6?
I like what I see so far of the game. I am considering getting it for the xbox but only if it has completely customisable controls. The lack of that feature killed Bad Company for me...
It's a console port, so it shouldn't have anything taxing for hardware of that class, so it should do the job with flying colors.
Whos to say, It depends how well the engine is optimised at the end of the day.
If its anything like Fear was don't expect it to run that great.
Anyway--I can't wait--FEAR rocked, Project Origin will rock.
Console port? I would imagine it was developed on a PC in the first place, eh?