About the game
- Prototype
- PC, X360, PS3
- Published by Sierra Entertain...
- Developed by Radical Entertai...
- French release: Available
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Page 1 2 >>Definitely one of my awaited, it's like a violent spiderman
Oh and the missions ahve to be good too, otherwise i'll lose interest faster than...well, something really fast.
The idea is cool, so if it plays well (and this is where i start having doubts) it could turn out really good. Let's wait and see i guess :)
Oh and the missions ahve to be good too, otherwise i'll lose interest faster than...well, something really fast.
/Rechain
Infamous looks like Crackdown (which was boring) combined with Star Wars the Force Unleashed (which was ok, but not great).
My comment: boring.
i'd love to be wrong. but i just cant see it happening.
hulk: ultimate destruction it another game they've made that has the same problem, where every objective was destruction based...which is difficult to avoid when your controlling the hulk, but if you're making a new IP you'd think they'd make more of an effort to broaden the range and diversity of objectives and missions. so far prototype is essentially ultimate destruction with a new skin and extra destructive abilities.
Thats sort of the same as in GTA to be honest, you have a wide open city with tons of pedestrians and cars to blow up and cause all kinds of mayhem, yet there still are missions that the player actually "wants" to properly, without leaving a trail of destruction everywhere he/she goes..
I suspect we will se alot of kill-everything missions though, but also alot (perhaps more) infiltration missions.. They dont have the morph-to-enemy feature for nothing..
Then again, if you dont want to destroy things, i suggest picking up viva piñata :P
Korn-fan, oops Korndog i mean ;)
Thats sort of the same as in GTA to be honest, you have a wide open city with tons of pedestrians and cars to blow up and cause all kinds of mayhem, yet there still are missions that the player actually "wants" to properly, without leaving a trail of destruction everywhere he/she goes..
I suspect we will se alot of kill-everything missions though, but also alot (perhaps more) infiltration missions.. They dont have the morph-to-enemy feature for nothing..
Then again, if you dont want to destroy things, i suggest picking up viva piñata :P
with open world games variety is the key, some games genuinely have it (GTA/saints row), some games dont (crackdown) and other games try to pad the main experience out with shallow and repetative side missions (just cause/ spider-man and every other superhero game in existance) im hoping prototype falls into the "GTA" catagory...but i have a feeling it'll fall into the "spider-man" catagory.
It seems like their just trying to provide a playground to mess around in without any real depth, kind of like Crackdown, but Crackdown has a cool city to explore and especially the Orb collecting and progression is what made Crackdown so cool. If this game has some equally compelling progression to it, as in: upgrades and stuff, it could be fun I suppose. I must say that the game does look quite a bit more interesting than a few months ago, definitely.
As for Infamous: That game's gone from 'interesting' to 'meh' for me. The lightning thing just seems...lame. It doesn't seem very satisfying at all, and the animations, especially the running animations are...HORRIBLE. The city is well done though, pretty convincing and much better than that of Prototype. Still seems fairly generic though, for this kind of game they could put a bit more 'crazy' stuff in there.
So to me, at this point...Prototype looks more compelling. Though they're both not exactly "hot"...far from it.
Anyway, that aside, this looks like it might be quite entertaining and could start to win me over to the open world idea if the character does not end up feeling too overpowered, although I find the whole "moody protagonist wearing a hoodie" to be rather hackneyed.
So to me, at this point...Prototype looks more compelling.
I understand an open world scenario in games like Oblivion or Baldurs gate and stuff where the side quests give you items, experience and stuff...but in GTAIV i don't see why i'd want to do something i don't have to because it doesn't help me in the main story at all.
....and thats where most open world games fail, they add side missions that are shallow at the best of times, but you get nothing for doing them. they're there simply to pad out what would only be a 4 hour game without them. look at no-more hero's. take away the free-roam aspect where you are FORCED to do random crap between missions and it'd be a 3 hour game...if that.
Crackdown on the other hand encouraged exploration with the orbs and stuff so taht game kept me going through it at least...well that and the jumpy climby action ofc.
my dream has come true.
KORNdog: well i sure didn't get much help doing side quests at least and after 7 or 8 hours of picking shit up, killing some guy or driving some fucker around, all whilst every goddamn npc wanted to go bowling, i was so bored that i just turned the game off. That's my main beef with GTAIV...the open world doesn't give much and the missions are boring as hell.
Crackdown on the other hand encouraged exploration with the orbs and stuff so taht game kept me going through it at least...well that and the jumpy climby action ofc.
Crackdown haters need friends. End of. You can play tag for months on end on that game and it won't get old.
I want another Crackdown game with new locations. I'd play the hell out of that.